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Recipe Workbench
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Save time building modpacks: create and edit crafting recipes in-game with a visual workbench that generates KubeJS scripts.
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Description
Recipe Workbench is designed for modpack makers who want to save time creating and modifying crafting recipes. Build recipes directly in Minecraft using a familiar crafting interface, and let the mod generate the KubeJS scripts for you.
Features
- Visual recipe editor: place item copies in a 3×3 grid and select the output.
- Shaped and shapeless recipes: choose whether ingredient positions matter.
- Adjustable output count: change the amount produced using the + and − buttons.
- Add or replace recipes: create alternative recipes or replace existing crafting recipes for the selected output.
- Automatic KubeJS scripts: no JavaScript editing required.
- Load saved recipes: reopen and edit recipes previously created with the workbench.
- Remove saved changes: delete a saved definition and reload your recipes.
- Portable exports: copy the generated KubeJS folder into another modpack.
- No item consumption: editing recipes does not consume your ingredients.
- English and French interface.
With KubeJS installed, run /reload after saving to apply your changes.
Getting the workbench
The table has no crafting recipe. Find it in the Functional Blocks creative tab or use:
/give @s recipe_workbench:workbench
Requirements :
- Minecraft 1.21.1
- NeoForge
- KubeJS to apply generated recipes
- Operator permission level 2, or cheats enabled in single player
For multiplayer, install Recipe Workbench on both the client and server.
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