Recoleta
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A pure memory reduction mod for Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Recoleta
The mod ports the spirit of two JDK 25 JEPs into the running game without requiring a JDK 25 runtime:
| JEP | Native scope (JDK 25) | Recoleta port | Domain |
|---|---|---|---|
| 519 - Compact Object Headers | Shrinks every object header from 12 B to 8 B | Encodes dominant Minecraft value data into compact primitive forms so typical per-instance footprint drops from 24-56 B to 8 B | Header/value packing |
| 521 - Generational Shenandoah | Adds young/old generations to a low-pause concurrent GC | Uses generational reuse pools, bounded per-tick reference draining, and heap-pressure callbacks to mimic low-pause locality inside the game loop | Pooling and pressure-aware cleanup |
Additional reduction paths
- Bounded LRU with soft-reference values for cache-like workloads
- Weak interning for repetitive strings to reduce duplicate heap copies
- Thread-local reusable position/vector carriers for hot loops
- Idle-time slack trimming for long-lived expandable buffers
- Heap-pressure notifications wired to proactive eviction/reclaim callbacks
- Per-render-style particle cap (below vanilla 16384) to reduce client memory spikes
- Path collision caching now uses compact packed keys to reduce heavy key churn.
- Path stepping reuses mutable vector slots to avoid transient vector allocations.
- Spawn-distance checks use scalar math to avoid temporary geometry objects.
- Hot spawn-position loops reuse mutable coordinate carriers instead of repeatedly allocating.
- Small-NBT paths right-size backing maps for common tiny payloads.
- NBT-load paths repack freshly-decoded compounds so loaded tags carry no slack.
- Empty list-tag containers start with a small backing array sized for typical few-entry payloads (enchantments, lore, modifier lists).
- Capability comparison short-circuits per-entry to avoid building two full tag snapshots on every item-stack equality check.
- Chunk streaming packets start their block-entity list at a small capacity instead of the default 10-slot one.
Each reduction reports its hit count via the /recoleta memory status command so operators can verify a tuning is actually active.
Configuration
All toggles live in config/recoleta-memory.toml (Forge config). Edit at runtime; values are re-read on every access.
tips
Some changes are destructive, and I cannot guarantee that they will work well with all mods.
For the current release, any issues related to sable,Sinytra Connector,lithium and its derivatives will not be accepted, and compatibility with ModernFix and FerriteCore should be maintained.
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