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Recruits-Addon

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Recruits-Addon

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This Mod is an Addon for the Villager Recruits to increase its capabilities

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Type
Mod
License
MIT License
Latest Version
recruitsaddon-1.2.1.jar
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CurseForge
Modrinth

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About

Description

RecruitsAddon - Advanced Recruit Command System

A comprehensive addon for the Recruits mod that provides advanced tactical control over your recruit units.

🎯 Overview

RecruitsAddon transforms the way you command your recruits by providing:

  • Unlimited Range Commands - Control your recruits from anywhere in the world
  • Group-Based Operations - Target specific recruit groups for tactical precision
  • Formation System - Organize recruits in LINE, SQUARE, CIRCLE, and WEDGE formations
  • Advanced Combat AI & Auto-Teleport - Coordinated group retaliation, smart defensive behavior, and auto-teleportation for lagging recruits
  • Enhanced GUI Integration - Seamless integration with the existing Recruits mod interface

📋 Requirements

  • Minecraft: 1.20.1
  • Minecraft Forge: 47.3.0+
  • TalhaNation's Recruits Mod: Latest version for 1.20.1

🎮 How to Use

Basic Commands

All commands work at unlimited distance - no need to be near your recruits!

March Commands

/recruits march <x> <y> <z> [group <groupId>] [formation <type>]
  • Basic: /recruits march 100 64 -200 - March all recruits to coordinates
  • Group: /recruits march 0 64 0 group 1 - March only group 1
  • Formation: /recruits march 50 70 -100 formation LINE - March in line formation
  • Advanced: /recruits march -50 80 150 group 2 formation SQUARE - Group 2 in square formation

Raid Commands

/recruits raid <x> <y> <z> [group <groupId>] [formation <type>]
  • Basic: /recruits raid -100 65 300 - Send recruits to raid coordinates
  • Group: /recruits raid 200 70 -50 group 3 - Send group 3 to raid
  • Formation: /recruits raid 0 64 -200 formation WEDGE - Raid in wedge formation

Control Commands

/recruits cancel     # Cancel all operations, recruits return to you
/recruits stop       # Make recruits hold defensive positions with shields
/recruits follow [player] [formation]  # Follow you or another player
/recruits attack <player>  # Attack a specific player (max 125 blocks)

Formation Types

  • LINE - Single line formation, perfect for narrow passages
  • SQUARE - Grid formation, balanced defense and offense
  • CIRCLE - Circular formation, excellent for area defense
  • WEDGE - V-shaped formation, ideal for breakthrough attacks

Coordinate System

Absolute Coordinates: Use exact numbers

/recruits march 100 64 -200

Relative Coordinates: Use ~ for relative positioning

/recruits march ~ ~5 ~10    # 5 blocks up, 10 blocks forward from your position
/recruits march ~-20 ~ ~    # 20 blocks to the left of your position

🎛️ GUI Features

Enhanced Recruit Command GUI

Access through the existing Recruits mod interface to find new "Group Commands" section:

Quick Action Buttons:

  • March Here - Send active groups to your crosshair target
  • Raid Here - Send active groups to raid your crosshair target
  • Cancel - Instantly recall all recruits to you
  • Stop - Make recruits hold defensive positions

Chat Prefill Buttons:

  • March to... - Prefills /recruits march group X ~ ~ ~ for easy editing
  • Raid at... - Prefills /recruits raid group X ~ ~ ~ for easy editing

Note: Buttons automatically detect your active recruit groups and target them specifically.

⚔️ Combat Features

March vs Raid Behavior

March Mode (Defensive):

  • Recruits move to destination in neutral state
  • Will defend if attacked but continue mission
  • Maintains formation during movement
  • Suitable for repositioning and defensive movements

Raid Mode (Aggressive):

  • Two-phase operation: March → Raid
  • Recruits march to destination, then become aggressive
  • Attacks hostile mobs and players at destination
  • Respects entity blacklist configuration

Group Retaliation System

When any recruit in a marching group is attacked:

  1. Entire group immediately targets the attacker
  2. Group coordinates to eliminate the threat
  3. After 5 seconds, automatically resumes original march
  4. You receive notifications about the engagement

Defensive Commands

Stop Command:

  • Recruits raise shields and enter guard mode
  • Only retaliate when directly attacked
  • Multiple shield activation methods ensure reliability
  • Perfect for holding strategic positions

Cancel Command:

  • Comprehensive AI state clearing
  • Multiple pathfinding methods ensure recruits return
  • Cancels any active raid missions
  • Robust error handling prevents failures

⚙️ Configuration

Configuration file: config/recruits-addon.toml (auto-generated on first run)

Entity Blacklist

Customize which entities recruits should avoid during raids:

[blacklist.entities]
entityBlacklist = [
    "minecraft:villager",
    "minecraft:iron_golem", 
    "minecraft:cat",
    "minecraft:wolf",
    "minecraft:creeper"
]

🎯 Advanced Usage Examples

Tactical Scenarios

Base Defense Setup:

/recruits march -100 64 -100 group 1 formation CIRCLE
/recruits march 100 64 100 group 2 formation SQUARE  
/recruits stop

Coordinated Attack:

/recruits march 0 64 -200 group 1 formation WEDGE
/recruits march 50 64 -200 group 2 formation LINE
/recruits raid 0 64 -150 group 1
/recruits raid 0 64 -150 group 2

Escort Mission:

/recruits follow @p formation CIRCLE
/recruits march ~ ~ ~20 formation LINE

Group Management

Multi-Group Operations:

# Send different groups to different locations
/recruits march 100 64 0 group 1 formation LINE
/recruits march -100 64 0 group 2 formation SQUARE
/recruits raid 0 64 200 group 3 formation WEDGE

# Recall specific group
/recruits cancel group 1

# Stop all groups
/recruits stop

🛠️ Troubleshooting

Common Issues

Q: Recruits not responding to commands

  • Ensure recruits are actually owned by you
  • Check that groups are not disabled in the GUI
  • Verify recruits are not stuck or in combat

Q: GUI buttons not working

  • Make sure you have active recruit groups
  • Check that recruits are alive and not disabled
  • Restart the GUI if buttons appear grayed out

Q: Distance limitations

  • This mod removes ALL distance limitations
  • Commands work from anywhere in the world
  • If recruits seem unresponsive, they may be in unloaded chunks

Q: Recruits not raising shields on stop

  • The mod tries multiple methods to activate shields
  • Ensure recruits have shields equipped
  • Some recruit types may not support shield mechanics

Debug Information

Enable debug logging in your log4j2.xml:

<Logger level="debug" name="com.mchivellian.recruitsaddon"/>

🙏 Acknowledgments

  • TalhaNation for the excellent base Recruits mod
  • The community for feedback and testing

Enjoy commanding your recruits with tactical precision! ⚔️

RecruitsAddon - Advanced Recruit Command System

A comprehensive addon for the Recruits mod that provides advanced tactical control over your recruit units.

🎯 Overview

RecruitsAddon transforms the way you command your recruits by providing:

  • Unlimited Range Commands - Control your recruits from anywhere in the world
  • Group-Based Operations - Target specific recruit groups for tactical precision
  • Formation System - Organize recruits in LINE, SQUARE, CIRCLE, and WEDGE formations
  • Advanced Combat AI & Auto-Teleport - Coordinated group retaliation, smart defensive behavior, and auto-teleportation for lagging recruits
  • Enhanced GUI Integration - Seamless integration with the existing Recruits mod interface

📋 Requirements

  • Minecraft: 1.20.1
  • Minecraft Forge: 47.3.0+
  • TalhaNation's Recruits Mod: Latest version for 1.20.1

🎮 How to Use

Basic Commands

All commands work at unlimited distance - no need to be near your recruits!

March Commands

/recruits march <x> <y> <z> [group <groupId>] [formation <type>]
  • Basic: /recruits march 100 64 -200 - March all recruits to coordinates
  • Group: /recruits march 0 64 0 group 1 - March only group 1
  • Formation: /recruits march 50 70 -100 formation LINE - March in line formation
  • Advanced: /recruits march -50 80 150 group 2 formation SQUARE - Group 2 in square formation

Raid Commands

/recruits raid <x> <y> <z> [group <groupId>] [formation <type>]
  • Basic: /recruits raid -100 65 300 - Send recruits to raid coordinates
  • Group: /recruits raid 200 70 -50 group 3 - Send group 3 to raid
  • Formation: /recruits raid 0 64 -200 formation WEDGE - Raid in wedge formation

Control Commands

/recruits cancel     # Cancel all operations, recruits return to you
/recruits stop       # Make recruits hold defensive positions with shields
/recruits follow [player] [formation]  # Follow you or another player
/recruits attack <player>  # Attack a specific player (max 125 blocks)

Formation Types

  • LINE - Single line formation, perfect for narrow passages
  • SQUARE - Grid formation, balanced defense and offense
  • CIRCLE - Circular formation, excellent for area defense
  • WEDGE - V-shaped formation, ideal for breakthrough attacks

Coordinate System

Absolute Coordinates: Use exact numbers

/recruits march 100 64 -200

Relative Coordinates: Use ~ for relative positioning

/recruits march ~ ~5 ~10    # 5 blocks up, 10 blocks forward from your position
/recruits march ~-20 ~ ~    # 20 blocks to the left of your position

🎛️ GUI Features

Enhanced Recruit Command GUI

Access through the existing Recruits mod interface to find new "Group Commands" section:

Quick Action Buttons:

  • March Here - Send active groups to your crosshair target
  • Raid Here - Send active groups to raid your crosshair target
  • Cancel - Instantly recall all recruits to you
  • Stop - Make recruits hold defensive positions

Chat Prefill Buttons:

  • March to... - Prefills /recruits march group X ~ ~ ~ for easy editing
  • Raid at... - Prefills /recruits raid group X ~ ~ ~ for easy editing

Note: Buttons automatically detect your active recruit groups and target them specifically.

⚔️ Combat Features

March vs Raid Behavior

March Mode (Defensive):

  • Recruits move to destination in neutral state
  • Will defend if attacked but continue mission
  • Maintains formation during movement
  • Suitable for repositioning and defensive movements

Raid Mode (Aggressive):

  • Two-phase operation: March → Raid
  • Recruits march to destination, then become aggressive
  • Attacks hostile mobs and players at destination
  • Respects entity blacklist configuration

Group Retaliation System

When any recruit in a marching group is attacked:

  1. Entire group immediately targets the attacker
  2. Group coordinates to eliminate the threat
  3. After 5 seconds, automatically resumes original march
  4. You receive notifications about the engagement

Defensive Commands

Stop Command:

  • Recruits raise shields and enter guard mode
  • Only retaliate when directly attacked
  • Multiple shield activation methods ensure reliability
  • Perfect for holding strategic positions

Cancel Command:

  • Comprehensive AI state clearing
  • Multiple pathfinding methods ensure recruits return
  • Cancels any active raid missions
  • Robust error handling prevents failures

⚙️ Configuration

Configuration file: config/recruits-addon.toml (auto-generated on first run)

Entity Blacklist

Customize which entities recruits should avoid during raids:

[blacklist.entities]
entityBlacklist = [
    "minecraft:villager",
    "minecraft:iron_golem", 
    "minecraft:cat",
    "minecraft:wolf",
    "minecraft:creeper"
]

🎯 Advanced Usage Examples

Tactical Scenarios

Base Defense Setup:

/recruits march -100 64 -100 group 1 formation CIRCLE
/recruits march 100 64 100 group 2 formation SQUARE  
/recruits stop

Coordinated Attack:

/recruits march 0 64 -200 group 1 formation WEDGE
/recruits march 50 64 -200 group 2 formation LINE
/recruits raid 0 64 -150 group 1
/recruits raid 0 64 -150 group 2

Escort Mission:

/recruits follow @p formation CIRCLE
/recruits march ~ ~ ~20 formation LINE

Group Management

Multi-Group Operations:

# Send different groups to different locations
/recruits march 100 64 0 group 1 formation LINE
/recruits march -100 64 0 group 2 formation SQUARE
/recruits raid 0 64 200 group 3 formation WEDGE

# Recall specific group
/recruits cancel group 1

# Stop all groups
/recruits stop

🛠️ Troubleshooting

Common Issues

Q: Recruits not responding to commands

  • Ensure recruits are actually owned by you
  • Check that groups are not disabled in the GUI
  • Verify recruits are not stuck or in combat

Q: GUI buttons not working

  • Make sure you have active recruit groups
  • Check that recruits are alive and not disabled
  • Restart the GUI if buttons appear grayed out

Q: Distance limitations

  • This mod removes ALL distance limitations
  • Commands work from anywhere in the world
  • If recruits seem unresponsive, they may be in unloaded chunks

Q: Recruits not raising shields on stop

  • The mod tries multiple methods to activate shields
  • Ensure recruits have shields equipped
  • Some recruit types may not support shield mechanics

Debug Information

Enable debug logging in your log4j2.xml:

<Logger level="debug" name="com.mchivellian.recruitsaddon"/>

🙏 Acknowledgments

  • TalhaNation for the excellent base Recruits mod
  • The community for feedback and testing

Enjoy commanding your recruits with tactical precision! ⚔️

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