Mod
Recruits x Laendli Transport Addon
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Mod that adds full AI support for Laendli Transport vehicles, allowing Recruits to drive tanks, airships, cannons, and turrets, automatically reload ammunition and fuel, engage enemies, and operate as coordinated military units.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
You can support me through- https://ko-fi.com/knightmare61825
Laendli Recruits Compat
Laendli Recruits Compat is an integration mod that allows the Recruits mod and Laendli Transport to work together seamlessly. Recruits can operate vehicles, reload ammunition, use mounted weapons, fly airships, deploy parachutes, and participate in faction-based warfare while retaining all normal Recruits AI behavior.
This mod is intended for large-scale medieval and industrial warfare servers, allowing players to command armies of AI-controlled soldiers operating vehicles alongside infantry.
Features
Vehicle Operation
Recruits can automatically control most Laendli Transport combat vehicles, including:
- Tanks
- Steam Warships
- Air Warships
- Viper Airships
- Crawler
- Machine Gun Turrets
- Pom-Pom Turrets
- Cannon Turrets
- Wheeled Cannons
- Box Cannons
Once a recruit enters a supported vehicle, it will drive or fly toward its assigned target position and engage enemies automatically.
Autonomous Combat
Recruits operating vehicles will:
- Detect hostile targets
- Aim vehicle weapons
- Fire cannons and machine guns
- Attack enemy mobs and hostile factions
- Continue fighting while moving
- Use the same aggressive behavior settings as normal recruits
No player interaction is required after assigning the vehicle, apart from guiding movement path of vehicles.
Automatic Ammunition Reloading
Vehicle crews automatically reload ammunition from their inventory.
Supported ammunition types include:
Tanks
- Explosive Ammunition
Cannons
- Cannonball
- Cannon Shells
- Timed/Fused Shells
- Cannon Charges
Machine Gun
- Short Cartridges
Pom-Pom Turret
- Explosive Ammunition
Airships
- TNT Bombs
- Aerial Bombs
- Short Cartridges
If a recruit carries compatible ammunition, the vehicle will automatically reload its weapon systems whenever ammunition slots become empty.
Automatic Fuel and Water Refilling
Recruits automatically refill:
- Fuel tanks
- Water tanks
using supplies stored in their inventory whenever the vehicle requires them.
Formation Movement
When multiple vehicles are ordered to move to the same location, they no longer stack on top of one another.
Instead, vehicles automatically spread into a formation around the destination.
Benefits
- Reduced traffic jams
- Better battlefield organization
- Improved visual appearance
- More effective artillery deployment
Vehicle Obstacle Avoidance
Vehicle crews attempt to avoid becoming permanently stuck.
When a vehicle is unable to move:
- The AI searches nearby open space
- Attempts to navigate around the obstacle
- Selects a new temporary movement point
- Continues toward its original destination
This greatly improves performance in:
- Forests
- Villages
- Mountain passes
- Rough terrain
Faction Integration
Vehicles automatically join the same faction as the recruit operating them once they enter it.
This allows:
- Friendly vehicle recognition
- Faction-based warfare
- Team ownership synchronization
- Consistent ally/enemy behavior
Vehicles will participate in the same faction systems used by Recruits.
Recruit Parachutes
When enabled, recruits equipped with a Parachute Backpack will automatically deploy their parachute while falling from dangerous heights.
Features
- Automatic activation
- Prevents fall damage
- No player input required
- Configurable through the mod configuration
How To Use
Video Guide
Basic Vehicle Crews
- Hire a recruit.
- Give the recruit appropriate ammunition.
- Place a supported Laendli vehicle.
- Order the recruit into the vehicle.
- Set the recruit to aggressive mode.
The recruit will:
- Drive the vehicle
- Reload ammunition
- Engage enemies
- Follow movement orders
Operating Tanks
For tanks to function correctly, recruits should carry:
- Explosive Ammunition
The recruit will automatically load the tank and fire upon detected enemies.
Operating Cannons
For artillery units, recruits should carry:
- Cannon Shot, Heavy Shot, or Timed Shells
- Cannon Charges
Both projectile and charge are required for firing.
Operating Airships
For combat airships, recruits should carry:
- Bombs
- Handgun Ammunition
Airship crews can:
- Navigate to destinations
- Attack enemy targets
- Bomb hostile forces
Using Parachutes
- Equip a recruit with a Parachute Backpack.
- Enable Recruit Auto Parachute in the config.
- Send the recruit aboard an airship or elevated structure.
The recruit will automatically deploy the parachute when falling from significant heights.
The animation of parachute will not play as it only supports fall damage negation for recruits.
Configuration
The mod includes configurable options such as:
- Vehicle control scan interval
- Automatic ammunition reloading
- Automatic recruit parachute deployment
- Vehicle movement behavior
- Formation spacing
These options can be adjusted in the mod's configuration file to suit your server or singleplayer world.
You can support me through- https://ko-fi.com/knightmare61825
You can support me through- https://ko-fi.com/knightmare61825
Laendli Recruits Compat
Laendli Recruits Compat is an integration mod that allows the Recruits mod and Laendli Transport to work together seamlessly. Recruits can operate vehicles, reload ammunition, use mounted weapons, fly airships, deploy parachutes, and participate in faction-based warfare while retaining all normal Recruits AI behavior.
This mod is intended for large-scale medieval and industrial warfare servers, allowing players to command armies of AI-controlled soldiers operating vehicles alongside infantry.
Features
Vehicle Operation
Recruits can automatically control most Laendli Transport combat vehicles, including:
- Tanks
- Steam Warships
- Air Warships
- Viper Airships
- Crawler
- Machine Gun Turrets
- Pom-Pom Turrets
- Cannon Turrets
- Wheeled Cannons
- Box Cannons
Once a recruit enters a supported vehicle, it will drive or fly toward its assigned target position and engage enemies automatically.
Autonomous Combat
Recruits operating vehicles will:
- Detect hostile targets
- Aim vehicle weapons
- Fire cannons and machine guns
- Attack enemy mobs and hostile factions
- Continue fighting while moving
- Use the same aggressive behavior settings as normal recruits
No player interaction is required after assigning the vehicle, apart from guiding movement path of vehicles.
Automatic Ammunition Reloading
Vehicle crews automatically reload ammunition from their inventory.
Supported ammunition types include:
Tanks
- Explosive Ammunition
Cannons
- Cannonball
- Cannon Shells
- Timed/Fused Shells
- Cannon Charges
Machine Gun
- Short Cartridges
Pom-Pom Turret
- Explosive Ammunition
Airships
- TNT Bombs
- Aerial Bombs
- Short Cartridges
If a recruit carries compatible ammunition, the vehicle will automatically reload its weapon systems whenever ammunition slots become empty.
Automatic Fuel and Water Refilling
Recruits automatically refill:
- Fuel tanks
- Water tanks
using supplies stored in their inventory whenever the vehicle requires them.
Formation Movement
When multiple vehicles are ordered to move to the same location, they no longer stack on top of one another.
Instead, vehicles automatically spread into a formation around the destination.
Benefits
- Reduced traffic jams
- Better battlefield organization
- Improved visual appearance
- More effective artillery deployment
Vehicle Obstacle Avoidance
Vehicle crews attempt to avoid becoming permanently stuck.
When a vehicle is unable to move:
- The AI searches nearby open space
- Attempts to navigate around the obstacle
- Selects a new temporary movement point
- Continues toward its original destination
This greatly improves performance in:
- Forests
- Villages
- Mountain passes
- Rough terrain
Faction Integration
Vehicles automatically join the same faction as the recruit operating them once they enter it.
This allows:
- Friendly vehicle recognition
- Faction-based warfare
- Team ownership synchronization
- Consistent ally/enemy behavior
Vehicles will participate in the same faction systems used by Recruits.
Recruit Parachutes
When enabled, recruits equipped with a Parachute Backpack will automatically deploy their parachute while falling from dangerous heights.
Features
- Automatic activation
- Prevents fall damage
- No player input required
- Configurable through the mod configuration
How To Use
Video Guide
Basic Vehicle Crews
- Hire a recruit.
- Give the recruit appropriate ammunition.
- Place a supported Laendli vehicle.
- Order the recruit into the vehicle.
- Set the recruit to aggressive mode.
The recruit will:
- Drive the vehicle
- Reload ammunition
- Engage enemies
- Follow movement orders
Operating Tanks
For tanks to function correctly, recruits should carry:
- Explosive Ammunition
The recruit will automatically load the tank and fire upon detected enemies.
Operating Cannons
For artillery units, recruits should carry:
- Cannon Shot, Heavy Shot, or Timed Shells
- Cannon Charges
Both projectile and charge are required for firing.
Operating Airships
For combat airships, recruits should carry:
- Bombs
- Handgun Ammunition
Airship crews can:
- Navigate to destinations
- Attack enemy targets
- Bomb hostile forces
Using Parachutes
- Equip a recruit with a Parachute Backpack.
- Enable Recruit Auto Parachute in the config.
- Send the recruit aboard an airship or elevated structure.
The recruit will automatically deploy the parachute when falling from significant heights.
The animation of parachute will not play as it only supports fall damage negation for recruits.
Configuration
The mod includes configurable options such as:
- Vehicle control scan interval
- Automatic ammunition reloading
- Automatic recruit parachute deployment
- Vehicle movement behavior
- Formation spacing
These options can be adjusted in the mod's configuration file to suit your server or singleplayer world.
You can support me through- https://ko-fi.com/knightmare61825
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