Mod
Recurrent Complex Volts
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structure generation for modern minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
A modified or ported version of an existing mod.
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Description
Continuation of Recurrent Complex by Ivorius
Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.
- ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
- Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
- Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
- Complete customization: create, import schematics, and share your own structures
- Extensive in-game GUI for configuring every aspect of the mod and your structures
Community Structure Repository: https://discord.gg/jY7RHksKzd
1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.0.x)
- Includes all original bundled structures.
- Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
- Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
- Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
- Create schematics are importable and functionality is supported for worldgen.
- Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.
WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts
1.12.2 Forge (v.2.0.0.6)
This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.
- Fixed command compatibility with Java 24+
- Fixed severe lag caused by structures referencing blocks from uninstalled mods
- Improved performance through various changes and optimizations
- Improved structure placement logic, especially on rough terrain and water (configurable)*
- Fixed bug where structures would sometimes spawn one block lower, particularly on water
- Fixed bug where structures occasionally spawn in the sky
- Fixed custom chest tile entity data being lost when using replace transformers
- Raised the editor/save size limit for large structures and loot tables
- Added simple biome/dimension whitelist and blocklist options in config
- Added simple biome/dimension ID/type controls in the structure generation GUI
- Added /#structures locate <structure-id> for finding predicted RC structure locations
*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).
WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki
Note for 1.12: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.
Please consider supporting the developer at https://ko-fi.com/akiak
Fork of Recurrent Complex by Ivorius: https://www.curseforge.com/minecraft/mc-mods/recurrent-complex
One of Minecraft's most advanced and complete structure-generation mods: ruins, dungeons, trees, villages, mazes, decorations, megastructures, dynamic variation, scripting, natural terrain blending and an extensive custom structure file ecosystem.
Community Structure Repository: https://discord.gg/jY7RHksKzd
1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.0.x):
- Brings classic Recurrent Complex structures and worldgen to modern Minecraft.
- Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
- Includes natural structures, Nether structures, villages, decorations, saplings, mazes, ruins, terrain blending, and script-generation support.
- Adds /rc gui for browsing, previewing, placing, exporting, editing, repairing and converting structures in game.
- Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
- Create schematics are importable and functionality is supported for worldgen.
- Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.
WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts
1.12.2 Forge (v.2.0.0.6) (requires IvToolkit):
This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.
- Fixed command compatibility with Java 24+
- Fixed severe lag caused by structures referencing blocks from uninstalled mods
- Improved performance through various changes and optimizations
- Improved structure placement logic, especially on rough terrain and water (configurable)*
- Fixed bug where structures would sometimes spawn one block lower, particularly on water
- Fixed bug where structures occasionally spawn in the sky
- Fixed custom chest tile entity data being lost when using replace transformers
- Raised the editor/save size limit for large structures and loot tables
- Added simple biome/dimension whitelist and blocklist options in config
- Added simple biome/dimension ID/type controls in the structure generation GUI
- Added /#structures locate for finding predicted RC structure locations.
*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).
WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki
Note for 1.12: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.
Please consider supporting the developer at https://ko-fi.com/akiak
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