AntiqueAtlas - RecurrentComplex Compatability

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AntiqueAtlas - RecurrentComplex Compatability

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Adds the ability for RecurrentComplex structures to automatically be added to Antique Atlas's as a marker.

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Type
Mod
License
MIT License
Latest Version
AARCAddon-1.0.1.jar
Authors
CurseForge
Modrinth

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Description

This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg)

If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

The format for the config is as follows:

structurename,alwaysvisible,markertype,labelname

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)

alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.

markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API

labelname: The name you want the structure to be labeled as in the Atlas.

Some examples:

ThreeTowers,true,tower,Three Towers

SeasonsGreenhouse,false,village,Greenhouse

P_SpookyHouse,false,false,sword,Spooky House

 

Need to get in contact with me, or want to support me? Click the badges below:

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This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg) If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.

Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House

Need to get in contact with me, or want to support me? Click the badges below:

Discord Patreon Ko-Fi

Need a server? Click the banner below and use code "fonny" for 25% off your first month with Bisect Hosting: Bisect Banner

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~590,000
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CurseForge
~590,000
Modrinth
~6,000
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CurseForge
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CurseForge
Modrinth
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