AntiqueAtlas - RecurrentComplex Compatability
No reviews yet
Adds the ability for RecurrentComplex structures to automatically be added to Antique Atlas's as a marker.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.
You must define what structures you want added as markers in the config. (aarcaddon.cfg)
If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.
The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname
structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.
Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House
Need to get in contact with me, or want to support me? Click the badges below:
Need a server? Click the banner below for 25% off your first month with Bisect Hosting:
This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.
You must define what structures you want added as markers in the config. (aarcaddon.cfg) If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.
The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname
structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.
Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House
Need to get in contact with me, or want to support me? Click the badges below:
Need a server? Click the banner below and use code "fonny" for 25% off your first month with Bisect Hosting:

Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers