Redstone Quit
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Adds a safety device activated by redstone.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
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This mods adds a block that when powered by redstone, disconnects players from servers or closes a singleplayer world. This can be useful if someone wants to AFK on a server while a farm produces resources, but wants to stop AFKing once the farms storage is full or if it is detected that the farm has broken.
Different redstone strengths do different things. Even redstone strengths disconnect all players within range, while odd redstone strengths disconnect only the closest player within range. Ranges are determined by the strength of the redstone signal, and can be changed in the config file. This allows players to ensure for example that if something breaks, all players that load the area are kicked to prevent further damage.
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