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Reforge Stone
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Add data-driven reforge stone system
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Must be installed on both the client and the server.
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Reforge Stone
This is a mod to add reforge stones, which can combine with other items and improve values.
By default, this mod don't add any reforge stones, you need to define by yourself.
Define A Reforge Stone
Create a file in data/<datapack id>/reforge_stone/stone_type/ folder, then write following contents:
{
//Translate in tooltip
"translate": "block.minecraft.tnt",
//combine with which item in anvil to obtain
"ingredients": [
//item or tag
"minecraft:tnt"
],
//which item can obtain this
"targets": [
//item or tag
"#minecraft:enchantable/sharp_weapon"
],
//the effects after obtain this
"modifiers": [
//modifiers, see below
]
}
All Available Modifiers
Attribute Modifier
{
"type": "reforge_stone:attribute",
//target attribute
"attribute": "minecraft:generic.movement_speed",
//modify value
"value": "1",
"operation": "ADDITION / MULTIPLY_BASE / MULTIPLY_TOTAL"
}
Glint Modifier
{
"type": "reforge_stone:glint",
//color, current available: red, yellow, blue, orange, green, purple, white, pink ,aqua
"color": "red",
//(optional) always show or only enchanted
"always": true,
}
Max Damage Modifier
{
"type": "reforge_stone:max_damage",
//durability increment
"color": "addition"
}
Name Modifier
{
"type": "reforge_stone:name",
//(optional) predix of item name
"prefix": "",
//(optional) suffix of item name
"suffix": "",
//(optional) color of item name in 0xAARRGGBB format
"color": -1
}
Additional Function
There are 2 keys to control glint rendering.
reforge_stone:glint: Control the color. Available colors: GlintManager.javareforge_stone:glint_always: Whether it should always render glint
For example,a diamond sword with red glint:
/give @s diamond_sword{"reforge_stone:glint":"red","reforge_stone:glint_always":true}
Reforge Stone
This is a mod to add reforge stones, which can combine with other items and improve values.
By default, this mod don't add any reforge stones, you need to define by yourself.
Define A Reforge Stone
Create a file in data/<datapack id>/reforge_stone/stone_type/ folder, then write following contents:
{
//Translate in tooltip
"translate": "block.minecraft.tnt",
//combine with which item in anvil to obtain
"ingredients": [
//item or tag
"minecraft:tnt"
],
//which item can obtain this
"targets": [
//item or tag
"#minecraft:enchantable/sharp_weapon"
],
//the effects after obtain this
"modifiers": [
//modifiers, see below
]
}
All Available Modifiers
Attribute Modifier
{
"type": "reforge_stone:attribute",
//target attribute
"attribute": "minecraft:generic.movement_speed",
//modify value
"value": "1",
"operation": "ADDITION / MULTIPLY_BASE / MULTIPLY_TOTAL"
}
Glint Modifier
{
"type": "reforge_stone:glint",
//color, current available: red, yellow, blue, orange, green, purple, white, pink ,aqua
"color": "red",
//(optional) always show or only enchanted
"always": true,
}
Max Damage Modifier
{
"type": "reforge_stone:max_damage",
//durability increment
"color": "addition"
}
Name Modifier
{
"type": "reforge_stone:name",
//(optional) predix of item name
"prefix": "",
//(optional) suffix of item name
"suffix": "",
//(optional) color of item name in 0xAARRGGBB format
"color": -1
}
Additional Function
There are 2 keys to control glint rendering.
reforge_stone:glint: Control the color. Available colors: GlintManager.javareforge_stone:glint_always: Whether it should always render glint
For example,a diamond sword with red glint:
/give @s diamond_sword{"reforge_stone:glint":"red","reforge_stone:glint_always":true}
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