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RegionAPI
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library that dynamically partitions Minecraft worlds into procedural regions, territories, and biome zones.
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RegionalAPI is an architectural framework and core territory engine designed to partition Minecraft worlds into distinct geopolitical and ecological regions.
⚠️ Important Note:
This mod is an engine / architectural framework. Out of the box, it provides the underlying territory systems, mathematical partitioning, and discovery tools, but does not include pre-made kingdom or fantasy regions. Developers, modpack creators, or addon mods must register their own custom region definitions, names, weights, and biome overrides using this API.
Example Use :


This is example my mod what we can do with RegionAPI :
CobbleRegion
What RegionalAPI Provides for Your Regions:
- Dynamic Territory Architecture: Handles all the math and world partitioning, seamlessly organizing the map into recurring or rare unique territories.
- Built-In Regional Biome Overrides: Allows your custom regions to dynamically replace or override vanilla biomes and climates within their boundaries.
- In-Game
/locate regionCommand: Once your custom regions are registered, players can discover them using the vanilla-style/locate region <name>command with clickable coordinates and distance tracking. - F3 Debug Screen Integration: Automatically displays the active territory name on the F3 screen right above
Biome:.
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