Mod

Regrowth
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Regrowth

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Creatures eat and regrow plants. Villagers improve their villages.

Cozy
Village & Farm Life
Village Improvements
World Gen Improvements
Foliage Improvements
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Minecraft

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5.0
Jruskey

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Posted: August 28, 2023 at 5:38:16 PM UTC
MC 1.7
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4.0
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4.0
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5.0

This pack has been my favorite for many years now, with its balanced challenges and great selection of lesser-known mods. Is a bit grindy in the beginning, as well as the end, and the desert gets boring to look at after a while, but it still provides a fun experience. (Note that I have only ever been as far as the dream world from Witchery, but it was fun figuring things out.)

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Jruskey

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Posted: August 28, 2023 at 5:38:16 PM UTC
MC 1.7
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4.0
Aesthetics
4.0
Performance
5.0

This pack has been my favorite for many years now, with its balanced challenges and great selection of lesser-known mods. Is a bit grindy in the beginning, as well as the end, and the desert gets boring to look at after a while, but it still provides a fun experience. (Note that I have only ever been as far as the dream world from Witchery, but it was fun figuring things out.)

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5.0
Jruskey

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Posted: August 28, 2023 at 5:38:16 PM UTC
MC 1.7
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5.0
LeStegii

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Posted: May 3, 2023 at 6:20:27 PM UTC
MC 1.7.10
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This modpack is one of the best quest modpacks I played. It is a total conversation project but unlike TFC, it doesn't reimplement survival but makes for an entirely new genre. It has tons of mods and custom content with a very detailed quest book guiding you through the pack.

In the begining of the midgame, the game becomes quite grindy for a short period since you heavily rely on mystical agriculture in order to progress.

The pack is suitable for multiplayer as we had an anarchy server up and running with it for a long time.

  • Screenshot 1: One of the best quest packs I played!
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5.0
LeStegii

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About reputation ranks
Posted: May 3, 2023 at 6:20:27 PM UTC
MC 1.7.10
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This modpack is one of the best quest modpacks I played. It is a total conversation project but unlike TFC, it doesn't reimplement survival but makes for an entirely new genre. It has tons of mods and custom content with a very detailed quest book guiding you through the pack.

In the begining of the midgame, the game becomes quite grindy for a short period since you heavily rely on mystical agriculture in order to progress.

The pack is suitable for multiplayer as we had an anarchy server up and running with it for a long time.

  • Screenshot 1: One of the best quest packs I played!
0
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5.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 3, 2023 at 6:20:27 PM UTC
MC 1.7.10
The version(s) the reviewer played
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About

Project Details

Type
Mod
License
MIT License
Latest Version
neo21.11_regrowth_CC-25.34.7.jar
Authors
CurseForge
Modrinth

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About

Description

regrowth-logo.png

Regrowth

With Regrowth, by default, right out of the box, animals and some monsters will eat plants, heal from eating, and promote plant regrowth.  Villagers will improve their villages with better lighting, stone walls and wood fences, fix impassable roads, fill potholes, cut grass and trim tree leaves and remove troublesome cactus.  All done very gently with essentially no impact on the server.  There's no need to configure anything.  You can download it and drop it into your Mods folder for client play.  You'll need a copy on the server and client for multiplayer server play.

Configuration Options

However, if you wish to customize Regrowth, you can control every aspect of Regrowth.  As a single player, server operator, or map designer you can turn features on or off- deciding which animals and creatures (including modded creatures) will consume plants, regrow plants or do both!   You can also change the timing so things happen more often-- or less often in easy to understand "seconds between events."  There are solid debugging tools to let you see what's happening while developing your configuration.

And, you can also control every aspect of how Villagers will improve their towns.  If you don't want them to cut the grass, you can turn that feature off.  If you want them to put torches in dark buildings, you can turn that feature on.  Over time, you can see as they build and light the village wall and fence in personal dwellings outside the village wall.

Actions

In Regrowth, there are "Non-Villager" or "Villager" actions. 

The Non Villager actions are words like "eat", "grow", "both", "tall", (and after 1.15) "stumble", "mushroom" (and after 1.16) "coral".   

Villager actions are controlled by a set of flags like "cwtv" which stands for "cut, wall build, place torches, cut leaves."

Non-Villager Actions

Eat

When you configure a creature to eat plants, it will eat a single block of short grass, short ferns, short flowers or double high/tall grass or flowers which are on grass blocks. 

If you have configured healing to be on, creatures will heal a half heart of damage when they eat. 

If a creature is child, gets a small aging boost.  This should work for modded creatures too that use standard forge and minecraft base classes.

Horses, Donkeys, and Mules only eat while they are in their eating animation.

After an animal eats, sometimes the grass will turn to dirt.   If a pen is too crowded, eventually all the ground will be dirt.   

Grow

When you configure a creature to grow plants, it will causes a fertilization event on a bare grass block just as if a player used bonemeal.

Both

When you configure a creature to do both,

the creature will "Eat" plants if on a grass block with plants.

otherwise the creature will "Grow" new plants on bare grass blocks lacking plants.

Coral (after 1.16)

Fish and squid will slowly regrow coral including fans.  (grass, and pickles are features (in 1.21+)).

Tall

When you configure a creature to grow Tall plants, it will grow short grass into tall grass.  By default, Creepers do this.

Stumble  (after 1.14)

When you configure a creature to stumble, it will occasionally kick over torches on the ground.  By, default Zombies do this.

If you want the effect to be more aggressive, lower the time from 60 seconds to 3or 6 seconds.

If you are upgrading, you'll need to manually add "stumble" lines to the configuration file.

Mushroom (after 1.14)

When you configure a creature to grow Mushrooms, if it is in an large underground space on stone (including any modded stone tagged as BASE_STONE_OVERWORLD), it will occasionally try to grow a giant mushroom.  By default, Skeletons do this.

If you want the effect to be more prolific, lower the time from 60 seconds to 3or 6 seconds.

If you are upgrading, you'll need to manually add "mushroom" lines to the configuration file.

Reforest 

When a creature (default: pigs) is in a biome with trees, it will occasionally plant saplings matching local trees.  In roofed forests, this is oak saplings.  It won't plant them close to other saplings or trees.  This includes modded trees in modded biomes with the tree name (aka "firs" in "fir woods" starting in 1.21.  Plus you can configure the saplings by biome in the Regrowth SaplingBiome config file in th config folder.

Villager Actions

Villagers have a set of flags instead a single command.   By default, all flags are on now.  This looks like "crwlptv" by default (tho the order doesn't matter).

You can configure villagers to do none, some or all of these actions.

"c" =cut grass (and clear leaf litter) near town (not flowers).

"h"= Level 2 clerics will heal wounded villagers (and players they don't hate) during gossip time based on their level.   Level 3+ smiths will hear wounded Iron Golems.

"r" = turn on road upgrades: Fix steep roads, fix 1 block deep holes in the road, fix unfinished parts of the road.

"w" =build a stone wall around the village meeting place, usually their bell. - with optional torches.  Don't block roads.   Villagers won't build overlapping walls in newer versions.  Villagers in a particular village won't build walls if the wall block over the village bell is removed.

"l"=Add torches inside buildings, caves, and under trees in areas that are too dark.  Add 1 torch to the desert farms next to composter in v15,16.

"t" = put optional torches on the village wall, inside dark houses, and on the ground.   Add torches to vertical walls (uncommon since area is usually already lit by ground torches by then).  

"v" = Cut cactus and normal tree leaves that are too low and may block or damage villagers.  Will not cut persistent leaves such as those placed by players or parts of structures.

by default Level 3 farmers will not trample crops.

by default, Clerics will heal other villagers and players with a good reputation.  The amount depends on the clerical level.

by default, Toolsmiths will repair iron golems.  The amount depends on the toolsmith's level.

by default, Level 3 Masons will build village wall corners with lanterns when they have a chance to build a normal wall segment.  

by default, Villagers will trample down powdered snow into snow layers. 

Commands

Regrowth has the following commands for operator level and above.

/regrowth setDebugLevel [0,1,2]
/regrowth info

Sets the debug level. 

0 does not log messages.

1 logs high level actions and where they happened.

2 logs everything at a fine detail level.  Use for a short duration, then analyze the log.

/regrowth info

This shows information about Regrowth and *on the client* in single player mode will tell you the fully qualified name of the mob you are looking at.  I.e. "Minecraft:Creeper" or "AnotherMod:Creature" to help in configuration.  It does not work on a server.  It isn't fully implemented in 1.12.2.

There may be additional configuration commands in the future.

Notes

Walls and fences are built from biome suitable materials.  Desert towns have a smaller town wall.  Plains have a larger town wall.

The mobs do not *seek* grass.  They wander as normally and if a regrowthEvent occurs, then they check if they are in tallgrass or flowers or on a bare grassBlock.

Note that you can put a default configuration files for all your mods (not just this one) in the folder "defaultconfigs" and new worlds will get them by default.

Like this Mod?

Check out our other mods!

Claim Chunk: A simple, elegant chunk claiming system.   You can claim chunks and allow others to use things in them if you wish *by* chunk.

Beekeeper: Beekeepers tend to the bees and buy and sell products like other villagers.  

Easy Redstone Extras: 9 simple but powerful redstone items and blocks including waterproof up, down, and sideways redstone pipes.

Nasty Mobs: Six Smarter Skeletons with custom AI, abilities, completely configurable.

Enameled Armor Cover your Diamond or Chain Armor with colored enamel and control whether the enchantment glow is on or off.

Harder Branch Mining:  Tools to make branch mining more difficult in various ways to encourage caving.

Happy Trails: Easily Configure movement on your server (or single person game)  to be 1 to 11 times faster or slower on almost any solid block!

Vending Machine: A vending machine which restocks with 7 random* items every morning.   (*or Fixed by Map Designers)

Villagers Respawn: Villagers who have a bed will respawn at them when they die. 

Poor Golems: Hey Buddy, can you spare an ingot?  Control over how often and how many iron ingots iron golems drop.

Save Your Pets: Instead of dying immediately, pets fall down wounded.  You have a while to save them with bandages or golden bandages.

Harder Farther: Mobs get harder (and drop configurable/better loot) as you get further from spawn.  Can also block high drop rates and XP from Mob Farms .

Default Configuration Settings 

This section needs updating for features after 1.16.  Look at the actual config file for now.

(make sure to delete your prior configuration file)

The current default settings are below.

Configuration Format:

Mod:CreatureName, Action, Average Seconds between Events.

["Regrowth Control Values"]

["Regrowth Control Values"]

#Eating Heals % Chance: 0-No, 1-yes #Range: 0.0 ~ 1.0 eatingHeals = 0.99

#Debug Level: 0 = Off, 1 = Log, 2 = Chat+Log #Range: 0 ~ 2 debugLevel = 0

#Mushroom Density: 3 dense, 11 sparse, 21 very sparse, #Range: 3 ~ 21 MushroomDensity = 7

#Mushroom Density X : unused/deprecated

Mushroom Density Z : unused/deprecated

#When block is over bell, villagers build walls. This block is created over bell when village is new.  If block is 'Air' players can't turn off wall building.
playerWallControlBlockString = "minecraft:cobblestone_wall"

#This is the torch block the villagers place.  It can be a modded torch block.
torchBlockString = "minecraft:torch"

["Regrowth Mobs 6464"]

#RegrowthMobs String 6464 defaultRegrowthMobsActual =

"minecraft:cow,both,600.0;

minecraft:horse,eat,500.0;

minecraft:donkey,eat,500.0;

minecraft:sheep,eat,500.0;

minecraft:chicken,grow,600.0;

minecraft:pig,reforest,800.0;

minecraft:bee,grow,1000.0;

minecraft:villager,chrwlpvt,5.0;

minecraft:creeper,tall,60.0;

minecraft:zombie,stumble,60.0;

minecraft:skeleton,mushroom,60.0;

Wall Foundation Block List

There is now an inclusion list of blocks which villagers will build walls on. It work with any registered any modded block.  If they are missing (or mispelled), it will simply put a note in the log.

Here are the default values.

Wall Foundation Default Values

"minecraft:grass_block;" +

"minecraft:sand;" +

"minecraft:red_sand;" +

"minecraft:netherrack;" +

"minecraft:sandstone;" +

"minecraft:podzol;" +

"minecraft:dirt;" +

"minecraft:stone;" +

"minecraft:coarse_dirt" ;

Biome Wall Data

This is a list of Wall Blocks, Fence Blocks, and Wall Diameters by Biome Categories (not Biomes).

Biome Wall Data Default Values

public final String defaultBiomeWallData6464 = public final String defaultBiomeWallData6464 =

"Regrowth:default,48,minecraft:cobblestone_wall,minecraft:oak_fence;" +

"minecraft:plains,64,minecraft:cobblestone_wall,minecraft:oak_fence;" +

"minecraft:desert,48,minecraft:sandstone_wall,minecraft:birch_fence;" +

"minecraft:taiga,48,minecraft:mossy_cobblestone_wall,minecraft:spruce_fence;" +

"minecraft:extreme_hills,48,minecraft:mossy_cobblestone_wall,minecraft:spruce_fence;" +

"minecraft:savanna,48,minecraft:stone_brick_wall,minecraft:acacia_fence;" +

"minecraft:icy,40,minecraft:diorite_wall,minecraft:spruce_fence;" +

"minecraft:the_end,40,minecraft:end_stone_brick_wall,minecraft:birch_fence;" +

"minecraft:beach,48,minecraft:sandstone_wall,minecraft:oak_fence;" +

"minecraft:forest,64,minecraft:mossy_stone_brick_wall,minecraft:oak_fence;" +

"minecraft:mesa,48,minecraft:red_sandstone_wall,minecraft:oak_fence;" +

"minecraft:jungle,48,minecraft:granite_wall,minecraft:jungle_fence;" +

"minecraft:river,48,minecraft:sandstone_wall,minecraft:oak_fence;" +

"minecraft:nether,40,minecraft:blackstone_wall,minecraft:nether_brick_fence;" +

"Regrowth:minimum,32,regrowth:minimum_wall_size,regrowth:fence_placeholder" ;

FAQ

Q: Where is the configuration file?

A:  For version 12 or earlier (thru minecraft 1.15) it is in "saves/Worldname/serverconfigurations/regrowth-server.toml".   For version 13 and after (minecraft 1.16 onwards), it is in "config/regrowth-common.toml". 

Q: How do I save one configuration for all worlds?

A: Save a copy of your desired configuration in the "defaultconfigs" folder.

Q: Some players want walls other players do not.   

A: Players can remove the cobblestone wall over village meeting bells after the first 60 seconds and they won't be replaced.  Villagers will not build a wall if there isn't a wall block over the village meeting bell.

SPECIAL NOTE: Forge changed the way command line commands were handled as of 32.0.67.

 use Regrowth Version 1.16.1 v1.0.0.1 for Forge versions 32.0.24 to 32.0.66 

 use the current 1.16 version of Regrowth Version for later versions of Forge versions (32.0.67 onwards ) up thru version 32.0.22.  It may work after 32.0.22 but that's the last version it was tested on.


Patron Supporters 

Regrowth is supported by Curseforge member Averse Thule and discord user BelgarianSean.   Check out Averse Thule Homebrew modpack!

patreon.png

You can join us on our Discord Server at the link below. 

Discord Logo

Regrowth

Regrowth allows villagers to improve their villages by cutting grass, removing leaves blocking roads (but not player placed leaves), repairing roads, building biome specific walls, and improving lighting around their villages.

Regrowth allows animals to actually eat grass, but also to optionally cause grass to regrow as the animals walk around (dropping seeds)

Regrowth allows coral to regrow slowly.

Regrowth allows creepers to grow and hide in tall grass, zombies to unintentionally knock over torches if they stumble past them, and skeletons to prompt the growth of giant underground mushrooms.

Screenshots

Gallery

  • Regrowth
    Regrowth Working on a logo...This one is in metrolox.
  • VillageAfter48Hours.png
    VillageAfter48Hours.png VillageAfter48Hours.png
  • Villagers Improve Road
    Villagers Improve Road Villagers slowly.. .randomly... smoothed this broken road and made it passable.
  • Twenty minutes of Life
    Twenty minutes of Life A mixture of animals turn superflat verdant.
  • Village 22 Villagers  After An Hour
    Village 22 Villagers After An Hour This is a test Village with 22 Villagers after one hour. It has workstations at the ends of the roads to maximize villagers crossing the wall line.
  • Neoforge.png
    Neoforge.png Neoforge.png
  • Neoforge Dawn Patrol.
    Neoforge Dawn Patrol. Golem patrolling while villagers still asleep tho it's light out. Walls partially built, the Village Mason has built one of the wall corners. Zombie raid remnants in the background.
  • Village 22 Villagers 1 Hour that Night.png
    Village 22 Villagers 1 Hour that Night.png Villager Lighting that night. Villagers know that torches save more lives than walls!
  • Village after a few hours
    Village after a few hours After a few hours with % = 150 , the villagers had finished a lot of the inner wall and smoothed the roads. Wooden wall is made by me to test some things.
  • Eating, makes grass dirt sometimes
    Eating, makes grass dirt sometimes This will be a little more realistic for overcrowded pens and also reduce events in over crowded pens.
  • Better Walls!
    Better Walls! This town has multiple bells. Villagers are better at doing perimeter in this case.
  • Snow town
    Snow town This town had an odd dirt overhang. And two bells.
  • Multiple walls for multiple biomes
    Multiple walls for multiple biomes Villagers change wall type when the biome category changes. Mesa, Desert Mountain with red sandstone, sandstone, and cobblestone walls.
  • Giant Mushrooms
    Giant Mushrooms By default, skeletons will create well spaced giant mushrooms randomly as they wander around large open areas underground.
  • 1.21.1 to 1.21.11 Mushroom Caves
    1.21.1 to 1.21.11 Mushroom Caves A huge cave below the 22 villager village after an hour. This is just part of one of the largest caves I've found in minecraft. The brown giant mushrooms are a little harder to see. This is in 1.21.1 to 1.21.11 with the small mushroom fix.
  • SavannaShore2.png
    SavannaShore2.png Two hours of testing. With extra l 17 villagers, beds, barrels and lecterns along the shores and at the end of roads, and a level 3 mason. Level 3 masons build the wall corners with lanterns (if missing) when they try to build a wall.
  • SavannaShore.png
    SavannaShore.png SavannaShore.png
  • Coral Regrowth
    Coral Regrowth Grown from single buds at the bottom of the tank.
  • Horses in a Grassy Field
    Horses in a Grassy Field They didn't eat grass then... but now they do!
  • Villagers gossiping on a Break
    Villagers gossiping on a Break Villagers take a break from wall building to gossip.
  • Villagers will slowly build walls around them
    Villagers will slowly build walls around them The walls are centered around bells and handles multiple bells. Wall building can be turned off by the modpack designer, server operator, or on an individual town level (by the player mining the block over the bell).
  • Coral regrows as well
    Coral regrows as well By default code, salmon and squid can prompt the regrowth of coral near them.
  • Screenshot 1: One of the best quest packs I played!
    Screenshot 1: One of the best quest packs I played!

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