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LeStegii

@LeStegii

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11 reviews
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Joined May 2026
11
Reviews
11
Ratings
4.3/ 5
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3.0
LeStegii

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Posted: September 22, 2024 at 7:55:15 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

TL;DR: Nice pack, fun and quick to play, not really that overpowered, a bit grindy at the end.

Early game

The pack starts as a relatively normal skyblock modpack but turns into something special really fast.
Instead of relying on ExNihilo or other forms of skyblock ore generation, you can access the mining dimension where you can get all ressources. Since ProjectE is in the pack, you don't really have a reason to stay there for long though. Same goes for Tinker's Construct. I crafted a total of maybe 2-3 tools with it, one of them being a bow for the lategame. As soon as you got a basic farm for EMC going, the tools aren't needed anymore and can be replaced by ProjectE Red Matter Tools. The pack then continues with some basic tech in the form of mekanism.

Mid game

From my experience, the midgame starts as soon as you get a good EMC farm. The pack suggests chickens, which is easy to automate, but takes forever to setup due to the breeding speed being extremely low. The midgame itself mostly consists of playing through different mods, building multiblock structures and automating ressources that don't have EMC values. The structures are fun at first, but turn pretty boring after building 2-3 of them. Due to changed recipes, playing the mods is required to some extend, but some stuff can be skipped by using loot creates which can be bought with the coins you get from quest rewards. Some of the mods aren't required for the midgame entirely and are just relevant for the endgame quests.

End game

The endgame is the least fun part of the pack in my opinion. Due to an oversight in the quest system, I was able to get a creative storage cell pretty early, which saved me some time waiting for crafting processes, but even getting the items once to dupe them took forever and was tedious. The quests require absurd amounts of items. If you want to finish the pack 100%, you have to craft a ton of different Pam's Harvestcraft meals. The automated crafting tasks take long as well, because for most you need ressources which can only be obtained by multiblock structures which have a substantial crafting delay that adds up quite a lot. If played correctly, the last items are creative ones, which by this point you don't really need anymore (however, this is the same for most packs).

General thoughts

In general, I feel like some of the mods in the pack aren't really fitting, but I think this comes down to the pack not having a clear focus or goal. The pack name suggests that the goal is becoming overpowered, but I didn't really feel overpowered while playing. You can reach the EMC limit pretty quickly and from this point, all EMC farms can be turned of since there just isn't a way to spend this much EMC. Until the last quest, you still have to automate crafting tasks and craft manually. For me personally, the endgame mostly consisted of playing the mods that I skipped in the midgame because they just existed but didn't offer any meaningful progression at the time.

I think the pack is fun to play, especially in multiplayer if the crafting tasks can be distributed. It can be played through relatively quickly and introduced me into some mods I didn't know before.

0
0
3.0
LeStegii

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Posted: September 22, 2024 at 7:55:15 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

TL;DR: Nice pack, fun and quick to play, not really that overpowered, a bit grindy at the end.

Early game

The pack starts as a relatively normal skyblock modpack but turns into something special really fast.
Instead of relying on ExNihilo or other forms of skyblock ore generation, you can access the mining dimension where you can get all ressources. Since ProjectE is in the pack, you don't really have a reason to stay there for long though. Same goes for Tinker's Construct. I crafted a total of maybe 2-3 tools with it, one of them being a bow for the lategame. As soon as you got a basic farm for EMC going, the tools aren't needed anymore and can be replaced by ProjectE Red Matter Tools. The pack then continues with some basic tech in the form of mekanism.

Mid game

From my experience, the midgame starts as soon as you get a good EMC farm. The pack suggests chickens, which is easy to automate, but takes forever to setup due to the breeding speed being extremely low. The midgame itself mostly consists of playing through different mods, building multiblock structures and automating ressources that don't have EMC values. The structures are fun at first, but turn pretty boring after building 2-3 of them. Due to changed recipes, playing the mods is required to some extend, but some stuff can be skipped by using loot creates which can be bought with the coins you get from quest rewards. Some of the mods aren't required for the midgame entirely and are just relevant for the endgame quests.

End game

The endgame is the least fun part of the pack in my opinion. Due to an oversight in the quest system, I was able to get a creative storage cell pretty early, which saved me some time waiting for crafting processes, but even getting the items once to dupe them took forever and was tedious. The quests require absurd amounts of items. If you want to finish the pack 100%, you have to craft a ton of different Pam's Harvestcraft meals. The automated crafting tasks take long as well, because for most you need ressources which can only be obtained by multiblock structures which have a substantial crafting delay that adds up quite a lot. If played correctly, the last items are creative ones, which by this point you don't really need anymore (however, this is the same for most packs).

General thoughts

In general, I feel like some of the mods in the pack aren't really fitting, but I think this comes down to the pack not having a clear focus or goal. The pack name suggests that the goal is becoming overpowered, but I didn't really feel overpowered while playing. You can reach the EMC limit pretty quickly and from this point, all EMC farms can be turned of since there just isn't a way to spend this much EMC. Until the last quest, you still have to automate crafting tasks and craft manually. For me personally, the endgame mostly consisted of playing the mods that I skipped in the midgame because they just existed but didn't offer any meaningful progression at the time.

I think the pack is fun to play, especially in multiplayer if the crafting tasks can be distributed. It can be played through relatively quickly and introduced me into some mods I didn't know before.

0
0
3.0
Project Overpowered - Skyblock
LeStegii

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Posted: September 22, 2024 at 7:55:15 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.0
LeStegii

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Posted: March 3, 2024 at 12:39:31 PM UTC
100 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
2.0
Performance
5.0

Don't you know it? You got an idea for the perfect base design but need a very specific biome to build it in?
Fear no more as this mod will help you with that. Simply select the biome you want to build in and either teleport and walk your way to the location the compass tells you.

The crafting recipe added by the mod is balanced, as you first have to get iron and redstone for a vanilla compass, meaning you cannot build it right away but have to progess a bit before using it.

The teleportation mode makes great for creative worlds, while the survival friendly coordinate display tells you the direction and distance you have to travel.

The overlay could take some more work, but the concept in general works great!

0
0
4.0
LeStegii

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Posted: March 3, 2024 at 12:39:31 PM UTC
100 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
2.0
Performance
5.0

Don't you know it? You got an idea for the perfect base design but need a very specific biome to build it in?
Fear no more as this mod will help you with that. Simply select the biome you want to build in and either teleport and walk your way to the location the compass tells you.

The crafting recipe added by the mod is balanced, as you first have to get iron and redstone for a vanilla compass, meaning you cannot build it right away but have to progess a bit before using it.

The teleportation mode makes great for creative worlds, while the survival friendly coordinate display tells you the direction and distance you have to travel.

The overlay could take some more work, but the concept in general works great!

0
0
4.0
Nature's Compass
LeStegii

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Posted: March 3, 2024 at 12:39:31 PM UTC
100 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
0
5.0
LeStegii

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Posted: January 12, 2024 at 3:04:33 PM UTC
MC Any/All
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Nicer trees as far as the eye can see with extensive support for different other mods adding trees.
The game becomes more realistic whilst keeping a vanilla like look.
Sometimes, the amount of wood you get from felling a single tree is a bit less than one would expect.

1
0
5.0
LeStegii

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Posted: January 12, 2024 at 3:04:33 PM UTC
MC Any/All
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Nicer trees as far as the eye can see with extensive support for different other mods adding trees.
The game becomes more realistic whilst keeping a vanilla like look.
Sometimes, the amount of wood you get from felling a single tree is a bit less than one would expect.

1
0
5.0
Dynamic Trees
LeStegii

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Posted: January 12, 2024 at 3:04:33 PM UTC
MC Any/All
The version(s) the reviewer played
1
4.0
LeStegii

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Posted: January 12, 2024 at 3:01:59 PM UTC
MC Any/All
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Storage drawers offer a neat solution for storage without having to use chests or a complex machine.

Compared to mods adding bigger chests for example, the space used for storage is relatively large when it comes to storing multiple different items. It is perfect however for big amounts of a small selection of items, like in a mobfarm in skyblock.

The textures itself look fine, but the display of the blocks at the front looks a bit out of place for a minecraft block.

0
0
4.0
LeStegii

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Posted: January 12, 2024 at 3:01:59 PM UTC
MC Any/All
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Storage drawers offer a neat solution for storage without having to use chests or a complex machine.

Compared to mods adding bigger chests for example, the space used for storage is relatively large when it comes to storing multiple different items. It is perfect however for big amounts of a small selection of items, like in a mobfarm in skyblock.

The textures itself look fine, but the display of the blocks at the front looks a bit out of place for a minecraft block.

0
0
4.0
Storage Drawers
LeStegii

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Posted: January 12, 2024 at 3:01:59 PM UTC
MC Any/All
The version(s) the reviewer played
0
4.0
LeStegii

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Posted: October 13, 2023 at 7:50:10 AM UTC
MC 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This straight up isn't minecraft anymore.

In this total conversion modpack you play Call of Duty using a minecraft based engine. Everything has been changed, from animations, to health systems and basically anything other you can think of.

I've played this a while ago, so this review might be slightly outdated, but the only critics I have is that you need other players to play (which makes sense due to this not really being a modpack but more of a game).

0
0
4.0
LeStegii

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Posted: October 13, 2023 at 7:50:10 AM UTC
MC 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This straight up isn't minecraft anymore.

In this total conversion modpack you play Call of Duty using a minecraft based engine. Everything has been changed, from animations, to health systems and basically anything other you can think of.

I've played this a while ago, so this review might be slightly outdated, but the only critics I have is that you need other players to play (which makes sense due to this not really being a modpack but more of a game).

0
0
4.0
LeStegii

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Posted: October 13, 2023 at 7:50:10 AM UTC
MC 1.18
The version(s) the reviewer played
0
5.0
LeStegii

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Posted: August 29, 2023 at 7:10:26 AM UTC
MC 1.7, 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

First of all, this review mainly targets the 1.12.2 and below versions of CraftTweaker.

CraftTweaker has awesome features helping you create the modpack you want to create. It has tons of options like replacing ingredients in every recipe, which can be used to allow plug and play with some mods even in total conversion modpacks.

It has an awesome documentation that, unlike KubeJS (at least from what I could find), also covers 1.12.2 and other versions. What's even better about CT is that it still gets updated on older versions.

I have to remove one star for gameplay since you have to restart your modpack every time you change something in order for it to take effect on 1.12, which CT blames Minecraft for, but there are some other mods which apparently can still reload on this version.

  • Screenshot 1: Your best friend when it comes to making modpack
0
0
5.0
LeStegii

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Posted: August 29, 2023 at 7:10:26 AM UTC
MC 1.7, 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

First of all, this review mainly targets the 1.12.2 and below versions of CraftTweaker.

CraftTweaker has awesome features helping you create the modpack you want to create. It has tons of options like replacing ingredients in every recipe, which can be used to allow plug and play with some mods even in total conversion modpacks.

It has an awesome documentation that, unlike KubeJS (at least from what I could find), also covers 1.12.2 and other versions. What's even better about CT is that it still gets updated on older versions.

I have to remove one star for gameplay since you have to restart your modpack every time you change something in order for it to take effect on 1.12, which CT blames Minecraft for, but there are some other mods which apparently can still reload on this version.

  • Screenshot 1: Your best friend when it comes to making modpack
0
0
5.0
CraftTweaker
LeStegii

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Posted: August 29, 2023 at 7:10:26 AM UTC
MC 1.7, 1.12
The version(s) the reviewer played
0
4.0
LeStegii

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Guide 500 pts
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Posted: August 28, 2023 at 6:52:55 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Since BOP is basically included in every somewhat well known modpack I've played, I had quite some time to fall in love with it.

I love the new biomes, while some of them feel extremely modded, most could just be in vanilla minecraft as they are.

The textures are great and fit into the game nicely, no matter if legacy or modern.

The only annoying part is that in legacy versions, BOP had its own world type making it mostly incompatible with other generation mods if compatibility wasn't enforced through other mods.
Also, in 1.7 and before, there are quite some items in the mod who are not explained or even fully implemented, which confused me back then.

  • Screenshot 1: A great (nostalgic) biome mod!
1
0
4.0
LeStegii

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Posted: August 28, 2023 at 6:52:55 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Since BOP is basically included in every somewhat well known modpack I've played, I had quite some time to fall in love with it.

I love the new biomes, while some of them feel extremely modded, most could just be in vanilla minecraft as they are.

The textures are great and fit into the game nicely, no matter if legacy or modern.

The only annoying part is that in legacy versions, BOP had its own world type making it mostly incompatible with other generation mods if compatibility wasn't enforced through other mods.
Also, in 1.7 and before, there are quite some items in the mod who are not explained or even fully implemented, which confused me back then.

  • Screenshot 1: A great (nostalgic) biome mod!
1
0
4.0
Biomes O' Plenty
LeStegii

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Posted: August 28, 2023 at 6:52:55 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
1
4.0
LeStegii

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Posted: August 28, 2023 at 6:35:14 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

1
0
4.0
LeStegii

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Posted: August 28, 2023 at 6:35:14 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

1
0
4.0
Tinkers Construct
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Posted: August 28, 2023 at 6:35:14 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
1
4.0
LeStegii

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Posted: August 28, 2023 at 6:26:28 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

The mod adds awesome new designs for mineshafts, but sometimes they just feel a bit off, as in there is too much content which doesn't really fit into the game.

If combined with other mods like Biomes O' Plenty and the other YUNG's mods, it fits in very nice.

1
0
4.0
LeStegii

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Posted: August 28, 2023 at 6:26:28 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

The mod adds awesome new designs for mineshafts, but sometimes they just feel a bit off, as in there is too much content which doesn't really fit into the game.

If combined with other mods like Biomes O' Plenty and the other YUNG's mods, it fits in very nice.

1
0
4.0
YUNG's Better Mineshafts
LeStegii

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Posted: August 28, 2023 at 6:26:28 AM UTC
MC 1.12
The version(s) the reviewer played
1
5.0
LeStegii

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Posted: August 28, 2023 at 6:23:25 AM UTC
MC 1.7
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I used this mod in one of my packs to download a patched version of a mod which I didn't feel like publishing on CurseForge.

The mod is intuitive, has a great wiki and works absolutely fine for my purposes.

As the mod doesn't add content, I'll use the aesthetics rating for the small window appearing when you launch the game and download the mod and the gameplay rating for the added features.

0
0
5.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: August 28, 2023 at 6:23:25 AM UTC
MC 1.7
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I used this mod in one of my packs to download a patched version of a mod which I didn't feel like publishing on CurseForge.

The mod is intuitive, has a great wiki and works absolutely fine for my purposes.

As the mod doesn't add content, I'll use the aesthetics rating for the small window appearing when you launch the game and download the mod and the gameplay rating for the added features.

0
0
5.0
File Director
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: August 28, 2023 at 6:23:25 AM UTC
MC 1.7
The version(s) the reviewer played
0