Biome's O' Plenty: One of the most popular mods for a decade+, but hasn't come far since.
II also seems to be pulled in a few directions at once:
Stay the same as it has been for decades.
Turn minecraft into a massive, fantastical, mystical world
Turn minecraft into a realistic, immersive, IRL-esque world.
If they chose just one direction, I think it would be great. The problem is, they are trying to do all three things at once.
Pros:
Some very Realistic Biomes
Grander scale (huge biomes and huge trees)
Strong inspiration for many modern mods.
Cons:
Too many biomes, especially unrealistic
Takes away any "vanilla" minecraft feeling.
Too many new wood types, colors, and foliage. (20 different wood types, all basically the same, completely fill JEI and inventory menus).
Doesn't add other realism or immersion features to biomes (more realistic creatures, crops, or other foliage).
While I love the immersion and realism of Biomes O Plenty, I think that it hasn't grown much in quality, and hasn't changed or improved in years. Still half fake, mystical biomes and the other half are cool, realistic, minecraft-y and IRL-y biomes.
Great for beginner modders and modpacks, but we've all seen it before, and there are better biome mods out there now.
4
0
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At one point in time Biomes O' Plenty really was everyones go to biome mod, there was a time where it was added to modpacks liek Farmers Delight and Create is today, but with so many more options becoming available its slowly lost some of its relevance.
That's not to say its a bad mod, Its not, I fact I think it still holds up today as one of the better Biome mods. I just think that will the wider variety of options people are less inclined to choose it. Mods like Terralith offer unique biome while still using vanilla wood, this allows for much easier integration with other mods without having to code additional compatibility layers.
Some of its textures can feel a little dated and a lot of the world can feel like it exists without any really purpose, but all in all not a bad biome mod even to this day.
·MC Latest av…MC Latest available for 1.12 and 0.31 for 1.21
Gameplay
4.0
Aesthetics
4.0
Performance
5.0
I have played the 1.12 version of this mod the most, that said this review will also take into account newly-added improvements and content added over the years
What is it ?
Biomes o' plenty is a mod adding new biomes, blocks and decorations to your world;
This means new trees, flowers and mushrooms, all found in vanilla biomes, newly-added biomes and even the nether and end.
What does it offer ?
New biomes to explore integrated with vanilla minecraft's biomes. The new biomes add trees which resemble the way vanilla trees generate, and the decorations including custom tallgrass, mushrooms, thorns, flowers and more are also added to the vanilla biomes for consistency, which makes all of them look a bit more detailed when traveling on foot. Most of the added biomes emulate real-life environments adapted to minecraft's style, but there's quite a decent amount of interesting outliers such as the new rare safe haven islands such as the Flower Island
or the Origin Island
, and the magical biomes which include the Mystic Grove
and the Ominous Woods
.
This mod also houses unique nether content which also includes whole new biomes/blocks/decorations, even all the way back in 1.12 which lacked nether biomes other than the default "hell" one. All these biomes are often compatible with other biome mods in versions past 1.12, but there still were some amount of intended compatibility back then such as with NetherEx for the nether generation.
The newer versions bring more end content as they have reinterpreted this dimension as some sort of dead ocean featuring ghostly-jellyfish structures, algae-covered forests and large empty buildings reinforcing the weird wasteland vibe. (in 1.12, there is some amount of end content, but it is mostly ores and a custom end glowstone block; the spectral moss doesn't actually naturally generate same for the end plant(s)/tree)
Flaws ? Loss of content :
Since a long time it seems biomes o' plenty has lost content update after update and it seems a lot more focused with being available on as many versions as possible than keeping everything in place. While it is true new biomes and blocks were added since it's 1.12 version, we also lost a bit of both .
Another thing which was present in 1.12 but is lacking in recent versions such as 1.21.11 is the highly-customizable config; While the config files are still here, we can no longer tweak major aspects of the world generation through them nor through the interface before starting a world since this one no longer exists (that means no more easy biome-height tweaking, no continental worldgen option, among other things).
In conclusion
This mod is genuinely a good one on a lot of fronts as it adds new biomes, blocks to those biomes as well as decorations which can be found both in vanilla and modded biomes; That said, the world generation with this mod is pretty basic in comparison to its current competitors in recent versions, and when comparing the mod in its current state to its 1.12 or even earlier iterations it seems there isn't a lot of new and interesting content added, I would even go as far as to say it lost a bunch of exclusive content (biome-specific gems, biome finder, worldgen quirks such as the nether hives, and even more when you look at older versions of biomes o' plenty). It is still important to admit that some of these losses are due to minecraft directly implementing them in the base game (such as mud, bamboo and fallen leaves).
If you want a mod which adds new content and make sure it fits with the vanilla word generation, then this mod might be for you, but if you're looking for more drastic changes or more interesting new content added to biomes, then you may find this mod's additions a bit boring.
Screenshot 1: Genuinely Good Biome mod, despite some content-loss
Screenshot 2: Genuinely Good Biome mod, despite some content-loss
Screenshot 3: Genuinely Good Biome mod, despite some content-loss
1
0
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Since BOP is basically included in every somewhat well known modpack I've played, I had quite some time to fall in love with it.
I love the new biomes, while some of them feel extremely modded, most could just be in vanilla minecraft as they are.
The textures are great and fit into the game nicely, no matter if legacy or modern.
The only annoying part is that in legacy versions, BOP had its own world type making it mostly incompatible with other generation mods if compatibility wasn't enforced through other mods.
Also, in 1.7 and before, there are quite some items in the mod who are not explained or even fully implemented, which confused me back then.
Screenshot 1: A great (nostalgic) biome mod!
1
0
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Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new and unique biomes with vanilla-esque flair to the Overworld, Nether, and End! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!
Info and Terms
Requires GlitchCore for Minecraft 1.20.4 and above*! Also requires Fabric API for Fabric version.
*Also required for 1.20.1 on mod version 19.0.0.91 and above
Requires TerraBlender (Forge / NeoForge / Fabric) for Minecraft 1.18 and above! It is not required for 1.17 and below, but in those versions you must use the Biomes O' Plenty world type when creating a new world!
To use the mod on a server for 1.18 and above, no changes to server.properties are required. For 1.15/1.16/1.17, the level-type setting in server.properties must be set to biomesoplenty (level-type can be added manually if it does not appear by default). For 1.12.2 and below, level-type must be set to BIOMESOP. You must use either a new world, or use an NBT editor to make the necessary changes to your existing world, otherwise our biomes will not generate.
You may include this mod in a CurseForge-hosted modpack as long as you do not rehost the mod and only use builds uploaded directly by us, you do not sell the modpack or additional access to the mod via any means, and you follow any and all terms listed in the license for the version of the mod you are using.
Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new and unique biomes with vanilla-esque flair to the Overworld, Nether, and End! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!
Info and Terms
Requires GlitchCore for Minecraft 1.20.4 and above*! Also requires Fabric API for Fabric version.
*Also required for 1.20.1 on mod version 19.0.0.91 and above
Requires TerraBlender for Minecraft 1.18 and above! It is not required for 1.17 and below, but in those versions you must use the Biomes O' Plenty world type when creating a new world!
To use the mod on a server for 1.18 and above, no changes to server.properties are required. For 1.15/1.16/1.17, the level-type setting in server.properties must be set to biomesoplenty (level-type can be added manually if it does not appear by default). For 1.12.2 and below, level-type must be set to BIOMESOP. You must use either a new world, or use an NBT editor to make the necessary changes to your existing world, otherwise our biomes will not generate.
You may include this mod in a Modrinth-hosted modpack as long as you do not rehost the mod and only use builds uploaded directly by us, you do not sell the modpack or additional access to the mod via any means, and you follow any and all terms listed in the license for the version of the mod you are using.
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