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I have played this mod a while ago, first hearing about it when I was a kid (from a french youtuber, again; the same guy btw)
What is it ?
Exploration expansion is a mod which adds 4 new dimensions to explore as well as new overworld and nether content in the form of cave overhauls and extra biomes.
Both the overworld, nether and newer environments have received their fair share of custom structures, dungeons and mobs including some bosses.
What does it offer ?
4 new dimensions that I will go a bit more into details below, as well as overworld biomes and mobs.
The structures/content added for the overworld and nether mainly include decorations like stalagmites or custom small cave-like dungeons filled with mob spawners.
The mod's dimension each have their set of mobs, decorations, structures and one boss (two extra bosses are found within overworld caves, and one which is supposedly found somewhere else, idk where though).
The overworld-nether Dimension :
Reminding me of a mod I found about later (Nether overload), it reimagines the nether as an overworld hellish place, with several biomes made of magma blocks and netherrack trying to emulate trees or cliffs. The most remarquable biome is called "Slavery", it contains trees of netherrack pilled on to of each other and steve-like mobs which could be nether servants rotting in hell. The structures here are mostly small towers, broken nether bridge structures or larger nether castles protected with blazes and hell guards; I would say this has to be my favorite dimension within this mod, despite the random crash(es)
The overworld-end Dimension :
An overworld-like end with several endstone wasteland biomes and ender forest/jungly areas; outside of underground lava this dimension features a new liquid in the form of end water (which makes you levitate for a bit) as well as a dangerous quicksand block which can be mistaken for endstone if you are walking without paying attention to the floor too much. There's also a new ore called ender rock, which has mostly uses in decorative blocks. There are new mobs made just for this dimension, even if they feel a bit wonky and very generic in behaviors (most of them even being explicit overworld or nether mob equivalents), sometimes appearing within larger squarey houses due to spawners (you can rarely find large ships, towers and more).
Weirdly, the ender wood block can't be placed horizontally and its planks cannot be used in any way in crafting recipes.
I have not found the place where the boss is supposed to appear in, but I can confirm he does exist
Cave 1 :
A cavern-type dimension (Nether-shaped) with hostile plant enemies, large jungly lakes with weird fishes and illagers hidden in treehouses or rare jungle mansions, this dimension features some amount of plant-like structures and one new ore too; it contains a quicksand-like block which looks just like the misspelled foliage block. I think this dimension is a bit too bland : there isn't much to do or find, and it doesn't even look that lush (which seemed to be what the mod was going for there). The boss is a bit of the enemy-spam kind like many others, but the fact it is able to fly makes it extra annoying; you can tell this as to be the dimension I like the least
Cave 2 :
A mycelium cave very much shaped like the Nether, it contains huge mushrooms (including new ones, some even upside-down), mooshroom and mushroom humanoids (some hostiles) and various structures in the form of statues, ruins and even a woodland mansion if you explore a bit more; For some reason, the boss structure makes the boss mob appear with an already low health, which I find weird; there isn't much to add about this dimension
Cons ?
This mod has most of its custom mobs only use the vanilla mob sound effects or player default hit sounds.
Since it is an MCreator mod which was made a long time ago, you have to expect the game to run slower or even crash while you are playing (happened to me at least once within the first dimension mentioned).
Some textures do not fit with vanilla minecraft's texture while many other does, it create a form of inconsistency (seen it in the charged obsidian blocks which is more detailed than the regular obsidian block; if every block and mob had textures with smaller pixels it would be its own artstyle, here it feels unintentional).
Most of the new mobs aren't that interesting in their behaviors (even if some look goofy and do fit), and I have noticed an issue with about every slime-like mob as their model is always the same (tiny) no matter their actual real hp/size and they leave regular vanilla slimes behind which I find odd.
Every Dimension is pretty much unbearable without night vision, even the more hellish one, and a lot of blocks/items are purely decorative, with several crafting inconsistencies such as the green crystal not able to be crafted into green crystal blocks.
Some structures spawn above the bedrock ceiling quite often, or dig through it in order to generate, which can break the immersion of the cavernish dimensions.
In conclusion
This is clearly a MCreator mod, which has some nice ideas sometimes but I feel like it tries to do more than it is capable of : this mod while having a lot of content technically speaking doesn't keep its quality all the way up the whole time, and between the textures, the crafts and the mob behaviors this mod isn't all that good.
Since a lot of people were downloading this mod to get an early cave update it seems the author decided to leave it behind for a cave-only mod instead.
Outside of that he made other roguelike dungeons-focused mods (at least one that I heard from but never really tried).
I would recommend trying those instead of playing this mod, it is too unstable/unmaintained to use in a pack even if it exhibits cool concepts.