Tinkers Construct
Rank 37
Rank 17 among mods

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Tinkers Construct

By KnightMinerOwner
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Modify all the things, then do it again!

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Minecraft

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5.0
Puppydaze

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Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Incredible to see this mod getting updates again after playing with it so much back in the day! This mod is such a classic example of freedom of expression in Minecraft modding! Being able to craft all the different parts of a weapon or tools in order to make it do exactly what you'd like! The mod has so much customizable depth and is still receiving new features! Absolutely incredible and lovely to see. I never liked Silent Gear that much because it didn't have the multiblock setup that Tinkers Construct has by default.

0
0
5.0
Puppydaze

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Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Incredible to see this mod getting updates again after playing with it so much back in the day! This mod is such a classic example of freedom of expression in Minecraft modding! Being able to craft all the different parts of a weapon or tools in order to make it do exactly what you'd like! The mod has so much customizable depth and is still receiving new features! Absolutely incredible and lovely to see. I never liked Silent Gear that much because it didn't have the multiblock setup that Tinkers Construct has by default.

0
0
5.0
Puppydaze

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Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
0
0
3.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

1
0
3.5
Auseawesome

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Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

1
0
3.5
Auseawesome

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Ranks only ever go up; points can drop but your rank stays.

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
1
0
5.0
Celestial

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MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
5.0
Celestial

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About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
5.0
Celestial

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
1
0
5.0
Parzival000

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About reputation ranks
Total 500 hrs
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Tinkers' Construct is just one of those mods that no alternatives can ever come close to. Being able to create your own custom tools, weapons, and armor with different attributes, using a surprisingly fun and simple smelting and alloys and materials system is just so engaging and fun.

While some aspects can be a little repetitive, confusing, or wiki/youtube-dependant, so are most mods! The awesome aspects of this mod far outweigh any negatives.

I can still remember trying to get different slime balls for the best attributes, and maxing out redstone, lapis, or quartz for each weapon or tool. Basically infinite customization, and a rare immersive yet not complex or boring crafting/smelting system.

I miss you, Tinkers' Construct. Some mods may try to replace you, or update you, but no mods will ever come close to Tinkers' Construct.

0
0
5.0
Parzival000

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Tinkers' Construct is just one of those mods that no alternatives can ever come close to. Being able to create your own custom tools, weapons, and armor with different attributes, using a surprisingly fun and simple smelting and alloys and materials system is just so engaging and fun.

While some aspects can be a little repetitive, confusing, or wiki/youtube-dependant, so are most mods! The awesome aspects of this mod far outweigh any negatives.

I can still remember trying to get different slime balls for the best attributes, and maxing out redstone, lapis, or quartz for each weapon or tool. Basically infinite customization, and a rare immersive yet not complex or boring crafting/smelting system.

I miss you, Tinkers' Construct. Some mods may try to replace you, or update you, but no mods will ever come close to Tinkers' Construct.

0
0
5.0
Parzival000

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
0
0
5.0
Lor

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Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
Gameplay
4.5
Aesthetics
3.0
Performance
4.0

If I had to offer a single bit of criticism, the art really isn't the greatest, not my thing,

BUT

This mod has been, since 1.7.10, one of the definitive mods in virtually all modpacks, adding a sense of actual depth to your tools, your weapons, the things you use to interact with the game.

Minecraft has long, for well over a decade had a issue that nobody really realizes until they use this mod.

  • you get a wood pickaxe
  • you get stone until you find 3 pieces of iron
  • you use iron until you find diamond
  • you now get to farm villagers to get mending so your tool doesn't break
  • may as well get netherite, as of more recently
  • time to farm enchants until i get perfection

ALL OF THAT SUCKS.

Tinkers Construct replaces all of this with custom, upgradable, infinitely repairable tools that you own.
In Tinkers Construct, you create a stone pickaxe, you work to smelt your metals, creating a large multiblock furnace, before creating a Tool Head forged out of a metal of your choice.

The Tool Head you make takes Attributes from the metal you use, and there is no "best material" to optimize with, it's just pros and cons. There's also an Upgrade system, allowing you to apply secondary materials to the tool to add modifiers like Luck or Fortune (an enchanting replacement)

I struggle to figure out a way to describe how gratifying this feels, how much better than vanilla this is, but truly, if by some terrible twist of fate you haven't yet played this mod, get it, you're even provided with in-game documentation.

1
0
5.0
Lor

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
Gameplay
4.5
Aesthetics
3.0
Performance
4.0

If I had to offer a single bit of criticism, the art really isn't the greatest, not my thing,

BUT

This mod has been, since 1.7.10, one of the definitive mods in virtually all modpacks, adding a sense of actual depth to your tools, your weapons, the things you use to interact with the game.

Minecraft has long, for well over a decade had a issue that nobody really realizes until they use this mod.

  • you get a wood pickaxe
  • you get stone until you find 3 pieces of iron
  • you use iron until you find diamond
  • you now get to farm villagers to get mending so your tool doesn't break
  • may as well get netherite, as of more recently
  • time to farm enchants until i get perfection

ALL OF THAT SUCKS.

Tinkers Construct replaces all of this with custom, upgradable, infinitely repairable tools that you own.
In Tinkers Construct, you create a stone pickaxe, you work to smelt your metals, creating a large multiblock furnace, before creating a Tool Head forged out of a metal of your choice.

The Tool Head you make takes Attributes from the metal you use, and there is no "best material" to optimize with, it's just pros and cons. There's also an Upgrade system, allowing you to apply secondary materials to the tool to add modifiers like Luck or Fortune (an enchanting replacement)

I struggle to figure out a way to describe how gratifying this feels, how much better than vanilla this is, but truly, if by some terrible twist of fate you haven't yet played this mod, get it, you're even provided with in-game documentation.

1
0
5.0
Lor

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
1
0
5.0
gabry

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I'd like to start by saying this is my all time favorite mod, at least in it's 1.12.2 incarnation.

I have played lots of versions of this mod, like the early now deleted alphas for mc 1.4.7 (which were kind of buggy and limited but those are old and now long gone from official downloads of course), version 1 in 1.7.10, which was very great overall, version 2 in 1.12.2 which i have to say expanded greatly on version 1 and provided vary qol tweaks, and version 3 in 1.20.1, which, although i feel like is inferior to version 2, is still great and maybe a bit more balanced.

For gameplay, i gave 4/5 stars because although the gameplay is very fun and nice, it sometimes can be a bit overpowered (specially with certain materials added by certain mods).

For aesthetics i gave 5/5 stars because both the old textures and new jappaified textures are very beautiful in their own ways, and the whole seared stone bricks aesthetics was always very sleek.

For performance and stability i gave 5/5 stars because i never ever had any stability or performance problems with the mod, even in its buggy 1.4.7 alpha state.

Honestly, i suggest this mod to anyone.
Plus it replaces the enchanting system with the material/modifier system for its tools and thats a good thing in my book.

2
0
5.0
gabry

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I'd like to start by saying this is my all time favorite mod, at least in it's 1.12.2 incarnation.

I have played lots of versions of this mod, like the early now deleted alphas for mc 1.4.7 (which were kind of buggy and limited but those are old and now long gone from official downloads of course), version 1 in 1.7.10, which was very great overall, version 2 in 1.12.2 which i have to say expanded greatly on version 1 and provided vary qol tweaks, and version 3 in 1.20.1, which, although i feel like is inferior to version 2, is still great and maybe a bit more balanced.

For gameplay, i gave 4/5 stars because although the gameplay is very fun and nice, it sometimes can be a bit overpowered (specially with certain materials added by certain mods).

For aesthetics i gave 5/5 stars because both the old textures and new jappaified textures are very beautiful in their own ways, and the whole seared stone bricks aesthetics was always very sleek.

For performance and stability i gave 5/5 stars because i never ever had any stability or performance problems with the mod, even in its buggy 1.4.7 alpha state.

Honestly, i suggest this mod to anyone.
Plus it replaces the enchanting system with the material/modifier system for its tools and thats a good thing in my book.

2
0
5.0
gabry

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
2
0
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
3
0