Tinkers Construct
Rank 36
Rank 16 among mods

Quick rating

Community listing page, reviews here may not be monitored by the author.

Tinkers Construct

By KnightMinerOwner
Overall rating distribution
0.5★ (no ratings)
1 rating (7%) · 1.0★
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
1 rating (7%) · 3.5★
5 ratings (33%) · 4.0★
1 rating (7%) · 4.5★
7 ratings (47%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (17%) · 3.0★
3.5★ (no reviews)
2 reviews (33%) · 4.0★
2 reviews (33%) · 4.5★
1 review (17%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (17%) · 3.0★
3.5★ (no reviews)
2 reviews (33%) · 4.0★
4.5★ (no reviews)
3 reviews (50%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
1 review (17%) · 3.5★
1 review (17%) · 4.0★
1 review (17%) · 4.5★
3 reviews (50%) · 5.0★
0.5★ 5★

Modify all the things, then do it again!

Industrial
Tech
Magic
Ores & Resources
Custom Weapons
Custom Tools
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

0
0
Posted August 20, 2026 at 4:53:26 PM UTC
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

0
0
Posted August 20, 2026 at 4:53:26 PM UTC
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 20, 2026 at 4:53:26 PM UTC
Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
The version(s) the reviewer played
0
0
5.0
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
Posted August 20, 2026 at 5:55:34 AM UTC
5.0
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
Posted August 20, 2026 at 5:55:34 AM UTC
5.0
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 20, 2026 at 5:55:34 AM UTC
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
The version(s) the reviewer played
1
0
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Tinkers' Construct is just one of those mods that no alternatives can ever come close to. Being able to create your own custom tools, weapons, and armor with different attributes, using a surprisingly fun and simple smelting and alloys and materials system is just so engaging and fun.

While some aspects can be a little repetitive, confusing, or wiki/youtube-dependant, so are most mods! The awesome aspects of this mod far outweigh any negatives.

I can still remember trying to get different slime balls for the best attributes, and maxing out redstone, lapis, or quartz for each weapon or tool. Basically infinite customization, and a rare immersive yet not complex or boring crafting/smelting system.

I miss you, Tinkers' Construct. Some mods may try to replace you, or update you, but no mods will ever come close to Tinkers' Construct.

0
0
Posted June 8, 2026 at 11:33:30 PM UTC
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Tinkers' Construct is just one of those mods that no alternatives can ever come close to. Being able to create your own custom tools, weapons, and armor with different attributes, using a surprisingly fun and simple smelting and alloys and materials system is just so engaging and fun.

While some aspects can be a little repetitive, confusing, or wiki/youtube-dependant, so are most mods! The awesome aspects of this mod far outweigh any negatives.

I can still remember trying to get different slime balls for the best attributes, and maxing out redstone, lapis, or quartz for each weapon or tool. Basically infinite customization, and a rare immersive yet not complex or boring crafting/smelting system.

I miss you, Tinkers' Construct. Some mods may try to replace you, or update you, but no mods will ever come close to Tinkers' Construct.

0
0
Posted June 8, 2026 at 11:33:30 PM UTC
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 8, 2026 at 11:33:30 PM UTC
Total 500 hrs
The version(s) the reviewer played
0
0
5.0
Lor

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.0

If I had to offer a single bit of criticism, the art really isn't the greatest, not my thing,

BUT

This mod has been, since 1.7.10, one of the definitive mods in virtually all modpacks, adding a sense of actual depth to your tools, your weapons, the things you use to interact with the game.

Minecraft has long, for well over a decade had a issue that nobody really realizes until they use this mod.

  • you get a wood pickaxe
  • you get stone until you find 3 pieces of iron
  • you use iron until you find diamond
  • you now get to farm villagers to get mending so your tool doesn't break
  • may as well get netherite, as of more recently
  • time to farm enchants until i get perfection

ALL OF THAT SUCKS.

Tinkers Construct replaces all of this with custom, upgradable, infinitely repairable tools that you own.
In Tinkers Construct, you create a stone pickaxe, you work to smelt your metals, creating a large multiblock furnace, before creating a Tool Head forged out of a metal of your choice.

The Tool Head you make takes Attributes from the metal you use, and there is no "best material" to optimize with, it's just pros and cons. There's also an Upgrade system, allowing you to apply secondary materials to the tool to add modifiers like Luck or Fortune (an enchanting replacement)

I struggle to figure out a way to describe how gratifying this feels, how much better than vanilla this is, but truly, if by some terrible twist of fate you haven't yet played this mod, get it, you're even provided with in-game documentation.

1
0
Posted June 4, 2026 at 5:11:59 AM UTC
Last edited: June 14, 2026 at 5:37:16 PM UTC
5.0
Lor

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.0

If I had to offer a single bit of criticism, the art really isn't the greatest, not my thing,

BUT

This mod has been, since 1.7.10, one of the definitive mods in virtually all modpacks, adding a sense of actual depth to your tools, your weapons, the things you use to interact with the game.

Minecraft has long, for well over a decade had a issue that nobody really realizes until they use this mod.

  • you get a wood pickaxe
  • you get stone until you find 3 pieces of iron
  • you use iron until you find diamond
  • you now get to farm villagers to get mending so your tool doesn't break
  • may as well get netherite, as of more recently
  • time to farm enchants until i get perfection

ALL OF THAT SUCKS.

Tinkers Construct replaces all of this with custom, upgradable, infinitely repairable tools that you own.
In Tinkers Construct, you create a stone pickaxe, you work to smelt your metals, creating a large multiblock furnace, before creating a Tool Head forged out of a metal of your choice.

The Tool Head you make takes Attributes from the metal you use, and there is no "best material" to optimize with, it's just pros and cons. There's also an Upgrade system, allowing you to apply secondary materials to the tool to add modifiers like Luck or Fortune (an enchanting replacement)

I struggle to figure out a way to describe how gratifying this feels, how much better than vanilla this is, but truly, if by some terrible twist of fate you haven't yet played this mod, get it, you're even provided with in-game documentation.

1
0
Posted June 4, 2026 at 5:11:59 AM UTC
Last edited: June 14, 2026 at 5:37:16 PM UTC
5.0
Lor

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 4, 2026 at 5:11:59 AM UTC
Total 500 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.7
The version(s) the reviewer played
1
0
5.0
gabry

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I'd like to start by saying this is my all time favorite mod, at least in it's 1.12.2 incarnation.

I have played lots of versions of this mod, like the early now deleted alphas for mc 1.4.7 (which were kind of buggy and limited but those are old and now long gone from official downloads of course), version 1 in 1.7.10, which was very great overall, version 2 in 1.12.2 which i have to say expanded greatly on version 1 and provided vary qol tweaks, and version 3 in 1.20.1, which, although i feel like is inferior to version 2, is still great and maybe a bit more balanced.

For gameplay, i gave 4/5 stars because although the gameplay is very fun and nice, it sometimes can be a bit overpowered (specially with certain materials added by certain mods).

For aesthetics i gave 5/5 stars because both the old textures and new jappaified textures are very beautiful in their own ways, and the whole seared stone bricks aesthetics was always very sleek.

For performance and stability i gave 5/5 stars because i never ever had any stability or performance problems with the mod, even in its buggy 1.4.7 alpha state.

Honestly, i suggest this mod to anyone.
Plus it replaces the enchanting system with the material/modifier system for its tools and thats a good thing in my book.

2
0
Posted October 30, 2025 at 10:56:33 AM UTC
Last edited: June 24, 2026 at 3:37:09 PM UTC
5.0
gabry

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I'd like to start by saying this is my all time favorite mod, at least in it's 1.12.2 incarnation.

I have played lots of versions of this mod, like the early now deleted alphas for mc 1.4.7 (which were kind of buggy and limited but those are old and now long gone from official downloads of course), version 1 in 1.7.10, which was very great overall, version 2 in 1.12.2 which i have to say expanded greatly on version 1 and provided vary qol tweaks, and version 3 in 1.20.1, which, although i feel like is inferior to version 2, is still great and maybe a bit more balanced.

For gameplay, i gave 4/5 stars because although the gameplay is very fun and nice, it sometimes can be a bit overpowered (specially with certain materials added by certain mods).

For aesthetics i gave 5/5 stars because both the old textures and new jappaified textures are very beautiful in their own ways, and the whole seared stone bricks aesthetics was always very sleek.

For performance and stability i gave 5/5 stars because i never ever had any stability or performance problems with the mod, even in its buggy 1.4.7 alpha state.

Honestly, i suggest this mod to anyone.
Plus it replaces the enchanting system with the material/modifier system for its tools and thats a good thing in my book.

2
0
Posted October 30, 2025 at 10:56:33 AM UTC
Last edited: June 24, 2026 at 3:37:09 PM UTC
5.0
gabry

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted October 30, 2025 at 10:56:33 AM UTC
Total 250 hrs MC Other, 1.… MC Other, 1.7, 1.12, 1.20, pre-1.7
The version(s) the reviewer played
2
0
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
Posted August 28, 2023 at 6:35:14 AM UTC
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
Posted August 28, 2023 at 6:35:14 AM UTC
4.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 28, 2023 at 6:35:14 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
3
0

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Tinkers' Construct 3.11.2.166 for 1.20.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Tinkers' Construct Logo

Minecraft Forum Thread

Issue Tracker

Requires Slimeknights Library Mod: Mantle

Recommended to include the a recipe viewer: Just Enough Items

Support Tinkers' Construct

 Discord: discord.gg/njGrvuh 

modifying-png.png

Overview

Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.

This mod includes many related features, including:

  • Part builders, tinker stations, and modifier workstations for building and modifying your tools
  • The melter, alloyer, smeltery, and foundry for working with molten metals
  • Slime islands generating as part of the overworld, nether, and end, granting access to 4 different slime colors
  • Slimy geodes spawning deep underground
  • Cobalt ore in the nether

To get started, craft Materials and You then follow the introduction steps. For a more detailed overview, see one of the following links:

License

The mods binaries, as well as its textures and code are licensed under the MIT License.

Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge, Modrinth, or GitHub download and do not rehost the files.

Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.

For anyone else, we only support official builds from Curse/Curseforge, Modrinth, and GitHub, not custom built jars. We also do not take bug reports for outdated builds of Minecraft.

Credits

Tinkers' Construct 3 - since 1.16

  • KnightMiner - Lead Developer
  • alexbegt - Developer
  • boni - former developer
  • mDiyo - Original author, game design input
  • RCXcrafter - Artist
  • See contributors on GitHub for a full list of contributors

Tinkers' Construct 2 - 1.8 to 1.12

  • boni - Lead Developer
  • KnightMiner - Developer
  • alexbegt - Developer/Updating
  • mDiyo - Original Author of the mod
  • Firedingo - General Task Support
  • Drullkus - Villager textures
  • Anbaric - Pattern chest and part chest model  

Tinkers' Construct 1 - 1.7 and before

  • mDiyo - Lead Developer
  • boni - Developer
  • fuj1n - Landmines, Former Developer
  • progwml6 - Former Developer
  • Fudgy_Fetus - Cutlasses
  • NekoGloop - Thaumium Textures
  • Skyboy - New tool renderer
  • Zerokyuuni - Battlegear support
  • Vexatos - Translations
  • BluSunrize - Casting Channels
  • tonius11 - NEI Support
  • baddaspig - Slime Crystal graphics

Logo

Requires SlimeKnights Library Mod: Mantle

Recommended to include the a recipe viewer: Just Enough Items

Support Tinkers' Construct on patreon:

Smeltery

Overview

Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.

This mod includes many related features, including:

  • Part builders, tinker stations, and modifier workstations for building and modifying your tools
  • The melter, alloyer, smeltery, and foundry for working with molten metals
  • Slime islands generating as part of the overworld, nether, and end, granting access to 4 different slime colors
  • Slimy geodes spawning deep underground
  • Cobalt ore in the nether

To get started, craft Materials and You then follow the introduction steps. For a more detailed overview, see one of the following links:

License

The mods binaries, as well as its textures and code are licensed under the MIT License.

Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/CurseForge, Modrinth, or GitHub download and do not rehost the files.

Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.

For anyone else, we only support official builds from Curse/Curseforge, Modrinth, and GitHub. No custom built jars. We also do not take bug reports for outdated builds of Minecraft.

This project currently has builds for 1.18.2+ along with 1.6.4, 1.7.10, 1.12.2, and 1.16.5. If you are using a Minecraft version other than that which has a Tinkers release, make a request on our discord and I will upload the older build.

Credits

Tinkers' Construct 3 - since 1.16

  • KnightMiner - Lead Developer
  • alexbegt - Developer
  • boni - former developer
  • mDiyo - Original author, game design input
  • RCXcrafter - Artist
  • See contributors on GitHub for a full list of contributors

Tinkers' Construct 2 - 1.8 to 1.12

  • boni - Lead Developer
  • KnightMiner - Developer
  • alexbegt - Developer/Updating
  • mDiyo - Original Author of the mod
  • Firedingo - General Task Support
  • Drullkus - Villager textures
  • Anbaric - Pattern chest and part chest model  

Tinkers' Construct 1 - 1.7 and before

  • mDiyo - Lead Developer
  • boni - Developer
  • fuj1n - Landmines, Former Developer
  • progwml6 - Former Developer
  • Fudgy_Fetus - Cutlasses
  • NekoGloop - Thaumium Textures
  • Skyboy - New tool renderer
  • Zerokyuuni - Battlegear support
  • Vexatos - Translations
  • BluSunrize - Casting Channels
  • tonius11 - NEI Support
  • baddaspig - Slime Crystal graphics

Screenshots

Gallery

  • Logo
    Logo Logo for 1.16+
  • Tables
    Tables tables.png
  • Materials and You
    Materials and You materials-and-you.png
  • Part Builder
    Part Builder part-builder.png
  • Tinker Station
    Tinker Station tinker-station.png
  • Modifying a tool
    Modifying a tool modifying.png
  • Melter UI
    Melter UI melter-ui.png
  • Casting Table
    Casting Table casting.png
  • Modifier Worktable
    Modifier Worktable worktable.png
  • Smeltery
    Smeltery smeltery.png
  • Smeltery UI
    Smeltery UI smeltery-ui.png
  • Tinkers' Anvil
    Tinkers' Anvil tinkers-anvil.png
  • Cobalt Ore
    Cobalt Ore cobalt-ore.png
  • Blazing Blood
    Blazing Blood blazing-blood.png
  • Ichor Geode
    Ichor Geode ichor-geode.png
  • Logo (1.12)
    Logo (1.12) Tinkers' Construct
  • Tables (1.12)
    Tables (1.12) Collection of tables in TiC 2 for 1.12
  • Part Builder (1.12)
    Part Builder (1.12) Part Builder UI in TiC 2 for 1.12
  • Tool Station (1.12)
    Tool Station (1.12) Tool Station UI in TiC 2 for 1.12
  • Smeltery (1.12)
    Smeltery (1.12) A fully built smeltery in TiC 2 for 1.12
  • Slimes wearing helmets
    Slimes wearing helmets
  • Logo
    Logo Logo for 1.16+
  • Modifier Worktable UI
    Modifier Worktable UI
  • JEI support
    JEI support
  • Travelers Gear
    Travelers Gear
  • Smeltery in 1.12
    Smeltery in 1.12 Blue Slimes living in the world
  • Wearing armor holding a sledge hammer
    Wearing armor holding a sledge hammer
  • Encyclopedia Index
    Encyclopedia Index
  • Smeltery in 1.12
    Smeltery in 1.12
  • Dyed Travelers Gear
    Dyed Travelers Gear
  • Slimy Foliage in Flower Pots
    Slimy Foliage in Flower Pots
  • Plate Armor
    Plate Armor
  • Ender Slime Geode
    Ender Slime Geode
  • Tinker Station UI
    Tinker Station UI UI for crafting a new tool
  • Simple Smeltery
    Simple Smeltery
  • Slime Island
    Slime Island
  • Automated Casting Basin
    Automated Casting Basin

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

15
Ratings
1
Followers
5
In stacks

By the numbers

Statistics

196m
Total Downloads
CurseForge
192.3m
Modrinth
3.6m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works