Mod

Roughly Enough IDs
Rank 286
Rank 188 among mods

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Roughly Enough IDs

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2 ratings (100%) · 5.0★
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1 review (100%) · 5.0★
0.5★ 5★

Removes the biome, item, & block ID limits using the 1.13+ format

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5.0
Yzjdriel

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: May 30, 2026 at 12:50:44 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The second of the ten mods every pack on 1.12 should install, no questions asked.

The vanilla item id limit can be reached by installing a single mod in some cases. Bring the power of The Flattening to your instance and forget this problem ever existed with REID.

0
0
5.0
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 30, 2026 at 12:50:44 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The second of the ten mods every pack on 1.12 should install, no questions asked.

The vanilla item id limit can be reached by installing a single mod in some cases. Bring the power of The Flattening to your instance and forget this problem ever existed with REID.

0
0
5.0
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 30, 2026 at 12:50:44 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
0

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Type
Mod
License
MIT License
Latest Version
2.3.1

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About

Description

Roughly Enough IDs is a fork of JustEnoughIDs to maintain compatibility for additional mods.

Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12.

More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker.

Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod.

Extremely important: Removing Roughly Enough IDs will break your world!

Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes.

Currently supporting:

Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.

Roughly Enough IDs is a fork of JustEnoughIDs to maintain compatibility for additional mods.

Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12.

More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker.

Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod.

Extremely important: Removing Roughly Enough IDs will break your world!

Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes.

Currently supporting:

Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.

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