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Relic Bonds
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Your gear remembers you: rarities, levels and trait cards
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⚔️ Relic Bonds
Your weapons, tools and armor remember you. Every item gets a rarity, gains experience as you use it, and at each level you pick one trait among three cards. No two players will ever own the same relic.
🇫🇷 Le mod est entièrement traduit en français. Passe ton jeu en français pour tout avoir en français.
⭐ Rarities
Every weapon, tool and armor piece receives a rarity as soon as it appears: crafted, looted from a chest, dropped by a mob or bought from a villager. Dangerous structures give better odds, and Luck improves your rolls.
| Rarity | Levels | Effect |
|---|---|---|
| ☠ Cursed | 0 | −20% damage/protection, ×1.5 wear, one curse |
| ▪ Cracked | 1 | −10%, ×1.25 wear |
| ◆ Common | 2 | normal |
| ◆ Refined | 3 | +5% |
| ◆ Rare | 4 | +10% |
| ◆ Epic | 5 | +15% |
| ✦ Legendary | 6 | +20% |
| ✦ Mythic | 7 | +25% (only by upgrading) |
Number of levels = number of choices. A Rare relic will have 4 traits in its whole life.
📈 It learns how you play
Your relic gains XP by killing, mining, taking hits or fishing, and it remembers your playstyle: the creatures you hunt, day or night, ores, falls, crowds… The traits it offers adapt to the way you play.
🃏 Choose what it remembers
- When your relic levels up, a big animated announcement appears on screen (golden for an Ultimate level).
- Press R to open the card screen: three cards flip over, colored by category, showing NEW! or an upgrade I ➜ II.
- Your choice is final. You can reroll the cards for one Memory Shard.
- The tooltip shows the rarity, level, XP bar and every trait with its exact effect.
📚 76 traits — every choice has a price
- ⚔ Weapons: Banes (undead, Nether, End…), Bloodthirst, Berserker, Heavy Blade, Swift Blade, Blaze, Frost, Venom, Executioner, Echo Strike, Cleave, Duelist, Tempest…
- 🏹 Ranged: Volley, Heavy Shot, Homing Arrows, Recovery, Sharpshooter…
- ⛏ Tools: 3×3 Excavation, Lumberjack, Smelter, Heart of the Mountain, Harvester, Magnet…
- ◈ Armor (stacks across pieces): Rampart, Thorns, Dodge, Second Wind, Colossus, Shadow, Silent Step…
- ✧ Any item: Soulbound, Indestructible, Faithful Bond, Self-Repair, Wisdom…
- ☯ Pacts: huge bonuses, huge drawbacks (Blood Blade, Greed, Glass Heart…)
- ✦ Ultimates, only at the last level of Legendary and Mythic relics: Judgement, Phoenix, Black Hole, Godforged.
👹 Mob ranks
- Every creature from every mod can get a rank: Weakened, Normal, Hardened, Superior, Elite or Legendary, with more health and damage. The rank is shown above it.
- Ranks get stronger with distance, world days and difficulty.
- Passive mobs get ranks too, with smaller rewards. Cobblemon, NPCs and bosses are excluded by default.
- High-rank mobs drop Memory Shards and Bond Fragments. Bosses (Wither, Dragon, Warden, Elder Guardian) drop an Ancient Core.
🔨 The Bond Forge
Found in structure chests, or crafted with 3 Bond Fragments, 1 anvil and 5 obsidian.
- Purify a Cursed relic
- Upgrade its rarity (one more level). Success isn't guaranteed, and high tiers need a Fragment or an Ancient Core.
- Dismantle a relic into Memory Shards
🧰 Made for modpacks
- Works with weapons, tools and armor from other mods.
config/relic_bonds.json: rarity odds, progression speed, disabled or reweighted traits, mob ranks, forge costs, excluded mods.- Tags to force or exclude items and creatures (
relic_bonds:not_relic,relic_bonds:melee,relic_bonds:no_rank…). - Commands:
/relic info,/relic rarity,/relic xp,/relic reload. - Works great with The Forgotten Gates: seal Relic Bonds until your players are ready.
⚠️ Required on both client and server. NeoForge 1.21.1.
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