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RelicEx
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Adds Relics to bridge Trinkets and PlayerEx
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces player leveling systems with skills and abilities.
Introduces new armor, which may add special properties.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds extra features or content to an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

Description
This mod adds Relic items for Trinkets, giving attribute bonuses supplied by PlayerEx (with a RPG theme), among other items. This is a Fabric mod, please refrain from taking the time out of your day just to complain about it not being Forge.
Health Potions
There are three health potions added: small, medium and large. Health Potions have a chance to drop from mobs, and when picked up by the player will heal for two, four and six hearts, respectively.
Relics
There are four relics added: amulet, body, head and ring. Relics have a chance to drop from mobs or spawn in chests, and have randomly generated attributes assigned to them that are applied when equipped as trinkets or in their respective armour slots. The randomly generated attributes are taken from PlayerEx attributes, and have randomly generated values as well.
Relics come with a rarity system: Common, Uncommon, Rare, Epic, Mythical, Legendary and Immortal. Relics can have up to five attribute bonuses attached to them (although five is exceptionally rare). Factors that influence a relic's rarity: the number of attributes attached to the relic, the bonus value attached to each attribute, and the attributes attached themselves also have a weight. More attributes can be added to the relic table with the weight property and datapacks.
Based on a relic's rarity, it displays a different texture.
Relics can be repaired like armour using Relic Shards as the repair material. Furthermore, you can affix relics to armour. Now you can wear your favourite armour piece and continue to benefit from the relic attributes. To do this, use a smithing table the same way you would to upgrade diamond armour to netherite. Note that affixing a relic to an armour piece is permanent.
Relic Shard
Obtained by smelting relics, can be smashed to provide experience - useful for disposing of unwanted relics.
Greater and Lesser Orbs of Regret
The lesser orb of regret allows the player to refund one skill point; it can be dropped from mobs and may be generated as loot in chests. The greater orb of regret allows the player to refund all their skill points. It can be dropped by monsters; it is not generated in loot chests.
Tome
Tomes are generated as loot in chests and/or dropped by monsters; they give the player a free level.
Dragon Stone
This is dropped from the Ender Dragon once it dies; it allows the player to completely reset all their attributes. The dragon Stone needs to be used on an Enderman to reset the player's attributes.
Config
The chance for monsters to drop relics, greater/lesser orbs of regret, health potions and tomes is all configurable (and can be set to zero to disable drops altogether). Whether the Ender Dragon drops a Dragon Stone is also configurable. Additionally, chest loot conditions can be configured/disabled and relics can be set to drop from monsters only for player kills.
By default relics, tomes and the lesser orb of regret all generate in loot tables with a path starting with "chests/".
Notes
- All randomness and drop chance is weighted and fully configurable.
- Modpacks are fine
- Comes packages (jar-in-jar) with ArmorRenderLib.
Special thanks to texturers, who are credited here.
RelicEx is a Minecraft mod that implements Trinkets compatibility with PlayerEx, along a RPG theme. The mod adds the following:
| Item | Equipable | Obtainable | Description |
|---|---|---|---|
| Helmet Relic | Helmet | Chests/Mobs | Provides 1-5 attribute bonuses.* |
| Amulet Relic | Necklace | Chests/Mobs | Provides 1-5 attribute bonuses.* |
| Chestplate Relic | Chest | Chests/Mobs | Provides 1-5 attribute bonuses.* |
| Ring Relic | Ring/Offhand Ring | Chests/Mobs | Provides 1-5 attribute bonuses.* |
| Relic Shard | None | Smelting Relic | Use to gain some Experience Points. |
| Tome | None | Chests/Mobs | Use to gain a free level. |
| Lesser Orb of Regret | None | Chests/Mobs | Use to refund a Skill Point. |
| Greater Orb of Regret | None | Chests/Mobs | Use to refund all Skill Points. |
| Dragon Stone | None | Ender Dragon | Use to reset all attributes, Skill Points and Level. |
| Small Health Potion | None | Mobs | Heals the player for 2 Hearts. |
| Medium Health Potion | None | Mobs | Heals the player for 3 Hearts. |
| Large Health Potion | None | Mobs | Heals the player for 4 hearts. |
Relics*
Relics have a chance to drop from mobs (any instance of Monster) and generate in loot chests (any loot table of type chests/). Relics have randomly generated attributes assigned to them, that are applied when equipped in their respective Trinket or Armour slot. The randomly generated attributes are taken from PlayerEx attributes, and have randomly generated values as well.
Relics come with a rarity system: Common, Uncommon, Rare, Epic, Mythical, Legendary and Immortal. Relics can have up to five attribute bonuses attached to them. Factors that influence a relic's rarity: the number of attributes attached to the relic, the bonus value attached to each attribute, and the attributes attached themselves also have a weight.
All randomness and chance to drop is weighted and fully configurable.
Misc
- Unwanted Relics can be smelted down into Relic Shards, which can be smashed to drop Experience Points.
- Health Potions cannot be stored, they heal the instant that they are picked up.
- The Dragon Stone drops from the Ender Dragon upon death (configurable). Care should be taken when handling it as using it will reset the player's attributes, Levels and Skill Points. For this sake a safety is implemented, such that it must be right-clicked twice.
- Legendary Tooltips selectors are available for Relic rarities with
"&Rareness=uncommon", whereuncommoncan be any of the aforementioned rarities.
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