Mod
RelicEX: Directors Cut
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This updated mod adds Relic items for Trinkets, giving attribute bonuses supplied by PlayerEx (with a RPG theme), among other items.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
A modified or ported version of an existing mod.
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Description
💎 What is RelicEx: Director’s Cut?
RelicEx: Director’s Cut is a modern port and expansion of the original RelicEx, rebuilt to integrate cleanly with the PlayerEx: Director’s Cut ecosystem and Trinkets.
It adds RPG-style relics, potions, and progression items that drop from mobs and loot chests, granting randomized attribute bonuses powered by PlayerEx. Every relic has a rarity, weighted stats, and dimension-aware drop settings, all fully configurable.
If you like:
- ARPG-style loot (Diablo, Path of Exile vibes)
- progression tied into PlayerEx stats and skills
- and configurable, modpack-friendly systems…
…this mod is built for that.
⚙️ Dependencies
Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview.
Required:
- PlayerEx: Director’s Cut – attribute & progression system this mod hooks into
- Data Attributes (Director’s Cut version) – used for attribute handling
- Trinkets – for equipping relics in special slots
- Fabric (and/or Quilt) for 1.20.1
- Mod Menu + Cloth/Auto Config – in-game config screen for drop chances and settings
🧿 Relics & Items
Core Relics
Relics roll 1–5 random PlayerEx attributes, with values and rarities weighted by config.
| Item | Slot(s) | Source | Effect |
|---|---|---|---|
| Helmet Relic | Helmet / Head Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Chestplate Relic | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Amulet Relic | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Ring Relic | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
Relics use a rarity system:
Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal
Rarity is influenced by:
- number of rolled attributes
- strength of each roll
- attribute-specific weights
Higher rarity ≙ more and/or stronger bonuses.
Progression & Utility Items
| Item | Slot | Source | Effect |
|---|---|---|---|
| Relic Shard | – | Smelting relics | Consume to gain Experience Orbs. Great for recycling bad rolls. |
| Tome | – | Chests & Mobs | Consumed on use to grant a free PlayerEx level. |
| Lesser Orb of Regret | – | Chests & Mobs | Refunds 1 skill point into your PlayerEx refund pool. |
| Greater Orb of Regret | – | Chests & Mobs | Refunds all skill points into your PlayerEx refund pool. |
| Dragon Stone | – | Ender Dragon | Hard reset for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |
| Small Health Potion | – | Monsters | Heals 2 hearts immediately when picked up. |
| Medium Health Potion | – | Monsters | Heals 3 hearts immediately when picked up. |
| Large Health Potion | – | Monsters | Heals 4 hearts immediately when picked up. |
Health potions cannot be stored – they trigger the moment they’re picked up. No hoarding, just clutch heals.
📦 Loot, Drops & Rarity
Relics and other items are injected into:
- Any mob that is an instance of
Monster - Any loot table of type
chests/(dungeons, structures, etc.) - The Ender Dragon specifically for the Dragon Stone
Drop chances and item selection are managed via weighted distributions, with additional logic to:
- Choose dimension-appropriate relics (Overworld / Nether / End)
- Apply dimension-level multipliers for drop rate and rarity
- Include or exclude specific relics per dimension via config/weights
All of this is fully configurable.
🛠️ Configuration
RelicEx: Director’s Cut is built to be modpack-friendly:
Global & per-dimension settings
- Control how often relics can drop in each dimension.
- Adjust rarity distribution per dimension (e.g., more Epics in the End).
Rarity weights
- Tweak how likely Common vs. Immortal relics are.
- Configure attribute weightings (what rolls more often).
Mob & chest drop rates
- Separate sliders for:
- “drop is a relic”
- “drop is an orb”
- “drop is a potion”
- etc.
Safety features
- Dragon Stone requires two uses (double right-click) to confirm the reset.
- Orbs of Regret respect existing PlayerEx refund logic.
Configuration is handled through AutoConfig (with Mod Menu integration if present), plus weight JSONs for finer tuning.
🎭 Armor Relics & Visuals
- Armor Relics are implemented as actual armor pieces with relic stats baked in.
- They:
- Integrate with armor attribute calculation (armor, toughness, etc.)
- Can be visually distinguished (custom model/renderer)

🔄 Integration & Compatibility
- Built specifically for PlayerEx: Director’s Cut and Data Attributes DC
- Uses Trinkets for equippable relic slots
- Plays nicely with:
- other attribute-driven mods
- most loot-injecting mods (Custom Structures, Dungeons, etc.)
- packs that heavily tweak PlayerEx balancing
If you’re making an RPG pack, RelicEx can be used as:
- a core loot system, or
- a side progression layer on top of your existing gear.
❓ FAQ
Q: Is this the same as the original RelicEx?
A: This is a port + rework tailored for PlayerEx: Director’s Cut and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.
Q: Can I change how strong relics are?
A: Yes. Both the drop chances and the rarity/attribute weights are configurable. You can make relics extremely rare and powerful, or common and mild.
Q: Is this safe for existing worlds?
A: Generally yes, but:
- Adding it to an existing world will start injecting relics into future loot and mob kills.
- Removing it will invalidate its items/attributes. For modpacks, plan it as a long-term system, not a temporary add-on.
🙏 Credits
- Original Mod: RelicEx by clevernucleus
- Art & Textures:
- Translations:
- MoneySoup008 – Chinese
- ChromaPIE – Chinese
🔗 Also Check Out
- Original RelicEx: CurseForge link
- https://modrinth.com/mod/playerex-directors-cut: integrates directly
💎 What is RelicEx: Director’s Cut?
RelicEx: Director’s Cut is a modern port and expansion of the original RelicEx, rebuilt to integrate cleanly with the PlayerEx: Director’s Cut ecosystem and Trinkets.
It adds RPG-style relics, potions, and progression items that drop from mobs and loot chests, granting randomized attribute bonuses powered by PlayerEx. Every relic has a rarity, weighted stats, and dimension-aware drop settings, all fully configurable.
If you like:
- ARPG-style loot (Diablo, Path of Exile vibes)
- progression tied into PlayerEx stats and skills
- and configurable, modpack-friendly systems…
…this mod is built for that.
⚙️ Dependencies
Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview.
Required:
- PlayerEx: Director’s Cut – attribute & progression system this mod hooks into
- Data Attributes (Director’s Cut version) – used for attribute handling
- Trinkets – for equipping relics in special slots
- Fabric (and/or Quilt) for 1.20.1
- Mod Menu + Cloth/Auto Config – in-game config screen for drop chances and settings
🧿 Relics & Items
Core Relics
Relics roll 1–5 random PlayerEx attributes, with values and rarities weighted by config.
| Item | Slot(s) | Source | Effect |
|---|---|---|---|
| Helmet Relic | Helmet / Head Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Chestplate Relic | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Amulet Relic | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Ring Relic | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
Relics use a rarity system:
Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal
Rarity is influenced by:
- number of rolled attributes
- strength of each roll
- attribute-specific weights
Higher rarity ≙ more and/or stronger bonuses.
Progression & Utility Items
| Item | Slot | Source | Effect |
|---|---|---|---|
| Relic Shard | – | Smelting relics | Consume to gain Experience Orbs. Great for recycling bad rolls. |
| Tome | – | Chests & Mobs | Consumed on use to grant a free PlayerEx level. |
| Lesser Orb of Regret | – | Chests & Mobs | Refunds 1 skill point into your PlayerEx refund pool. |
| Greater Orb of Regret | – | Chests & Mobs | Refunds all skill points into your PlayerEx refund pool. |
| Dragon Stone | – | Ender Dragon | Hard reset for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |
| Small Health Potion | – | Monsters | Heals 2 hearts immediately when picked up. |
| Medium Health Potion | – | Monsters | Heals 3 hearts immediately when picked up. |
| Large Health Potion | – | Monsters | Heals 4 hearts immediately when picked up. |
Health potions cannot be stored – they trigger the moment they’re picked up. No hoarding, just clutch heals.
📦 Loot, Drops & Rarity
Relics and other items are injected into:
- Any mob that is an instance of
Monster - Any loot table of type
chests/(dungeons, structures, etc.) - The Ender Dragon specifically for the Dragon Stone
Drop chances and item selection are managed via weighted distributions, with additional logic to:
- Choose dimension-appropriate relics (Overworld / Nether / End)
- Apply dimension-level multipliers for drop rate and rarity
- Include or exclude specific relics per dimension via config/weights
All of this is fully configurable.
🛠️ Configuration
RelicEx: Director’s Cut is built to be modpack-friendly:
-
Global & per-dimension settings
- Control how often relics can drop in each dimension.
- Adjust rarity distribution per dimension (e.g., more Epics in the End).
-
Rarity weights
- Tweak how likely Common vs. Immortal relics are.
- Configure attribute weightings (what rolls more often).
-
Mob & chest drop rates
- Separate sliders for:
- “drop is a relic”
- “drop is an orb”
- “drop is a potion”
- etc.
- Separate sliders for:
-
Safety features
- Dragon Stone requires two uses (double right-click) to confirm the reset.
- Orbs of Regret respect existing PlayerEx refund logic.
Configuration is handled through AutoConfig (with Mod Menu integration if present), plus weight JSONs for finer tuning.
🎭 Armor Relics & Visuals
- Armor Relics are implemented as actual armor pieces with relic stats baked in.
- They:
- Integrate with armor attribute calculation (armor, toughness, etc.)
- Can be visually distinguished (custom model/renderer)
🔄 Integration & Compatibility
- Built specifically for PlayerEx: Director’s Cut and Data Attributes DC
- Uses Trinkets for equippable relic slots
- Plays nicely with:
- other attribute-driven mods
- most loot-injecting mods (Custom Structures, Dungeons, etc.)
- packs that heavily tweak PlayerEx balancing
If you’re making an RPG pack, RelicEx can be used as:
- a core loot system, or
- a side progression layer on top of your existing gear.
❓ FAQ
Q: Is this the same as the original RelicEx?
A: This is a port + rework tailored for PlayerEx: Director’s Cut and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.
Q: Can I change how strong relics are?
A: Yes. Both the drop chances and the rarity/attribute weights are configurable. You can make relics extremely rare and powerful, or common and mild.
Q: Is this safe for existing worlds?
A: Generally yes, but:
- Adding it to an existing world will start injecting relics into future loot and mob kills.
- Removing it will invalidate its items/attributes. For modpacks, plan it as a long-term system, not a temporary add-on.
🙏 Credits
- Original Mod: RelicEx by clevernucleus
- Art & Textures:
- Translations:
- MoneySoup008 – Chinese
- ChromaPIE – Chinese
- Translations:
🔗 Also Check Out
- Original RelicEx: CurseForge link
- https://modrinth.com/mod/playerex-directors-cut: integrates directly
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