Reload server.properties
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Adds a command to reload server.properties without restarting. Supports Forge & Fabric.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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About
Description
How to Use
Use the command /properties reload to reload the server.properties file (requires permission level 2 or higher). You will see a report of which properties were changed, and which are unsupported.
Supported Properties
As of 1.18, the following properties are supported:
- allow-flight
- allow-nether
- broadcast-console-to-ops
- broadcast-rcon-to-ops
- difficulty
- enable-command-block
- enable-jmx-monitoring
- enable-query
- enable-rcon
- enable-status
- enforce-whitelist [ When enabled, it will kick non-whitelisted players even if the whitelist is disabled. This is consistent with Minecraft's existing inconsistency (for ex. /deop command will do the same). ]
- entity-broadcast-range-percentage
- force-gamemode [ Only affects players who login after the change. Use /defaultgamemode to set game mode for all online players. ]
- function-permission-level [ Only takes place after reloading resource packs using /reload ]
- gamemode [ Only affects players who login after the change. Use /defaultgamemode to set game mode for all online players. ]
- hardcore [ The heart icon and respawn menu will only update for players who login after the change, but respawning itself works as expected. ]
- max-players [ Only affects players who try to login after the change. ]
- max-world-size
- motd
- network-compression-threshold [ Only affects players who login after the change. When changed while a player is logging in, it might cause the connection to be setup incorrectly and cause errors. Be careful. ]
- online-mode [ Only affects players who login after the change. ]
- op-permission-level [ Works the same as editing server.properties and restarting, i.e. it only applies to users /op'd after the change and does not affect existing operators. ]
- player-idle-timeout
- prevent-proxy-connections [ Only affects players who login after the change. ]
- pvp
- query.port
- rcon.password [ Any currently connected RCON clients will be disconnected. ]
- rcon.port [ Any currently connected RCON clients will be disconnected. ]
- require-resource-pack [ Only affects players who login after the change. ]
- resource-pack [ Only affects players who login after the change. ]
- resource-pack-prompt [ Only affects players who login after the change. ]
- resource-pack-sha1 [ Only affects players who login after the change. ]
- simulation-distance
- spawn-animals
- spawn-monsters
- spawn-npcs
- spawn-protection
- view-distance
- white-list
Unsupported Properties
- generate-structures
- generator-settings
- level-name
- level-seed
- level-type
- max-tick-time
- rate-limit
- resource-pack-hash [ Use resource-pack-sha1 instead. ]
- server-ip
- server-port
- snooper-enabled
- sync-chunk-writes
- text-filtering-config
- use-native-transport
Installation
The mod only works on dedicated servers. The following mod loaders are supported:
- Fabric (note: this mod does not require Fabric API)
- Forge
After you install the mod loader of your choice, download the mod and place the .jar file into the mods folder of your server.
How to Use
Use the command /properties reload to reload the server.properties file (requires permission level 2 or higher). You will see a report of which properties were changed, and which are unsupported.
Supported Properties
As of 1.18, the following properties are supported:
allow-flightallow-netherbroadcast-console-to-opsbroadcast-rcon-to-opsdifficultyenable-command-blockenable-jmx-monitoringenable-queryenable-rconenable-statusenforce-whitelist[ When enabled, it will kick non-whitelisted players even if the whitelist is disabled. This is consistent with Minecraft's existing inconsistency (for ex./deopcommand will do the same). ]entity-broadcast-range-percentageforce-gamemode[ Only affects players who login after the change. Use/defaultgamemodeto set game mode for all online players. ]function-permission-level[ Only takes place after reloading resource packs using/reload]gamemode[ Only affects players who login after the change. Use/defaultgamemodeto set game mode for all online players. ]hardcore[ The heart icon and respawn menu will only update for players who login after the change, but respawning itself works as expected. ]max-players[ Only affects players who try to login after the change. ]max-world-sizemotdnetwork-compression-threshold[ Only affects players who login after the change. When changed while a player is logging in, it might cause the connection to be setup incorrectly and cause errors. Be careful. ]online-mode[ Only affects players who login after the change. ]op-permission-level[ Works the same as editingserver.propertiesand restarting, i.e. it only applies to users/op'd after the change and does not affect existing operators. ]player-idle-timeoutprevent-proxy-connections[ Only affects players who login after the change. ]pvpquery.portrcon.password[ Any currently connected RCON clients will be disconnected. ]rcon.port[ Any currently connected RCON clients will be disconnected. ]require-resource-pack[ Only affects players who login after the change. ]resource-pack[ Only affects players who login after the change. ]resource-pack-prompt[ Only affects players who login after the change. ]resource-pack-sha1[ Only affects players who login after the change. ]simulation-distancespawn-animalsspawn-monstersspawn-npcsspawn-protectionview-distancewhite-list
Unsupported Properties
generate-structuresgenerator-settingslevel-namelevel-seedlevel-typemax-tick-timerate-limitresource-pack-hash[ Useresource-pack-sha1instead. ]server-ipserver-portsnooper-enabledsync-chunk-writestext-filtering-configuse-native-transport
Installation
The mod only works on dedicated servers. The following mod loaders are supported:
- Fabric (note: this mod does not require Fabric API)
- Forge
After you install the mod loader of your choice, download the mod and place the .jar file into the mods folder of your server.
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