Renderer

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Renderer

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An easy to use library for rendering content

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Mod Loaders
Fabric
Minecraft

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.1
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About

Description

Renderer

An easy to use rendering library for modern fabric

Installing

You can install this library using Jitpack

To install the library, just add the jitpack repository to your repositories block as described on the website, and this to your dependencies block in build.gradle:

include modImplementation("com.github.0x3C50:Renderer:master-SNAPSHOT")

This will use the latest commit as build target, but will cache that build target every time. Use the latest short commit hash found on Jitpack (example: d2cc995ff4) as the version, to get that release instead.

Usage

The api has an extensive javadoc, which explains almost anything. The wiki also has some more insights and examples.

The two renderers

Renderer2d draws in 2 dimensions, on the hud. Renderer3d draws in 3 dimensions, in the world.

Events

This library has its own event system, which broadcasts some basic rendering events (hud render, world render, etc). You can find more information on the wiki

Suggestions

You can leave suggestions in the issues section

If this library helped you, please consider leaving a star, since this library took me a while to make as it is right now :)

Examples

More examples can be found in RendererClient.

class Listener {
    void main() {
        Events.manager.registerSubscribers(this);
    }
    @MessageSubscription
    void onWorldRendered(RenderEvent.World world) {
        // Quad at (0, 0, 0):
        Renderer3d.renderFilled(world.getMatrixStack(), Color.RED, Vec3d.ZERO, new Vec3d(1, 1, 1));
        // Quad outline at (0, 0, 0):
        Renderer3d.renderOutline(world.getMatrixStack(), Color.RED, Vec3d.ZERO, new Vec3d(1, 1, 1));
    }
    
    @MessageSubscription
    void onHudRendered(RenderEvent.Hud hud) {
        // Rounded quad at (50, 50 -> 100, 100), 5 px corner, 10 samples
        Renderer2d.renderRoundedQuad(RendererUtil.getEmptyMatrixStack(), Color.WHITE, 50, 50, 100, 100, 5, 10);
    }
}

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