Mod
Replication Extended Registry
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Integrates various mods with Replication.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Replication Extended Registry – Data & scripting
This mod ships built-in matter value recipes (Replication) for many mods and provides an external scripting system to register or override matter values without editing the mod.
Built-in matter values (datapack)
Under data/rep_ext_reg/recipe/matter_values/items/ the mod includes matter value definitions grouped by mod. These are standard Replication replication:matter_value recipes and are loaded with the game.
Mods included
- Actually Additions
- Advanced AE
- Applied Energistics
- Applied Flux
- Applied Mekanistics
- Aquaculture
- Ars Nouveau
- Bumblezone
- Cataclysm
- Corail Tombstone
- Create
- Deeper Darker
- Draconic Evolution
- Ender IO
- Evilcraft
- Extended AE2
- Hostile Network
- Ice and Fire
- Immersive Engineering
- Industrial Foregoing
- Just Dire Things
- Mahoutsukai
- Megacells
- Mekanism
- Mekanism Generator
- MIFA
- Oritech
- Pneumaticcraft
- Powah
- Productive Bees
- Reliquary
- Roots Classic
- Sophisticated Backpack
- Supplementaries
- Synergy
- XNet
- Xycraft
(Folder names under matter_values/items/ use snake_case (e.g. ars_nouveau, deeper_darker).)
Scripting system (external scripts)
Besides the built-in data, rep_ext_reg can load register scripts from a configurable folder. Those scripts are JSON files that assign matter values to items (or item tags) and are applied after Replication’s calculation, so you can add or override values without changing the mod or the datapack.
- Path: Set in mod config → dev → externalScriptsPath. Default:
kubejs/external_scripts/rep_ext_reg. - Format: Each JSON file must have
"type": "rep_ext_reg", optional"aggressive"(override existing values), and an"entries"array. Each entry has:res: list of item IDs ("minecraft:tnt") and/or tags with#("#c:ingots/lead"). Multiple IDs in one entry share the same matter definition.mat: list of matter type → amount, e.g.[{"replication:earth": 10}].
- When: Scripts are loaded on server start and on
/reload; values are injected once Replication has finished its matter calculation.
When the scripts folder is created (or when the mod runs), it auto-generates a README in that folder with the full format description and examples. Create the folder, run the game once, and use the generated README.md there as reference.
Replication Extended Registry – Data & scripting
This mod ships built-in matter value recipes (Replication) for many mods and provides an external scripting system to register or override matter values without editing the mod.
Built-in matter values (datapack)
Under data/rep_ext_reg/recipe/matter_values/items/ the mod includes matter value definitions grouped by mod. These are standard Replication replication:matter_value recipes and are loaded with the game.
Mods included
- Actually Additions
- Advanced AE
- Applied Energistics
- Applied Flux
- Applied Mekanistics
- Aquaculture
- Ars Nouveau
- Bumblezone
- Cataclysm
- Corail Tombstone
- Create
- Deeper Darker
- Draconic Evolution
- Ender IO
- Evilcraft
- Extended AE2
- Hostile Network
- Ice and Fire
- Immersive Engineering
- Industrial Foregoing
- Just Dire Things
- Mahoutsukai
- Megacells
- Mekanism
- Mekanism Generator
- MIFA
- Oritech
- Pneumaticcraft
- Powah
- Productive Bees
- Reliquary
- Roots Classic
- Sophisticated Backpack
- Supplementaries
- Synergy
- XNet
- Xycraft
(Folder names under matter_values/items/ use snake_case (e.g. ars_nouveau, deeper_darker).)
Scripting system (external scripts)
Besides the built-in data, rep_ext_reg can load register scripts from a configurable folder. Those scripts are JSON files that assign matter values to items (or item tags) and are applied after Replication’s calculation, so you can add or override values without changing the mod or the datapack.
- Path: Set in mod config → dev → externalScriptsPath. Default:
kubejs/external_scripts/rep_ext_reg. - Format: Each JSON file must have
"type": "rep_ext_reg", optional"aggressive"(override existing values), and an"entries"array. Each entry has:res: list of item IDs ("minecraft:tnt") and/or tags with#("#c:ingots/lead"). Multiple IDs in one entry share the same matter definition.mat: list of matter type → amount, e.g.[{"replication:earth": 10}].
- When: Scripts are loaded on server start and on
/reload; values are injected once Replication has finished its matter calculation.
When the scripts folder is created (or when the mod runs), it auto-generates a README in that folder with the full format description and examples. Create the folder, run the game once, and use the generated README.md there as reference.
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