RepliCore

Quick rating

RepliCore

No reviews yet

Provides a method for item replication

QoL & Tweaks
Mod Loaders
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Forge v1.0.3
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Basic Gameplay

  1. Added replication cores of different qualities to copy items under various conditions.
  2. Defeating the Ender Dragon automatically grants all nearby players materials to craft replication cores: Dragon Soul Crystal. Drops 3 on the first kill and 1 on subsequent kills (configurable in the settings file).
  3. Replicating items requires a Replication Table. Each replication consumes experience levels, calculated based on the item count and number/levels of enchantments (configurable in the configuration file).
  4. Experience cost formula: Final Cost (rounded up) = Item Count × Item Cost + Sum of (Enchantment Level × Enchantment Cost)

Screenshots

Preview


Configuration Guide

{
// Enable whitelist
"whitelistEnabled": false,
// Replication whitelist
"whitelist": [
// "Item ID / #Item Tag / @Mod ID / $Regex"
"item_id",
"#item_tag",
"@minecraft",
"$minecraft:.*_sword"
],
// Enable blacklist
"blacklistEnabled": false,
// Replication blacklist
"blacklist": [
// "Item ID / #Item Tag / @Mod ID / $Regex"
"item_id",
"#item_tag",
"@minecraft",
"$minecraft:.*_sword"
],
// Copying replication cores is prohibited
"forbidReplicatingCores": true,
// Dragon Soul Crystal drop count
"crystalDroppingCount": 1,
// Dragon Soul Crystal drop count (first kill)
"firstCrystalDroppingCount": 3,
// Max drop range for crystals (blocks)
"maxDropDistance": 256,
// Cost settings
"costConfig": {
// Default item cost
"defaultCost": 0.25,
// Custom item costs
"customCosts": {
// "Item ID": Cost
"item_id": 0.5,
"item_id2": 1.0
},
// Enable enchantment cost calculation
"calculateEnchantmentCosts": true,
// Default enchantment cost
"defaultEnchantmentCost": 2.0,
// Ignore cursed enchantments
"ignoreCurses": true,
// Custom enchantment costs
"customEnchantmentCosts": {
// "Enchantment ID": Cost
"enchantment_id": 1.0,
"enchantment_id2": 1.5
},
// Default container config
"defaultContainerConfig": {
// Whether to calculate the cost of items in the container
"enabled": true,
// Whether to recursively calculate the cost of items in the container
"recursive": true,
// Whether to exclude the original cost of container
"excludeOriginalCost": false,
// The NBT tag path of container to parse items and use '.' to split
// The last element must be the list type data
"tag": "BlockEntityTag.Items"
},
// Customize container config, fields are the same as above
"customContainerConfigs": {
// "Item ID": Config
"minecraft:bundle": {
"enabled": true,
"recursive": true,
"excludeOriginalCost": false,
"tag": "Items"
}
}
}
}

Basic Gameplay

  1. Added replication cores of different qualities to copy items under various conditions.
  2. Defeating the Ender Dragon automatically grants all nearby players materials to craft replication cores: Dragon Soul Crystal. Drops 3 on the first kill and 1 on subsequent kills (configurable in the settings file).
  3. Replicating items requires a Replication Table. Each replication consumes experience levels, calculated based on the item count and number/levels of enchantments (configurable in the configuration file).
  4. Experience cost formula: Final Cost (rounded up) = Item Count × Item Cost + Sum of (Enchantment Level × Enchantment Cost)

Screenshots

Preview


Configuration Guide

{
  // Enable whitelist
  "whitelistEnabled": false,
  // Replication whitelist
  "whitelist": [
    // "Item ID / #Item Tag / @Mod ID / $Regex"
    "item_id",
    "#item_tag",
    "@minecraft",
    "$minecraft:.*_sword"
  ],
  // Enable blacklist
  "blacklistEnabled": false,
  // Replication blacklist
  "blacklist": [
    // "Item ID / #Item Tag / @Mod ID / $Regex"
    "item_id",
    "#item_tag",
    "@minecraft",
    "$minecraft:.*_sword"
  ],
  // Copying replication cores is prohibited
  "forbidReplicatingCores": true,
  // Dragon Soul Crystal drop count
  "crystalDroppingCount": 1,
  // Dragon Soul Crystal drop count (first kill)
  "firstCrystalDroppingCount": 3,
  // Max drop range for crystals (blocks)
  "maxDropDistance": 256,
  // Cost settings
  "costConfig": {
    // Default item cost
    "defaultCost": 0.25,
    // Custom item costs
    "customCosts": {
      // "Item ID": Cost
      "item_id": 0.5,
      "item_id2": 1.0
    },
    // Enable enchantment cost calculation
    "calculateEnchantmentCosts": true,
    // Default enchantment cost
    "defaultEnchantmentCost": 2.0,
    // Ignore cursed enchantments
    "ignoreCurses": true,
    // Custom enchantment costs
    "customEnchantmentCosts": {
      // "Enchantment ID": Cost
      "enchantment_id": 1.0,
      "enchantment_id2": 1.5
    },
    // Default container config
    "defaultContainerConfig": {
      // Whether to calculate the cost of items in the container
      "enabled": true,
      // Whether to recursively calculate the cost of items in the container
      "recursive": true,
      // Whether to exclude the original cost of container
      "excludeOriginalCost": false,
      // The NBT tag path of container to parse items and use '.' to split
      // The last element must be the list type data
      "tag": "BlockEntityTag.Items"
    },
    // Customize container config, fields are the same as above
    "customContainerConfigs": {
      // "Item ID": Config
      "minecraft:bundle": {
        "enabled": true,
        "recursive": true,
        "excludeOriginalCost": false,
        "tag": "Items"
      }
    }
  }
}

Screenshots

Gallery

  • GUI
    GUI

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~1,000
Modrinth
~2,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works