Mod

Research Lab

Quick rating

Research Lab

No reviews yet

A research lab for unlocking research patterns and schematics

QoL & Tweaks
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
researchlab-neoforge-1.21.1-2026.7.11-01.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Summary

This mod aims to assist mod creators in adding add functionality into their modpacks. It adds a research table that can be used to input items, that become "research" and output a result that the players can use to unlock other crafting recipes. Much like a blueprint or a schematic.


Instructions for Use

1. Folder Structure

To add your own research recipes, place them in the following folder path inside your modpack:

  • modpack_name
    • data
      • researchlab
        • recipes

2. JSON Recipe Structure

For each custom recipe, they will need to be contained in their own individual JSON file, and can be named anything you like. The key/value pairs are as follows:

  • type: must be "researchlab:writing_theory"
  • catalyst: an object with a known item "mod_id:item_name" and a count of how many are required to initiate the minigame
  • difficulty: a decimal value indicating the speed at which the minigame plays out
  • thoughts: a list of strings that will be included in the minigame
  • award: an object with a known item "mod_id:item_name" and a count of how many will be received upon winning the minigame

The following structure is an example of what you will need for your custom recipes: json { "type": "researchlab:writing_theory", "catalyst": { "id": "minecraft:leather", "count": 1 }, "difficulty": 1.0, "thoughts": [ "decay", "rot" ], "award": { "id": "minecraft:rotten_flesh", "count": 1 } }

Note

Once you boot up the game, the system will automatically recognize the catalysts in each of your custom recipes, and will allow you to place those types of items in the research table. Any item that is not found in a researchlab recipe will give you a message that it isn't a research item.

By default there is a recipe to turn leather into rotten_flesh. A config to disable this will be removed in future versions.

Acknowledgements

Special thanks to crazy2fou for his contribution to the model textures!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync