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Respawn Recovery Compass
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Never lose your loot again!
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Runs entirely on the server. Also works in singleplayer.
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Respawn Recovery Compass
This is a simple datapack and mod (thanks to the amazing VoxelLabs Datapack Mods Converter), which gives the player a recovery compass after every respawn, so it's finally useful. You will never lose your loot again!
Check out Modrinth (Changelog + Datapack version): Respawn Recovery Compass
How It Works
- Checks the player's health and death count every tick.
- If the player's death count goes up, we know they died, but we don't know if they have respawned already or if they're still stuck on the respawn screen.
- That's why we also check the health.
- If the death count went up and their health went up as well, we know that they respawned.
- Then we can give them a compass.
- To do this only once, we also check if the player already has a compass in their inventory. If they do, they don't get another one. That's it.
Compatibility
Should be compatible with most mods and datapacks, even mods that change respawn or health behavior.
Feel free to join my Discord if you find any bugs. Don't be hesitant!
Modpack Permission
You are allowed to include this mod or datapack in any modpack, as long as it's uploaded to either Modrinth or CurseForge.
You may NOT redistribute this as a standalone mod or datapack or upload it to any other websites.
Disclaimer
- NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
- I used a bit of AI to help me learn the basics of datapacks and brainstorm very few parts of the implementation. NOTHING WAS GENERATED BY AI. The code, description, and
pack.pngare all entirely handmade by me.
Credits
Thanks to:
- VoxelLabs
- These two YouTube videos:
Respawn Recovery Compass
This is a simple datapack and mod (thanks to the amazing VoxelLabs Datapack/Mods Converter), which gives the player a recovery compass after every respawn, so it's finally useful. You will never lose your loot again!
How it works
- Checks the player's health and death count every tick.
- If the player's death count goes up we know they died, but we don't know if they have respawned already or if they're still stuck on the respawn screen.
- That's why we also check the health.
- If the death count went up and their health went up as well, we know that they respawned.
- Then we can give them a compass.
- To do this only once we also check if the player already has a compass in their inventory. If they do, they don't get another one. That's it.
Compatibility
Should be compatible with most mods and datapacks. Even mods that change respawn or health behavior. Feel free to join my Discord if you find any bugs. Don't be hesitant!
Modpack Permission
You are allowed to include this mod or datapack in any modpack, as long as it's uploaded to either modrinth or curseforge. You may NOT redistribute this as a standalone mod or datapack or upload it to any other websites.
Disclaimer
- NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT
- I used a bit of AI to help me learn the basics of datapacks and brainstorm very few parts of the implementation. NOTHING WAS GENERATED BY AI. The code, description and pack.png are all entirely handmade by me.
Credits
Thanks to:
- VoxelLabs
- and these two Youtube videos:
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