Reusable Rocket

Quick rating

Reusable Rocket

No reviews yet

A reusable Elytra rocket that boosts player flight using durability as fuel while preventing enchantments and supporting recharge mechanics.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
hemnrocket-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Reusable Rocket (Elytra Enhancement Mod)

Reusable Rocket is a Minecraft 1.12.2 mod that improves Elytra gameplay by introducing a custom reusable rocket system. Instead of relying on vanilla firework rockets, this mod adds a craftable rocket designed specifically for Elytra flight, featuring a fuel system and permanent usability.


 Features

🔹 Custom Elytra Rocket

A new type of rocket that functions similarly to firework rockets when used with an Elytra, allowing players to boost their flight speed and travel efficiently.

🔹 Crafting Recipe

The rocket is crafted using diamond, paper, and gunpowder, making it more valuable than standard fireworks and adding a meaningful progression cost.

🔹 Fuel System

Each rocket starts with 10% fuel when crafted, meaning it is partially charged and ready to use immediately.

🔹 Gunpowder Recharging

Players can recharge the rocket using gunpowder:
1 gunpowder = 3 fuel
This allows players to maintain and reuse the same rocket instead of crafting new ones repeatedly.

🔹 Reusable & Unbreakable

The rocket does not break or get consumed after use. Once crafted, it remains permanently in the player’s inventory and can be reused indefinitely as long as it is recharged.


 Gameplay Impact

  • Replaces disposable firework rockets with a long-term reusable alternative.
  • Encourages resource management through a fuel-based system instead of constant crafting.
  • Makes Elytra travel more consistent and convenient.
  • Reduces the need to repeatedly craft rockets during long survival sessions.
  • Adds progression by requiring valuable materials like diamonds.
  • Allows players to focus more on exploration and movement rather than item preparation.

 Example Usage

  • Craft the reusable rocket using diamond, paper, and gunpowder.
  • Use it to boost Elytra flight just like a firework rocket.
  • As fuel decreases, recharge it using gunpowder.
  • Continue using the same rocket indefinitely without it breaking or being consumed.

Mode Showcase

https://youtu.be/B5T8yGtJZ2M

Screenshots

Gallery

  • Recipe
    Recipe How to Recharge Rocket
  • Recipe
    Recipe How to Recharge Rocket
  • Recipe
    Recipe How to create Rocket

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works