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Revive System
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Revive System adds a configurable revive system to Minecraft. Players receive limited revives, return safely after death, and become eliminated when all revives are used. Includes HUD, admin commands, cooldowns, markers, and customization.
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/revive setmax <amount> — Sets the maximum number of revives available to all online players.
/revive set <player> <amount> — Sets the maximum and current number of revives for a specific player.
/revive give <player> <amount> — Gives a player additional revives.
/revive remove <player> <amount> — Removes a specified number of revives from a player.
/revive get <player> — Displays a player's current and maximum revives.
/revive info <player> — Displays detailed revive information for a player.
/revive restore <player> — Restores an eliminated player and returns them to Survival Mode.
/revive revive <player> — Manually revives a player.
/revive reset <player> — Resets a player's revive data to its default state.
/revive clearMarker <player> — Removes a player's death-location marker.
/revive setcooldown <seconds> — Sets the cooldown duration between revive attempts.
/revive setheight <blocks> — Sets how many blocks above the death location a player is revived.
/revive reload — Reloads the mod configuration without restarting the game.
Revive System provides a flexible revive system with player limits, automatic revival, elimination, cooldowns, death markers, HUD support, and administrator controls. All major revive settings can be customized to fit your server.
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