ReviveToken

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ReviveToken

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Respawn on the spot.

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
revivetoken-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

ReviveToken

Revive Token - Coin coin
Consuming 1 Revive Token allows you to respawn on the spot. Tokens will not drop on death.
DeathScreen
gif:
DeathScreenGIF

New Features

  • Item: Coin coin
    coin in creativeTab
  • Trades:
    1. Librarian
      trade1
    2. Wandering Trader – Common Trade
      trade2
    3. Wandering Trader – Rare Trade
      trade3
  • "Revive" button
    DeathScreen

Customizable Settings

Sample configuration file:

#Specify the Token item to consume
token = "revivetoken:coin"
#Specify the Item count to consume
# Default: 1
# Range: > 0
cost = 1
#Disable the trade recipes of Coin
notrade = false

Changing token lets you define which item is consumed upon revival (non-droppable items will also change accordingly).
Changing cost lets you set how many tokens are consumed when reviving.
Set notrade to true to disable the added trade recipes.

FAQ

Q: Why doesn’t the respawn button appear even though I have tokens in my inventory?
A: Not enough tokens / tokens don’t match the item defined in the config file.

Q: Fabric / Forge / 1.20.1 support?
A: Not implemented. PRs are welcome.


复活币 coin
消耗 1复活币可以在当前位置原地复活,复活币不会掉落
DeathScreen
gif:
DeathScreenGIF

新增内容

  • 物品:复活币coin
    coin in creativeTab
  • 交易:
    1. 图书管理员
      trade1
    2. 流浪商人-一般交易
      trade2
    3. 流浪商人-稀有交易
      trade3
  • "原地复活"按钮
    DeathScreen

可自定义内容

配置文件示例:

#Specify the Token item to consume
token = "revivetoken:coin"
#Specify the Item count to consume
# Default: 1
# Range: > 0
cost = 1
#Disable the trade recipes of Coin
notrade = false

改变token可以改变复活时消耗什么物品(不掉落的物品也会随之改变)
改变cost可以改变复活时消耗多少币
notrade改为true可以取消添加的交易配方

FAQ

Q: 为什么我背包里明明有币但是没有立即复活的按钮?
A: 币不够/币不符合你填的配置文件

Q: Fabric / Forge / 1.20.1?
A: 不会做,但欢迎 PR

ReviveToken

Revive Token - Coin coin
Consuming 1 Revive Token allows you to respawn on the spot. Tokens will not drop on death.
DeathScreen
gif:
DeathScreenGIF

New Features

  • Item: Revive Token coin
    coin in creativeTab
  • Trades:
    1. Librarian
      trade1
    2. Wandering Trader – Common Trade
      trade2
    3. Wandering Trader – Rare Trade
      trade3
    • "Revive" button
      DeathScreen

Customizable Settings

Sample configuration file:

#Specify the Token item to consume
token = "revivetoken:coin"
#Specify the Item count to consume
# Default: 1
# Range: > 0
cost = 1
#Disable the trade recipes of Coin
notrade = false

Changing token lets you define which item is consumed upon revival (non-droppable items will also change accordingly).
Changing cost lets you set how many tokens are consumed when reviving.
Set notrade to true to disable the added trade recipes.

FAQ

Q: Why doesn’t the respawn button appear even though I have tokens in my inventory?
A: Not enough tokens / tokens don’t match the item defined in the config file.

Q: Fabric / Forge / 1.20.1 support?
A: Not implemented. PRs are welcome.

Screenshots

Gallery

  • 6e.png
    6e.png 6e.png
  • 6.png
    6.png 6.png
  • 5e.png
    5e.png 5e.png
  • 5.png
    5.png 5.png
  • 4e.png
    4e.png 4e.png
  • 4.png
    4.png 4.png
  • 3e.png
    3e.png 3e.png
  • 3.png
    3.png 3.png
  • 2e.gif
    2e.gif 2e.gif
  • 2.gif
    2.gif 2.gif
  • 1e.png
    1e.png 1e.png
  • 1.png
    1.png 1.png
  • Coin in CreativeTab
    Coin in CreativeTab
  • trade1
    trade1 Thanks to JEI & JER
  • DeathScreenGIF
    DeathScreenGIF
  • trade2
    trade2 Thanks to JEI & JER
  • trade3
    trade3 Thanks to JEI & JER
  • DeathScreen
    DeathScreen

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