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Rev's Hunting Kit
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Track familiar creatures, prepare hunting gear and specialist arrows, and build a working wilderness camp with drying, cooking, field supplies, and trophies.
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Rev's Hunting Kit
Pack for the outing, follow the quarry, and bring something useful back to camp. Rev's Hunting Kit adds a complete set of wilderness equipment for animal hunts, monster preparation, and everyday survival.

Read the trail
Hold the Survey Glass to confirm a visible creature. Your Trail Compass remembers that sighting, while short private ground signs show where nearby quarry actually travelled. Mark a camp destination or leave personal chalk symbols along your route.
The Field Journal contains the equipment guide, camp recipes, creature notes, observations, and your recent hunt record from the moment you craft it.

Choose your equipment
Carry a fast Hunting Knife, take a deliberate shot with the Hunter's Longbow, or throw and recover your Hunting Spear. Throwing Nets create a brief nonlethal slowing opportunity.
Four specialist arrows work with the ordinary Bow, Hunter's Longbow, and vanilla Crossbow:
- Trail: record a confirmed hit as a fresh sighting.
- Sunshot: deal extra damage to ordinary undead.
- Binding: briefly slow eligible grounded quarry.
- Flare: reveal nearby visible monsters with a short outline.

Build a useful camp
- Drying Rack: hang four separate batches of cooked meat or rotten flesh to make Jerky or leather.
- Camp Cooking Pot: cook Trail Stew, Hearty Roast, and Hunter's Tea over a lit campfire.
- Trail Snare: arm with string and add optional Animal Bait for a calm approach.
- Warding Stake: spend glowstone only while its modest undead-slowing aura is active.
- Trophy Mount: display a familiar find on your camp wall.


Fill a Field Pouch with reserve supplies, signal friends with the Hunting Horn, and recover out of combat with Field Bandages. Jerky, meals, tea, and Trail Rations each have a practical reason to come along.

Made for ordinary survival
The kit uses familiar materials and existing Minecraft creatures. Camps are built by the player. Tracking stays local, camp work pauses while unloaded, and temporary restraint leaves ordinary creature attacks and dangers intact.
Minecraft Java 1.21.1 · NeoForge · Java 21
Rev's Studios · All Rights Reserved
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