Reworked Phantoms

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Reworked Phantoms

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No more insomnia triggers, phantoms are now only rebalanced full moon threats!

Adventure/Exploration
QoL & Tweaks
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Forge
NeoForge
Fabric
Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
[Fabric 1.21.9] v1.2.5
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This mod gives phantoms a clearer, more meaningful role. Gone are the days of insomnia-based spawning, phantoms now appear only during full moons, and only once you've made progress in your world. Whether you're tired of being punished for skipping sleep or simply want phantoms to feel more thematic and threatening, this mod offers a refined, lightweight alternative.

Features

  • The doInsomnia gamerule is disabled automatically.
  • Phantoms will only spawn at midnigh during full moon nights (1 night out of 8).
  • Phantoms won’t spawn unless the player has unlocked the advancement "Acquire Hardware" (i.e., smelted iron).
  • When a full moon hits midnight, each player will trigger a phantom group spawn, based on difficulty (Easy: 1 to 2 phantoms, Normal: 2 to 3 phantoms, Hard: 2 to 4 phantoms).
  • If the entire group is slain, a new group will spawn after 10 seconds, repeating until the end of the night.
  • Phantom stats have been adjusted: health is reduced to 10 HP (from 20), damage is increased to 5 (from 2), and knockback strength is increased to 1 (from 0).

FAQ

Q: Does the mod work on existing worlds?
A: Yes! This mod works perfectly fine on pre-existing worlds.

Q: Do phantoms spawn in Creative Mode?
A: Yes, phantoms can spawn in Creative Mode just like in vanilla Minecraft. If needed, you can disable phantom spawning entirely using the doPhantomSpawning gamerule (or via the config file in Forge versions 1.19.3 and earlier).

This mod gives phantoms a clearer, more meaningful role. Gone are the days of insomnia-based spawning, phantoms now appear only during full moons, and only once you've made progress in your world. Whether you're tired of being punished for skipping sleep or simply want phantoms to feel more thematic and threatening, this mod offers a refined, lightweight alternative.

 

Features

  • The doInsomnia gamerule is disabled automatically.
  • Phantoms will only spawn at midnigh during full moon nights (1 night out of 8).
  • Phantoms won’t spawn unless the player has unlocked the advancement "Acquire Hardware" (i.e., smelted iron).
  • When a full moon hits midnight, each player will trigger a phantom group spawn, based on difficulty (Easy: 1 to 2 phantoms, Normal: 2 to 3 phantoms, Hard: 2 to 4 phantoms).
  • If the entire group is slain, a new group will spawn after 10 seconds, repeating until the end of the night.
  • Phantom stats have been adjusted: health is reduced to 10 HP (from 20), damage is increased to 5 (from 2), and knockback strength is increased to 1 (from 0).

FAQ

Q: Does the mod work on existing worlds?
A: Yes! This mod works perfectly fine on pre-existing worlds.

Q: Do phantoms spawn in Creative Mode?
A: Yes, phantoms can spawn in Creative Mode just like in vanilla Minecraft. If needed, you can disable phantom spawning entirely using the doPhantomSpawning gamerule (or via the config file in Forge versions 1.19.3 and earlier).

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~230,000
Total Downloads
CurseForge
~210,000
Modrinth
~16,000
Last Updated
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CurseForge
Modrinth
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