Reworked Shulk Origin

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Reworked Shulk Origin

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An origins datapack that reworks the base shulk origin.

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Runs entirely on the server. Also works in singleplayer.

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MIT License
Latest Version
1.0+mod
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Reworked Shulk Origin

This datapack is an addon to the original Origins mod by Apace and modifies the base Shulk origin included in the mod. It is part of a series where I modify all the base origins. More to come! If you like this one, check out my reworked Blazeborn Origin.

This origin comes with a resource pack for the gravity gauntlet. However, it's still under development.

Powers:

Shulker Inventory: You have an extra inventory that does not drop on death. It has 27 slots, an upgrade from the original 9 slots. [Primary]

Sturdy Skin: Even without wearing armor, your skin provides natural protection. Extra 10 points of armor, an upgrade from the original 8.

Strong Arms: You are strong enough to break natural stone without using a pickaxe. Unchanged from the original.

Large Appetite: You exhaust quicker than others, thus requiring you to eat more. Unchanged from the original.

Clammy Hands: With the way your hands are formed, it is impossible for you to pull back a bowstring or use a shield.

Heavy Hitter: Your strong, bulky arms enable you to deal more damage, but it unfortunately comes at the cost of a slower recovery. About -20% attack speed and 3 extra hearts of damage.

Teleport: Like a shulker, you can teleport a short distance (9 blocks). Sneak right click to activate. Only works if you're looking at a block.

Dense: Due to your dense body and shell, you cannot swim and sink straight down in water.

Duplicate: Upon taking damage while being less than 75% of your health, you have a slight chance to duplicate, spawning a friendly shulker where you are.

Fire Shulker Bullets: Like your shulker brethren, you can fire homing shulker bullets that inflict enemies with levitation. Must be looking at a target within 64 blocks to work. While wearing the gravity gauntlet, hold sneak along with the power key to fire. [Secondary]

Shulker Neutrality: Recognizing you as one of their own, shulkers will not naturally attack you unless provoked.

Grounded: You ground yourself while sneaking, taking no knockback.

Hardened Shell: You can close your shell, gaining heavy resistance to physical damage, immunity to arrows, and knockback resistance (effectively taking no knockback). Your shell can tank 14 hits, indicated by a bar on your HUD. It will automatically repair/reform itself when you hold shift and stay still. While inside your shell, you cannot interact with blocks or entities, nor can you fire off shulker bullets. You can, however, eat and teleport while in this state. [Save Hotbar Activator]

Shell Smash: You can forcibly break your hardened shell. While your shell is completely broken (whether through this ability or by tanking too many hits), you gain a significant speed boost, attack speed boost (negating the slow recovery effect of heavy hitter), and the ability to swim without sinking. However, in this state, you lose your armor buff, take slightly more physical damage, and cannot close your shell. [Load Hotbar Activator]

Stick to Walls: Being part shulker, you can stick to walls while sneaking.

Gravity Gauntlet: Using the immense pressure of the overworld void, you can forge the gravity gauntlet, an extremely powerful weapon capable of sucking in entities and firing a devastating black hole. However, you must be low enough in the void such that you are taking damage in order to make the gravity gauntlet. Be careful! To forge this item, pick up the ingredient and right click it on the other. The ingredients are: 64 shulker shells --> 64 crying obsidian = Compressed Reinforced Crying Obsidian, 64 end crystals --> 1 nether star = Empowered Nether Star, then use it on the Compressed Reinforced Crying Obsidian.

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