Reworked Witch Origin

Quick rating

Reworked Witch Origin

No reviews yet

Reworked Witch origin from Mob Origins by UltrusBot

Magic
Adventure/Exploration
Mod Loaders
Datapack
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Reworked Witch Origin

A rework of the witch origin from Mob Origins by UltrusBot and an addon to Origins by Apace.

Cruel and cackling, Witches are masters of brewing, and are great with magic.

Version dependent on Mob Origins is highly recommended, although there is a standalone version that only depends on Origins. More information at the bottom.

Powers:

Pillager Aligned: Villagers don't like you, and Pillagers like you. (You cannot trade with villagers, iron golems will automatically attack you, illagers (including witches and ravagers) are passive towards you, killing villagers will drop emeralds*, and you can ride and control ravagers*)

Witch Home: You spawn at a witch hut.

Potion Mastery: Positive potion effects have their duration doubled for you.

Witch Arsenal: You have a small arsenal at your disposal (5 inventory spaces). Accessed with [Secondary]

Potion Throw: Every 10 seconds, you can throw a positive or negative potion, toggled with [Save Hotbar Activator] and thrown with [Load Hotbar Activator]

Pillaging Raider: While in raids, you gain a speed boost.

Potion Throwing: As a witch, you throw potions further.

Magical Body: As a witch, you take much less damage from magical sources.

Portable Brewing: You can brew potions by holding the ingredient in your offhand and the potion in your mainhand and pressing [Pick Block]. You can brew custom elite potions this way and all information related to elite potion brewing can be found in A Witch's Guide to Elite Potion Brewing.

Beneficial Potion: You can use potions to benefit yourself based on the situation every 30 seconds by pressing [Primary]. Fire resistance if on fire, water breathing in water, slow falling if falling, instant health when damaged, speed otherwise.

Call Raid: By sounding a certain type of goat horn and holding an ominous banner in your offhand, you can give yourself bad omen 5.

Illager Trading: You can trade with illagers and witches by right clicking them with various amounts of emeralds. You can't trade with them if you hit them though. All information regarding this mechanic can be found in Trading Information. Warning: if you right click on them after hitting them previously, your emeralds will be wasted.

Hero of the Raiders: After winning a raid, you get a hero effect that halves all costs of trades with illagers, and doubles the amount traded by witches. Nearby illagers will give you gifts. Lasts for 40 minutes. You are also immune to hero of the village.

Magic Combatant: Your body is not conditioned to handle hand-to-hand combat. Keep your distance from strong opponents! (you deal 15% less base damage)

Starting Gear: You start off with various potion brewing material, Trading Information, A Witch's Guide to Elite Potion Brewing, and 10 raw cod to tame the black cat at the witch hut.

Witchy Health: Learning the magical arts has granted you more health. (you have 2 extra hearts)

Witch Noises (hidden): You make witch noises occasionally. Disables when you're invisible or sneaking.

No Drops (hidden): Illagers are your friends, and as such do not drop anything when you kill them. Try trading with them instead.

Illager (hidden): You belong to the illager entity group.

Witch Particles (hidden): You constantly spawn witch particles. Disables when you're invisible or sneaking.

*Note: You cannot control the ravager, hitting villagers (but not killing them) will automatically make them drop emeralds regardless of who lands the killing blow, and iron golems will only target you while nearby villagers in the version not dependent on mob origins.

**Note #2: Splash potions can only be brewed from drinkable potions, and lingering potions can only be brewed from splash potions when using the portable brewing power. (eg. you cannot brew Splash Potion of Strength II from Splash Potion of Strength using glowstone)

Screenshots

Gallery

  • Brew new and special potions!
    Brew new and special potions! Enhanced Awkward Potion, the base used to brew all potions added by this datapack
  • Origin Description
    Origin Description
  • Villagers drop emeralds
    Villagers drop emeralds
  • Ride Ravagers
    Ride Ravagers

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works