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Rift Technology
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A tech mod built around rifts and the machines that harness their influence. Energy networks, automation, and flux-warped threats in a world cracked open by rifts.
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Description
Rift Technology is a tech mod built around rifts, player-owned networks, and Rift Flux. Recruit villagers into worker professions, grow an industrial base, and survive mutated creatures and Phase Instability.
What you do
- Recruit villagers and assign professions (Farmer, Lumberjack, Herder, Butcher, Carrier, Warrior, Runner)
- Build a network around an Access Terminal, Access Card, and Configurator
- Generate FE, move it through cables, and store it in Energy Orbs
- Unlock recipes at a Research Terminal and autocraft in a Fabricator
- Contain rifts, manage chunk flux, and gear up against Phase Decay
Rift Flux
- Flux Rifts raise chunk Rift Flux (Φ). Nearby mobs mutate into rift variants
- Standing in flux builds Phase Instability. High values lead to Phase Decay
- Tools: Rift Flux Analyzer, Rift Anchor, Contained Rift, Phase Stabilizer, Flux Insulation modules
Key binds
| Key | Action |
|---|---|
| F7 | Cycle world overlay (off → light/spawn levels → chunk grid) |
| Num 6 | Toggle Configurator network highlights (Configurator in hand) |
| Num 7 | Open Worker List |
| Num 8 | Open Mining Laser void filter (laser in hand) |
| Num 9 | Edit HUD layout (status effects and Phase Instability overlay) |
Admin commands
Requires OP level 3. Alias: /rt.
Workers
/rift worker find [owner|page] [page]- list active workers/rift worker check [radius] [page]- workers within radius chunks of you (0-32)/rift worker checkinfo <uuid>- placement, recall, work, and release audit/rift worker tp <uuid>- teleport to worker or last known position/rift terminal [owner|page] [page]- list access terminals/rift terminal tp <dimension> <x> <y> <z>- teleport next to a terminal/rift terminal disable <player>- destroy the inserted access card without dropping it/rift phase get- current instability and status/rift phase set <value>- set instability (0-10000 Φ)/rift phase add <value>- add or subtract instability/rift phase clear- clear instability and related effects/rift remove [radiusChunks]- remove rifts around your chunk
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.228 or newer
- GeckoLib 4.8 or newer (required)
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