Mod

Random Item Generator Resurrected

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Random Item Generator Resurrected

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Break blocks for random items, entities, enchanted books, or chest loot. for Forge 1.12.2, 1.16.5, 1.20.1 & 1.21.1!

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Farming & Agriculture
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
RIGR 0.0.1
Authors
CurseForge
Modrinth

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Description

🎲 Random Item Generator Resurrected

Every break is a surprise — each drop is special. Built for Forge 1.12.2, 1.16.5, 1.20.1, and 1.21.1.


✨ What's Inside

  • Random Item Block — Break it to drop a random item from any loaded mod.
  • Random Entity Block — Break it to spawn a random entity, with built-in filters to keep things safe.
  • Random Enchants Block — Break it to drop a random enchanted book.
  • Random Loot Block — Break it to roll a random chest loot table and drop its contents.

All blocks regenerate on break. Silk Touch returns the block itself. Fortune increases the number of drops.


🧩 Void 1 Block Compatibility

Fully compatible with Void 1 Block! Instead of regenerating as a plain grass block, the starting block can be swapped for the Random Item Block, so every reset in your void world drops something new instead of the same old grass.


⚙️ Configuration

File: config/random_item_generator_resurrected-common.toml Every block has its own config section with a denylist (block specific entries) and a whitelist (only allow specific entries). Just flip use_whitelist = true to switch modes. The Entity Block also has a master toggle (only_allow_mobs = true) that keeps things simple by only allowing actual mobs to spawn, plus individual switches for hazards like lightning, explosives, and fireballs. All pools are built from the registry at runtime, so modded content is supported automatically.


📊 Stats

Block usage is tracked in the vanilla Statistics screen under the Custom tab.


Showcase ▶️

🎲 Random Item Generator Resurrected

Every break is a surprise — each drop is special. Built for NeoForge 1.21.1.


✨ What's Inside

  • Random Item Block — Break it to drop a random item from any loaded mod.
  • Random Entity Block — Break it to spawn a random entity, with built-in filters to keep things safe.
  • Random Enchants Block — Break it to drop a random enchanted book.
  • Random Loot Block — Break it to roll a random chest loot table and drop its contents.

All blocks regenerate on break. Silk Touch returns the block itself. Fortune increases the number of drops.


⚙️ Configuration

File: config/random_item_generator_resurrected-common.toml

Every block has its own config section with a denylist (block specific entries) and a whitelist (only allow specific entries). Just flip use_whitelist = true to switch modes.

The Entity Block also has a master toggle (only_allow_mobs = true) that keeps things simple by only allowing actual mobs to spawn, plus individual switches for hazards like lightning, explosives, and fireballs.

All pools are built from the registry at runtime, so modded content is supported automatically.


📊 Stats

Block usage is tracked in the vanilla Statistics screen under the Custom tab.


Showcase ▶️

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~65,000
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