Riposte

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Riposte

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Yet another "Parry" over-visualized parry mod.

QoL & Tweaks
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Fabric
Minecraft

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Client Required
Server Required

About

Project Details

Type
Mod
License
BML 1.0
Latest Version
riposte-2.0.0-1.20.4v-fabric.jar
Authors
CurseForge
Modrinth

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Platform IDs

CurseForge ID
Modrinth ID

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About

Description

Riposte

Riposte is a Parry Mod that is based off a video titled “Essence of PARRY” a knock-off standalone variant made for the Fabric version, from mod Terramity (owned by Aurukel) done under a Comission request. 

ripostebanner

Parry Uses

Projectile Deflect

You can Parry the Projectile BACK towards the entity (You must aim with your crosshair) Only if a Parry slot with Projectile Deflect is active.

projectileparry

Parry of FABRIC

And the normal Parry. When parrying you deal a knockback to make a gap between the entity and yourself. Also offering you for a Kick Combo to hit them further away (must be done quickly as soon as parry is executed)

normal parry

If a weapon has sweeping edge and is executed with a kick combo, the entities inflicted by the sweeping will also have the effects applied of the Kick Combo knockback.

parrycombo

The parry will not restrict you from attacking or any other movement. With right equipment *equipped you’re able to parry fall damage and even void or /kill command itself.

heightparry

Settings

Server Options

The mod was made very accessable and easy to edit values, along with disabling and enabling some features fit to your accomidations.

Some settings include such as:

  • Multi-Parry allowing you to parry as long as you want during your Parry active window length.

  • Allow Parry while Using item (self explanatory) You cannot execute parries whilst eating/blocking shield and so on.

  • Enforce Knockback allows all entities to have knockback dealt by parry such as Iron golems, Wardens, etc.

  • Deflect Projectiles allows you to parry backwards the projectile depending on where you aim with the crosshair.

  • Kick Combo is a After-parry mechanic, when an entity is parried, attack them in a small window frame to send them back even further.

  • Hitstop freezes the entity for some time before sending them away (used to make kick combo easier)

ServerOptions

Client Options

  • Parry Activation of parry, being either Keybind (default) or Camera (right click on an entity in range to parry).

  • And many more settings for client (QOL as like turning flash to Black instead of white, or completely off, FOV effects, recoil, particle on and off, sounds, icon, etc.

clientoption

 
Trinkets!

Trinkets

Iron Plate [Parry]

Available in: Village Weaponsmiths, Village Armorers, Village Toolsmiths, Ruined Portals, Stronghold Corridors. (15% common)

When worn

  • Allows you to parry Projectile damage
  • +3 Parry Recharge rate

IronPlAte

Leather Sock [Parry]

When worn

  • Allows you to Parry Fall damage

sockzs

Crest of the Void [Parry]

Available in: End Cities (5% Rare)

When worn

  • Allows you to parry any form of damage
  • +3 Parry Recharge rate

Cobalt Plate [Parry]

Available in: Stronghold Corridors, Stronghold Crossings, Ancient Cities, End Cities (5% Rare)

When worn

  • Allows you to Parry Projectile damage
  • Infinite Knockback Resistance
  • +5 Parry Recharge Rate
  • +1 Invulnerability Time

Everlasting Bloodring [Ring]

Available in: Everywhere (3% very rare)

When worn

  • +2x Parry window Length
  • +1.5x Damage Taken
  • Does not stack with Itself

Wanderer’s Cape [Cape]

Available in: Everywhere (3% very rare)

When worn

  • Successfully parrying charges parry meter
  • +1.1x Damage Dealt

capez

Brain Chip [Hat]

Available in: Ancient Cities as loot. (8% uncommon)

When worn

  • 100% Parry Recharge Rate

BrainCHip

Ender Dragon Scale [Charm]

Available in: End Cities (5% rare)

When worn

  • +1 Head slot
  • Does not stack with Itself
 

Dependencies

As of now only mc1.20.1v Fabric loader is supported.

Note

The mod will Recieve small time support (Bug fixes, Visual Effects, Animations,…) overtime until it’s perfected and be less clunky than it is now.

Clearly an idea inspired by another creator, I will not gatekeep the code and it is published publicly on Github.

License

The Bare Minimum License (BML) v1.0

“This license does the bare minimum to protect you, but at least it does something.”

Copyright ©

This Work may include both code (software, scripts, binaries) and assets (artwork, textures, models, sounds, music, documentation). The following terms apply:

Attribution You must keep this copyright notice and license text in all copies or substantial portions of the Work.

Code Permissions You may freely use, copy, modify, merge, publish, distribute, sublicense, and/or sell the code portions of this Work, provided that you comply with the Anti-Reposting clause below.

Asset Restrictions Assets included in this Work (artwork, textures, models, sounds, music, documentation) may only be used as part of this Work. They may not be extracted, republished, modified, mirrored, or redistributed separately without the express written permission of the copyright holder.

Exception: Non-commercial community uses such as screenshots, gameplay videos, reviews, thumbnails, commentary, and fan art are permitted, provided they include attribution where reasonable and do not claim to be official works.

Anti-Reposting You may not redistribute this Work in substantially unmodified form on third-party modding platforms, websites, or repositories (including but not limited to CurseForge, Modrinth, 9Minecraft, and their mirrors) unless you are the copyright holder or have explicit written permission.

This restriction does not apply to derivative works, forks, or independent projects that incorporate portions of the code under the terms of this License.

Patent Protection Each contributor grants a perpetual, worldwide, non-exclusive, royalty-free, irrevocable patent license to make, use, and distribute the code portions of this Work. If you initiate patent litigation claiming that the Work infringes a patent, your rights under this License terminate immediately.

Contributions By submitting code, assets, or other materials to this Work, you agree that your contributions are licensed under the Bare Minimum License.

Modpacks You may include this Work in publicly distributed modpacks provided you comply with Attribution (Section 1) and Anti-Reposting (Section 4). Modpacks may not extract or reuse assets outside of this Work.

Trademarks & Naming You may not use the original project name, branding, or trademarks in a way that suggests your fork, port, or derivative is the official version. Reasonable descriptive uses (e.g., "Fork of ", “: Director’s Cut”, or “Unofficial Port”) are permitted, provided they clearly distinguish your project from the original.

Warranty Disclaimer THE WORK IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE WORK OR THE USE OR OTHER DEALINGS IN THE WORK.

Riposte

Riposte is a Parry Mod that is based off a video titled “Essence of PARRY” a knock-off standalone variant made for the Fabric version, from mod Terramity (owned by Aurukel) done under a Comission request. 

ripostebanner

Parry Uses

Projectile Deflect

You can Parry the Projectile BACK towards the entity (You must aim with your crosshair) Only if a Parry slot with Projectile Deflect is active.

projectileparry

Parry of FABRIC

And the normal Parry. When parrying you deal a knockback to make a gap between the entity and yourself. Also offering you for a Kick Combo to hit them further away (must be done quickly as soon as parry is executed)

normal parry

If a weapon has sweeping edge and is executed with a kick combo, the entities inflicted by the sweeping will also have the effects applied of the Kick Combo knockback.

parrycombo

The parry will not restrict you from attacking or any other movement. With right equipment *equipped you're able to parry fall damage and even void or /kill command itself.

heightparry

Settings

Server Options

The mod was made very accessable and easy to edit values, along with disabling and enabling some features fit to your accomidations.

Some settings include such as:

  • Multi-Parry allowing you to parry as long as you want during your Parry active window length.

  • Allow Parry while Using item (self explanatory) You cannot execute parries whilst eating/blocking shield and so on.

  • Enforce Knockback allows all entities to have knockback dealt by parry such as Iron golems, Wardens, etc.

  • Deflect Projectiles allows you to parry backwards the projectile depending on where you aim with the crosshair.

  • Kick Combo is a After-parry mechanic, when an entity is parried, attack them in a small window frame to send them back even further.

  • Hitstop freezes the entity for some time before sending them away (used to make kick combo easier)

ServerOptions

Client Options

  • Parry Activation of parry, being either Keybind (default) or Camera (right click on an entity in range to parry).

  • And many more settings for client (QOL as like turning flash to Black instead of white, or completely off, FOV effects, recoil, particle on and off, sounds, icon, etc.

clientoption

Trinkets!

Trinkets

Iron Plate [Parry]

Available in: Village Weaponsmiths, Village Armorers, Village Toolsmiths, Ruined Portals, Stronghold Corridors. (15% common)

When worn

  • Allows you to parry Projectile damage
  • +3 Parry Recharge rate

IronPlAte

Leather Sock [Parry]

When worn

  • Allows you to Parry Fall damage

sockzs

Crest of the Void [Parry]

Available in: End Cities (5% Rare)

When worn

  • Allows you to parry any form of damage
  • +3 Parry Recharge rate

Cobalt Plate [Parry]

Available in: Stronghold Corridors, Stronghold Crossings, Ancient Cities, End Cities (5% Rare)

When worn

  • Allows you to Parry Projectile damage
  • Infinite Knockback Resistance
  • +5 Parry Recharge Rate
  • +1 Invulnerability Time

Everlasting Bloodring [Ring]

Available in: Everywhere (3% very rare)

When worn

  • +2x Parry window Length
  • +1.5x Damage Taken
  • Does not stack with Itself

Wanderer's Cape [Cape]

Available in: Everywhere (3% very rare)

When worn

  • Successfully parrying charges parry meter
  • +1.1x Damage Dealt

capez

Brain Chip [Hat]

Available in: Ancient Cities as loot. (8% uncommon)

When worn

  • 100% Parry Recharge Rate

BrainCHip

Ender Dragon Scale [Charm]

Available in: End Cities (5% rare)

When worn

  • +1 Head slot
  • Does not stack with Itself

Dependencies

As of now only mc1.20.1v Fabric loader is supported.

Note

The mod will Recieve small time support (Bug fixes, Visual Effects, Animations,..) overtime until it's perfected and be less clunky than it is now.

Clearly an idea inspired by another creator, I will not gatekeep the code and it is published publicly on Github.

The Bare Minimum License (BML) v1.0

https://github.com/BareMinimumStudios/bare-minimum-license#the-bare-minimum-license-bml-v10

"This license does the bare minimum to protect you, but at least it does something."

Copyright (c)

This Work may include both code (software, scripts, binaries) and assets (artwork, textures, models, sounds, music, documentation). The following terms apply:

Attribution You must keep this copyright notice and license text in all copies or substantial portions of the Work.

Code Permissions You may freely use, copy, modify, merge, publish, distribute, sublicense, and/or sell the code portions of this Work, provided that you comply with the Anti-Reposting clause below.

Asset Restrictions Assets included in this Work (artwork, textures, models, sounds, music, documentation) may only be used as part of this Work. They may not be extracted, republished, modified, mirrored, or redistributed separately without the express written permission of the copyright holder.

Exception: Non-commercial community uses such as screenshots, gameplay videos, reviews, thumbnails, commentary, and fan art are permitted, provided they include attribution where reasonable and do not claim to be official works.

Anti-Reposting You may not redistribute this Work in substantially unmodified form on third-party modding platforms, websites, or repositories (including but not limited to CurseForge, Modrinth, 9Minecraft, and their mirrors) unless you are the copyright holder or have explicit written permission.

This restriction does not apply to derivative works, forks, or independent projects that incorporate portions of the code under the terms of this License.

Patent Protection Each contributor grants a perpetual, worldwide, non-exclusive, royalty-free, irrevocable patent license to make, use, and distribute the code portions of this Work. If you initiate patent litigation claiming that the Work infringes a patent, your rights under this License terminate immediately.

Contributions By submitting code, assets, or other materials to this Work, you agree that your contributions are licensed under the Bare Minimum License.

Modpacks You may include this Work in publicly distributed modpacks provided you comply with Attribution (Section 1) and Anti-Reposting (Section 4). Modpacks may not extract or reuse assets outside of this Work.

Trademarks & Naming You may not use the original project name, branding, or trademarks in a way that suggests your fork, port, or derivative is the official version. Reasonable descriptive uses (e.g., "Fork of ", ": Director’s Cut", or "Unofficial Port") are permitted, provided they clearly distinguish your project from the original.

Warranty Disclaimer THE WORK IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE WORK OR THE USE OR OTHER DEALINGS IN THE WORK.

Screenshots

Gallery

  • Ripostebanner.png
    Ripostebanner.png Ripostebanner.png
  • swordparry.gif
    swordparry.gif swordparry.gif
  • parryprojectile.gif
    parryprojectile.gif parryprojectile.gif
  • parryprojectileweapon.gif
    parryprojectileweapon.gif parryprojectileweapon.gif
  • Riposte Banner
    Riposte Banner The rip off from "essence of Parry" made into a Fabric mod standalone!
  • projectile sword parry
    projectile sword parry looks cool
  • Projectile Parry
    Projectile Parry With a parry slot that has a Equipped projectile parry you're able to send back the arrow (by default in options) by aiming with your crosshair.
  • All Trinkets
    All Trinkets All of the trinkets shown and slots.
  • Height damage Parry
    Height damage Parry You cannot parry by default, but with the Sock parry or Crest of the Void you're able to parry fall damage, Parrying any lethal damage will occur a Lethal Shader effect.
  • Sword Parry
    Sword Parry Sword Parry
  • Kick Combo
    Kick Combo When parrying, Immediately hit the Entity afflicted by it to execute a Kick combo to send the further away. This makes weapons that have Sweeping edge also target larger groups near you.

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