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Roam In Surreptitiousness Craft
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Do not install this mod on its own, just an upload for verification
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Provides a framework or library for other mods to use.
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Description
Core mod for RisCraft
Contains libraries for My Pack, as well as the Major content
PLEASE do not download this mod on its own, It has compatibility with multiple other mods such as Create and Supplementaries.
Here is the Modpack, in which you can play RisCraft in it's intended form: https://www.curseforge.com/minecraft/modpacks/riscraft
What Is RisCraft?:
RisCraft is my attempt, at making a version of a mod like "BetterThanWolves". BTW, is a good mod, but I dislike how brutally difficult it is, and the fact that it completly breaks down core tenants of Minecraft.
Its absolutly ridiculous that a mod, for the game "Minecraft", removed your ability to Mine for almost 10-60 minutes of gameplay.
RisCraft is both a critism, and a love letter to the original mod. A modern take on the old mod, as well as just a mad-dash of new ideas and features.
Not only does it revamp old content, and add new content.
But this modpack and mod adds modern minecraft features to 1.20 with a unique RisCraft twist.
Trial Chambers are added, as well as lots of the new mobs, revamped to fit the mod better.
And some cut content from minecraft is also added to the game to fit the mod.
What is changed?
Undead Mob Damage Evolution:
Similar to how, Zombies will convert to drowned when drowning; other undead mobs will change due to environmental damage.
Zombie + Fire Damage (Or being in a desert/nether), -> Husk
Zombie + Ice Damage (Or being in a snowy biome), -> Frostbit (New Zombie Variant)
Zombie + Drowning -> Drowned (like normal)
Skeleton + Fire Damage (or being in a desert/nether), -> Wither Skeleton
Skeleton + Ice Damage (Or being in a snowy biome) -> Stray
Skeleton + Drowning -> Bogged (newly revamped for this project
New Early-game
The early game has be revamped, and now is more focused on exploration and scavanging for supplies.
Rather than punching a tree to get wood, you now skip wooden tools alltogether.
You can now find sticks, rocks, and other goodies in the dirt below your feet. Dig for some rocks in the ground, and go RIGHT to stone tools! Then you can choose to focus more on gathering wood, or focus on mining for more resources.
Wooden Tools are completly removed.
You also can now make campfires much easier, with the new campfire recipie. The campfire also will let you smelt ores at a much slower rate. And there are new campfire exclusive recipies. You also NEED at least one iron nugget and one coal to craft a furnace. So the campfire will have a use for longer.
Mob Rebalances
Some mobs are now far more difficult, whilst others had their difficulty dialed back. (Also the difficulty is locked into Hard.)
There are also new mobs, as mentioned before, that you will routinely see.
New Vanilla Recipes
THOUSANDS of new recipes have been added. Including recipes for times that dont actually have recipes. Mobs that did not have drops before, also have been given drops! And with new recipes comes new items and magic.
There are now new forms of magic and alchemy, that help you create SPAWN EGGS!
This both is a connivance, and saves you the pain of needing to port mobs from place to place.
You can now craft spawn eggs using magical ingredients in a basin or with a basic crafting table.
And the Carry-On, Leashed, and Leashable Collars mods are also added, making it EVEN EASIER to move mobs around.
And Much Much More!
(Note that I do not plan on divulging every single added feature in this description, as this experience is best played going in almost completely blind)
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