Rising Toxicity
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A toxic fog rises over 20 days, forcing you to live in the sky and explore below it using gas masks.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Rising Toxicity
Rising Toxicity introduces a toxic fog that rises over a set period of in-game days, forcing players to take to the skys to survive. This mod was designed to take advantage of Create Aeronautics (Not Required) by encouraging flying bases.
Comment if you like this mod, and I will add additonal content.
🎥 Video Showcase:
⚙️ Mechanics:
- Toxic fog rises over time to a set height (default 20 days)
- Exposure builds in toxic air without a mask → damage at 100%
- Masks prevent exposure but consume air
- Masks fog up over time, reducing visibility and forcing you to surface
- Air tanks refill mask capacity
- Passive mobs take damage; hostile mobs are immune (Villagers, Wandering Traders, and some others are also immune)
- Non-immune mobs can't spawn in the toxic fog
- Fully multiplayer compatible
- Configurable heights, timing, and progression via commands
- Many config options for color, opacity, etc
⚒️ Items:
- Gas Mask (Tier 1) – 1 tank capacity, 10 minutes of air, fully fogged at 10 minutes
- Reinforced Mask (Tier 2) – 3 tank capacity, 30 minutes of air, fully fogged at 30 minutes
- Advanced Mask (Tier 3) – 5 tank capacity, 50 minutes of air, fully fogged at 50 minutes
- Air Tanks – Used to refill mask air supply, right-click in clean air with an empty tank to refill tank
🧾 Commands
- /toxicity getstage – Shows current toxic fog details
- /toxicity freeze – Pauses fog progression
- /toxicity unfreeze – Resumes fog progression
- /toxicity reset – Resets all values and day count
- /toxicity setday <day> – Sets current day
- /toxicity setstartheight <Y> – Sets starting height
- /toxicity setpeakheight <Y> – Sets max height
- /toxicity setpeakday <days> – Sets days to reach peak
📜 Recipes:
Gas Mask (Tier 1)

Reinforced Mask (Tier 2)

Advanced Mask (Tier 3)

Air Tank

🗺️ V2 Roadmap:
Here's the main features coming in the V2 Update. Green means guaranteed. Yellow means may not get done soon enough. Red means still considering.

⚠️ Known Incompatibilities:
- Some shaders may cause visual glitches
👤 Credits:
BananaMan
Rising Toxicity
Rising Toxicity introduces a toxic fog that rises over a set period of in-game days, forcing players to take to the skys to survive. This mod was designed to take advantage of Create Aeronautics (Not Required) by encouraging flying bases.
🎥 Video
⚙️ Mechanics:
-
Toxic fog rises over time to a set height (default 20 days)
-
Exposure builds in toxic air without a mask → damage at 100%
-
Masks prevent exposure but consume air
-
Masks fog up over time, reducing visibility and forcing you to surface
-
Air tanks refill mask capacity
-
Passive mobs take damage; hostile mobs are immune (Villagers, Wandering Traders, and some others are also immune)
-
Non-immune mobs can't spawn in the toxic fog.
-
Fully multiplayer compatible
-
Configurable heights, timing, and progression via commands
⚒️ Items:
- Gas Mask (Tier 1) – 1 tank capacity, 10 minutes of air, fully fogged at 10 minutes
- Reinforced Mask (Tier 2) – 3 tank capacity, 30 minutes of air, fully fogged at 30 minutes
- Advanced Mask (Tier 3) – 5 tank capacity, 50 minutes of air, fully fogged at 50 minutes
- Air Tanks – Used to refill mask air supply, right-click in clean air with an empty tank to refill tank
🧾 Commands
- /toxicity getstage – Shows current toxic fog details
- /toxicity freeze – Pauses fog progression
- /toxicity unfreeze – Resumes fog progression
- /toxicity reset – Resets all values and day count
- /toxicity setday – Sets current day
- /toxicity setstartheight <Y> – Sets starting height
- /toxicity setpeakheight <Y> – Sets max height
- /toxicity setpeakday – Sets days to reach peak
📜 Recipes
Gas Mask (Tier 1)
Spoiler

Reinforced Mask (Tier 2)
Spoiler

Advanced Mask (Tier 3)
Spoiler

Air Tank
Spoiler

⚠️ Known Incompatibilities:
- Some shaders may cause visual glitches
👤 Credits:
BananaMan
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