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Rival Channel Minecraft City
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I've added the Arknights battle channel gameplay to my Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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I have added the Arknights “Battle Channel” gameplay into Minecraft. It is a “Cricket Fight” (duel) mode.
Players must use a region selector to choose an area, then use a team selector to start the game and pick a specific gameplay type.
The game consists of 10 rounds in total. Players choose a monster team, and then two teams will fight each other automatically (the number and types of monsters are random).
There are three modes:
1.Betting Duel
- Players must pick the team they believe will win. The duel continues until only one player remains or the round ends.
- There is a “protection” mechanic for the first 5 rounds: if you make a wrong guess, your protection is lost; after round 5, protection is disabled for everyone.
2.Gift Duel
- Each player starts with 2000 funds, ranked by total funds; the player with the most funds wins, and reaching 0 funds means elimination.
- From round 5 onward, an ALL option becomes available – players may choose ALL to wager all their current funds.
- The required bet amount increases each round, starting from 500. If a player does not have enough funds to meet the required bet for that round, they are automatically forced into ALL (i.e., they must bet all their remaining funds).
3.Diamond Betting Duel
- Players can wager diamonds. The number of diamonds required to bet increases each round: round 1 requires 1 diamond, round 2 requires 2, and so on, up to round 10 which requires 10 diamonds.
- If the player’s chosen monster team wins, they receive a diamond reward. The reward also increases progressively: round 1 gives 3 diamonds, round 2 gives 4 (or as determined by the game’s progression), up to round 10 which gives 35 diamonds (intermediate values are scaled linearly or according to a predefined curve).
- If the bet is lost, the diamonds wagered for that round are consumed, and no reward is given.
1.Betting Duel
- Players must pick the team they believe will win. The duel continues until only one player remains or the round ends.
- There is a “protection” mechanic for the first 5 rounds: if you make a wrong guess, your protection is lost; after round 5, protection is disabled for everyone.
2.Gift Duel
- Each player starts with 2000 funds, ranked by total funds; the player with the most funds wins, and reaching 0 funds means elimination.
- From round 5 onward, an ALL option becomes available – players may choose ALL to wager all their current funds.
- The required bet amount increases each round, starting from 500. If a player does not have enough funds to meet the required bet for that round, they are automatically forced into ALL (i.e., they must bet all their remaining funds).
3.Diamond Betting Duel
- Players can wager diamonds. The number of diamonds required to bet increases each round: round 1 requires 1 diamond, round 2 requires 2, and so on, up to round 10 which requires 10 diamonds.
- If the player’s chosen monster team wins, they receive a diamond reward. The reward also increases progressively: round 1 gives 3 diamonds, round 2 gives 4 (or as determined by the game’s progression), up to round 10 which gives 35 diamonds (intermediate values are scaled linearly or according to a predefined curve).
- If the bet is lost, the diamonds wagered for that round are consumed, and no reward is given.
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