Mod
Robin's Fishery
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adds many new biome dependent fish while trying not to overload the players inventory
Themed around underwater exploration, marine life, and oceanic environments.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Focuses on cooking, recipes, and food-related mechanics.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Description:
Do you ever find it a little silly that you can catch any fish anywhere, like tropical fish in the middle of a frozen lake? Well I have, so I made a mod to fix it.
Currently Adds:
- 25 new, biome dependent fish (depending on what mods you have installed)
- Generic cooked fish for everything to cook into and minimize inventory bloat
- Increased treasure catch rates in the end for a real alternative to the villager grind
Compatible Mods:
- The Aether (adds more fish)
- Farmer's Delight (uses common tags for recipes)
- EMI and EMI Loot (for viewing the mod's loot tables)
Common Questions:
- Q: Does it work with Neoforge through Sinytra?
- A: Kinda. The piston handler mixin fabric mods need to use for sticky blocks (like custom slime blocks, or fishery's sea jelly) doesn't seem to be supported, so make sure to check if the version you want to play with is marked as having that file removed. Currently only Fishery 0.4(.1)b
- Q: Ports to 1.X.X? Backports? Official Neoforge support?
- A: Currently my goal is just to maintain the Fabric version for each new Minecraft update from 1.21 onward. So, no backports. Neoforge is unlikely.
- Q: Can I make a port myself then?
- A: Go ahead! All the code and assets are freely available on the mod's github, just be sure to credit me. (and I'd love to see what you do with it!)
- Q: Help! I have an issue / question, how can I contact you?
- Q: Is there any way to view catch rates without EMI Loot?
- A: Yes! I've made a guide on Fishery's modrinth page. Unfortunately it's only on the modrinth page for now since curseforge doesn't have quite the same formatting options.
Note: Curseforge does not notify me when comments are left on my projects. While comments are appreciated, do not expect me to read them within a reasonable time frame.
Description
Do you ever find it a little silly that you can catch any fish anywhere, like tropical fish in the middle of a frozen lake? Well I have, so I made a mod to fix it.
Currently Adds:
- 25 new, biome dependent fish (depending on what mods you have installed)
- Generic cooked fish for everything to cook into and minimize inventory bloat
- Increased treasure catch rates in the end for a real alternative to the villager grind
Compatible Mods:
- The Aether (adds more fish)
- Farmer's Delight (uses common tags for recipes)
- EMI and EMI Loot (good for viewing the mod's loot tables)
Common Questions:
Q: Does it work with Neoforge through Sinytra?
A: Kinda. The piston handler mixin fabric mods need to use for sticky blocks (like custom slime blocks, or fishery's sea jelly) doesn't seem to be supported, so make sure to check if the version you want to play with is marked as having that file removed. Currently only Fishery 0.4(.1)b
Q: Ports to 1.X.X? Backports? Official Neoforge support?
A: Currently my goal is just to maintain the Fabric version for each new Minecraft update from 1.21 onward. So, no backports.
As for Neoforge, it's very unlikely.
Q: Can I make a port myself then?
A: Go ahead! All the code and assets are freely available on the mod's github, just be sure to credit me. (and I'd love to see what you do with it!)
Q: Help! I have an issue / question, how can I contact you?
A: The best way to get my attention would be through my discord. Alternatively, you can also file an issue report on the mod's github.
Catching Guide
Here's a guide since I know EMI Loot can be a bit confusing with fishing.
Guide
Each fish will be formatted as: [Fish] ([Restrictions]), [Catch Chance]Fish catch chances should add up to 100. Note that these are not percentage chances, that will change based on restrictions.
Swamps
Catfish, 50
Crayfish, 30
Crab Claw, 20
Caves
Salamander, 15
Ghostfish, 30
Pale Bass, 15
Echofin (Deep Dark required), 20
Sculkamander (Deep Dark required), 20
Forests
Walleye, 50
Leafskimmer, 30
Branch Eel, 20
Freshwater (Rivers + Default for non-oceans)
Largemouth Bass, 45
Salmon, 35
Bluegill, 20
Jungles
Bluegill, 45
Tropical Fish, 40
Salamander, 15
Pale Garden
Walleye, 20
Pale Bass, 30
Ghostfish, 50
(Can also catch Resin)
Saltwater (Oceans)
Tuna, 20
Sunfish, 10
Red Snapper, 15
Cod, 15
Pufferfish, 5
Anglerfish (Deep Ocean required), 10
Jellyfish (Deep Ocean required), 15
Tropical Fish (Warm Ocean required), 10
End
Dragonfish, 60
Voidskipper, 40
(also contains better treasure loot)
Nether
Soul Leech, 30
Ghast Brood, 40
Magmatic Jellyfish, 30
(Not officially supported, purely exists to support external mods that add nether fishing methods without their own loot tables)
Aether
Aersucker, 60
Aerbaia, 40
(Yup, there's Aether compat)
*Catch Rates not guaranteed, you may find your world's seed gives you more or less of certain fish (this is simply how Minecraft's loot table system works)
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