Rogue Shadow's Lock & Key
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Mod that adds keys, locked doors and chests, traps, magic puzzles and more!
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
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New ores
- Meteorite - used to craft blocks/items in the
Locksmithtab. - Azurite - used to craft blocks/items in the
Puzzle mastertab.
New blocks
- Locksmith tables - used to set a key's signature or a lock/chest/door/trapdoor signature or matching key; See keys and lockable blocks below.
- Locks - having a unique signature, with the option of matching all types of keys with that signature or just a select few key levels; Emits a
Redstonesignal when activated. - Combination locks - with a 3 digit, 5 digit or 7 digit combination; Emits a
Redstonesignal when activated. - Doors - lockable doors, which can be opened by between 1 and 3 different keys; Interacting with the door with all configured keys at least once is needed to unlock and open it; If interacted with when open, will automatically close and lock; When hit with a
Redstonesignal, it becomes barred and cannot be opened, even with the correct keys, until the signal is turned off; If set to 0 keys, then it becomes a regular door. - Trapdoors - trapdoor version of the lockable door block.
- Chests - locked chests that have to be opened with keys in order to access; Same 3-key model as door blocks; Texture changes based on number and level of keys; There are also elemental varieties.
- Glowing chests - needing a charged revealing amulet of the appropriate color in order to open.
- Levers, spoked wheels - levers with custom textures, for more variety.
- Rope, rope hooks, anchor points, weak points - blocks used to create rope, which can be climbed, when vertical, or walked on, when horizontal; Can be used to suspend certain falling objects, like barrels and crates (including explosives).
- Spike traps - many varieties, some which are active all the time and some which require a
Redstonesignal. - Fire traps - when powered by a
Redstonesignal, they produce one of 3 types of fire that only damage certain living entities; This fire does not spread or burn blocks; The 3 types are:Greek fire(magenta/pink) - hurts more than regular fire; Hurts all entities equally;Soul fire(light blue) - hurts a lot more than regular fire; Only targets mobs that are of theMonstervariety;Fell fire(lime green) - hurts a lot more than regular fire; Does not target mobs that are of theMonstervariety, but targets all others.
- Siege cauldron - drop all 3 types of fire on your enemies, depending on the fuel of your choice.
- Portcullis -
Redstoneblocks that can raise a portcullis, made from any solid blocks you prefer, with great control over the portcullis size. - Drawbridge - made from 3 different types of wood, in different lengths; Must be activated using a mod lever or spoked wheel, cannot be activated by a
Redstonesignal. - Climbable blocks - vines, wooden planks, loose stones, iron fixtures, scaffolding.
- Barrels and crates - falling blocks that can be held up by rope; Explosive versions available; There are also 2 special barrels that provide boosts.
- Hay and leaf carts - for when you need a soft landing spot.
- Altars - used to change the color of a revealing amulet (but does not charge it).
- Braziers, lanterns - in 5 different flame colors each; When lit with a revealing amulet, they emit a
Redstonesignal, based on flame color; Decorative versions exist. - Grand brazier - creates a ring of
Soulfirethat will only damageMonsters; Useful in protecting a camp against monsters; Has some specific activation requirements; Can only be activated at night and deactivates in the morning. - Puzzle blocks - various types, with each configuration emitting a different kind of
Redstonesignal; Can be combined with signal checker blocks to create devious puzzles; Use revealing amulets to cycle the configuration. - Moon locks - locks that look like regular stone blocks except on nights with the same lunar phase as the one on which the block was first placed, when they become "revealed"; Can only be integrated with when revealed, use moon keys to do so.
- Moon dials - showcasing the current lunar phase and emitting a different strength of
Redstonesignal when doing so. - Special
Redstoneblocks- Signal extender - extends a
Redstonesignal duration, based on that extender's configuration. - Signal checker - only transmits a
Redstonesignal if the input signal matches the set constraints.
- Signal extender - extends a
New items
- Keys - used to unlock doors, chests, locks etc.; Keys have a unique 5 digit signature that, once set, cannot be reset; The keys match against locks based on signature and type; They come in multiple varieties:
- Bronze, Iron, Gold, Netherite;
- Gemstone keys;
- Elemental keys;
- Woodland (Bronze level);
- Desert (Iron level);
- Frozen (Gold level);
- Lava (Netherite level);
- Moon key (used to interact with special moon locks).
- Rope arrows - used to shoot lines across gaps, with special rope hook blocks; Can also shoot vertical lines that attach to vertical rope hooks.
- Revealing amulets - used to interact with certain puzzle blocks; These are recharged using lit
Soulflameblocks, like torches, campfires etc.; Regular crafter amulets have no charge and must be activated at an altar; Activated amulet colors:- Green;
- Blue;
- Purple;
- Red;
- Orange.
- Various crafting ingredients
- Debug stick - only in creative mode, use to see various information about locked entities, such as signatures, type/types of matching keys, block status, owner etc.
Custom structures
- Azurite mines - found underground, including at the deepslate level, these mines contain multiple
Raw Azuriteore veins. - Meteors - found underground, including at the deepslate level, these meteors contain concentrated
Raw Meteoriteore inside.
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