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RTPQ
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This DATAPACK would add the abilty to RTP Queue
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Description
Ahliya RTP Queue
A lightweight matchmaking queue for PvP duels. Type one command to queue up, get automatically paired with the next player who queues, and get safely teleported to a random remote location together to fight it out.
How it works /trigger rtpq, join the queue. You'll see an actionbar reading "Searching for opponent..." while you wait.
The moment a second player queues, you're matched. Both players get a chat message naming their opponent, a sound cue, and a few seconds' notice before teleporting
You're both teleported to the same random remote location (rolled 3,000–4,000+ blocks from spawn) and dropped into the fight , no manual RTP, no waiting around
/trigger rtpqleave = leave the queue if you change your mind before a match is found
Features
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Automatic matchmaking — first-come-first-served pairing, no commands needed beyond joining|
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Safe teleportation , both players are placed on solid ground individually (not just one of you), with a fallback check that nudges anyone who ends up inside terrain (overhangs, leaf canopies, etc.) back into the open.
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Sound design : distinct cues for joining the queue, finding a match, the pre-fight countdown, and landing at the arena.
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Non-intrusive UI : status updates use the actionbar (the small text above your hotbar), not big disruptive titles.
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Leave anytime back out of the queue before you're matched.
Notes This is a test/beta build — matchmaking is simple 1v1 pairing (no ranking, teams, or arenas yet). Requires a datapack-enabled world (/reload after adding).
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