Rudih's Vanilla+ Weapon Expansion

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Rudih's Vanilla+ Weapon Expansion

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This mod aims to implement good quality weapon/combat additions that integrate well with vanilla and other mods.

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Minecraft

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Mod
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All Rights Reserved
Latest Version
1.1.1
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Description

This mod adds a few new combat-related items (some of which double as tools) which are designed to fit in well with vanilla and other vanilla+ mods. Additions so far include:

-The Greatsword A high damage, low attack speed behemoth of a sword which makes a very satisfying sound when swung. Wither Skeletons spawn with a low percent chance of wielding this sword, so if you find one, be careful not to die as it might take a while before you attempt obtaining it once more.

-The Spadeblade A sword... that's really a shovel. Same stats as a Netherite shovel, but has half the durability and has the attack speed of a sword (great syncronization with the Enchancement mod by MoriyaShiine, those who know). Piglins spawn wielding this... weapon with a slightly higher chance than a Wither Skeleton holding a Greatsword. Happy Hunting!

-The Prismarine Falchion A weapon derived from ocean monuments, this sword is found in rare shrines scattered around deep oceans. Its stats are the same as a diamond sword, but players/mobs hit with this sword recieve weakness for just under a second. While this may seem useless, the short weakness given to enemies can severely reduce damage taken in close combat when you're often hit very soon after hitting someone yourself (P-crits/Punishment). Right clicking while holding this sword also clears mining fatigue, nausea, and blindness from the user as well as giving the user dolphin's grace for 5 seconds. This makes the Prismarine Falchion the king of underwater combat along with the Trident.

-Tattered Armor A spooky armor set derived from the ancient cities, this armor set is slightly worse than diamond, having 2 less defense than diamond but keeping diamond's toughness. Wearing a full suit of tattered armor gives immunity to darkness and indefinite invisibility. This makes exploring ancient cities much less precarious, while providing a way to either sneak up on your enemies or sneak away from them without your nametag being spotted. Tattered armor is decently accessible at the point of the game it may be useful, requiring one echo shard per piece, along with a full set of chainmail armor, paper, and leather.

This is all I've made as of now, and there will probably be more in the future. As for different versions, I am unsure when/if I will port to later versions and to what versions. I will not port to earlier versions. This is my first mod and I greatly appreciate any support.

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  • Greatsword
    Greatsword A challenging foe wielding a questionably massive weapon
  • Spadeblade
    Spadeblade A sword..? A shovel..? Why not both?
  • Tattered Armor
    Tattered Armor Full set gives invisibility (without particles!) and immunity to darkness

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