Community listing page, reviews may not be monitored by the author.
Runes & Ruins Quests
No reviews yet
A clean quest book with chapters, a draggable quest tree, boss icons and translated quests, driven by one JSON file.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Runes & Ruins Quests
A clean, modern quest book for NeoForge 1.21.1, built for the Runes & Ruins modpack and usable in any pack.
Press N to open it.
Features
- A night-sky quest book: chapters on the left with progress bars, and the quests as glowing stars on a drifting starfield, linked by lines of flowing light. Drag and zoom the tree.
- Quest window with a formatted description, task progress and rewards, plus a glowing "Claim rewards" button.
- Boss icons: a quest can show a small 3D model of any mob or boss instead of an item.
- Milestones: bigger stars with a gold rim, and text labels on the canvas to mark stages.
- Task types: have items (or item tags), hand in items (they are taken), defeat mobs (or entity tags), travel to a dimension, find a structure, visit a biome, earn an advancement (hidden ones too, so quests can follow other mods' progress), or tick a checkmark.
- Rewards: items (with components, e.g. enchanted books), experience levels, or a fixed amount of experience points.
- Repeatable quests for bounties and daily-style tasks.
- Progress counts early: kill a boss before its quest unlocks and it still counts once the quest opens.
- Per-player progress, saved with the player and synced in multiplayer.
- Toast notification when a quest is completed.
- Translations: the interface is translated into 40+ languages. Quest texts follow the game language from
config/rrquests/lang/<language>.json, falling back to another region of the same language and then to English.
For pack makers
Quests are defined in one file: config/rrquests/quests.json. Each chapter has an id, an icon, a title, optional canvas labels, and a list of quests. Each quest has:
id,x,y, optionalsize(milestones use more than 1)icon(item id) and optionalicon_entity(entity id shown as a 3D model)title,subtitle,description(text per language, e.g.{"en_us": "..."})dependencies(quest ids)tasks:{"type": "item|submit|kill|dimension|structure|biome|advancement|check", "target": "namespace:id" or "#tag", "count": 1}rewards:{"type": "item", "item": "minecraft:diamond", "count": 3},{"type": "xp", "count": 10}(levels) or{"type": "xp_points", "count": 200}(points)- optional
"repeatable": true(not for quests withitemtasks; usesubmitinstead)
Description lines support Minecraft formatting codes (§6, §l, …).
Experience levels are worth more the higher the player's level is, so for balanced rewards prefer xp_points.
To translate quest texts, copy config/rrquests/lang/en_us.json to e.g. de_de.json and translate the values.
Commands (operators)
/rrquests reload: reloadquests.jsonand resend it to all players/rrquests reset <player>: clear a player's quest progress/rrquests complete <quest>: complete a quest for yourself (handy for testing)
Requirements
- Minecraft 1.21.1, NeoForge 21.1+
- Required on both client and server.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources