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Ryyo's RPG Magics
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24 Different Magic Spells, Most have levels. From blaze fireballs to mininukes, healing, controlling the rain, growing plants, there's something for everyone.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes magical spells, wands, and other casting tools.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or enhances hostile creatures and enemies.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Ryyos RPG Magic
Gather XP to learn how to cast spells with nothing but some sticks. 5 Skill branches to mix and match skills from, what type of wizard will you become?
To Start: 4 sticks to craft a wand

Hold right click to use, just like a bow.
Be sure to hold it the whole time, or you'll just toss it.
This will bring up the magic selection menu as you have no spell selected.
Set Keybind: "Meditate On Magic" to bring this menu up at other times.
(I would have set a default myself but mcreator was being really weird about it, I recommend either something easy like a side mouse button or something hard to bump like shift+m, depending on your style)
From this menu you can select every spell the mod has... assuming you've got the XP to spend on unlocking them all in the page that the "Level up" button takes you to, you can cast them at a very low cost: time. The only setback to casting a spell with a wand is that you can't use the wand again for a little while. It's easy to become very powerful.
Grow Plants Spell is my alternative to the common crouch to bonemeal mods. Same exact concept, except this one has a cost before it can be used.
Fully leveled up Branch casual descriptions:
Water, Stone, and Soul mages are great with large amounts of enemies. (tested with hordes mod, very recommended to try if you've got the RAM for it).
Fire mage is overpowered, nobody likes being on fire, they don't burn, and they wield the highest damage spell in the mod.
Lastly the Ice mage is mostly balanced, but their Snowy Body protects them from slowness and they can still deal good damage.
Good descriptions available in game.
Advancements for everything. Witches and Evokers sometimes drop magic scrolls you can use to cast spells without prior experience.
Scrolls can't be used without holding "Extracted Magic" obtained from sacrificing a scroll in crafting.
Sub Skill Scrolls are unique as they don't perform the magic, they teach you how to do it yourself, just a way to save 10 levels.
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