Sable Bridging

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Sable Bridging

By GracelessDevOwner

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Sable Bridging adds aeronautics aware bridging. Bridge and build on your moving airships!

Mod Loaders
Minecraft

About

Description

What This Does

Reach-around ("Bedrock bridging") block placement. Aim at a gap instead of a solid face and it works out where you meant to build.

Features

  • Bedrock-style reach-around placement on all 6 axes
  • Crosshair indicator shows when a gap-fill placement is available and which face it'll build against
  • World-space outline previews exactly where the block will land, including correct half-height boxes for slabs
  • Slabs placed into a gap pick the right half based on where you're actually looking
  • Works standalone, no dependencies required
  • Stays correct while riding a moving Sable physics contraption — the outline tracks smoothly through rotation and movement, not just when stationary
  • Toggle keybind to turn reach-around assist on/off
  • Config to tune reach distance, direction-similarity threshold, and slab snap strength; outline preview can also be disabled entirely if you'd rather bridge without it

Compatibility

No hard dependency on Sable — install it for sub-level support, or don't and just get an ordinary bridging mod. Tested alongside Create, including shafts, gearboxes, Deployers, and Filters.

Known limitations

  • Non-slab, non-full-block shapes (stairs etc.) get a full-block outline approximation — placement itself is unaffected, vanilla handles the actual shape
  • No vertical slab-combining as an assisted placement (regular separate placement still works fine)
  • Reach-around placement is a real gameplay advantage, same as any bridging mod — best suited to singleplayer or servers where everyone's fine with it being in use

Credits

Built on squeeglii/BridgingMod's gap-fill algorithm (MIT), and sable-companion for Sable sub-level support. Full attribution in the repo's THIRD_PARTY_NOTICES.md.

Built collaboratively with Claude — see the GitHub repo for the AI disclosure and full changelog.