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Sable: Physical Minecart
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Crash a fast minecart or run off the end of the track and it flies off the rails as a tumbling physics object, with you still inside.
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Description
Unofficial addon for Sable. Not affiliated with the Sable team.
Your minecart becomes a real physics object: crash at full speed and it flies off the rails, tumbling and flipping with you still inside.
Features
- 💥 Crashes derail minecarts. Hit a block at speed and the minecart is thrown off the track.
- 🛤️ Track ends are no longer a wall. Run off the end of the rails fast enough and the minecart keeps flying.
- 🎢 Real physics. The wreck is a Sable physics body: it rolls, flips, bounces off terrain and other Sable structures, and keeps exactly the speed it had on the rails.
- 🧍 You stay inside. Passengers ride the crash out in their seat. Press Sneak to get out, even mid-air: you keep flying with the speed of the wreck.
- 🪓 One hit to clean up. A wreck stays where it lands until you hit it. One hit breaks it and drops the minecart item, with the same sound as a normal minecart (nothing drops in Creative mode).
- 📦 Nothing is lost. Chest and hopper minecarts keep their items inside the wreck.
- 🔄 Optional: derailing on curves taken too fast, and automatic cleanup of wrecks (vanish, drop as item, or turn back into a normal minecart on the rails).
- ⚙️ Everything is configurable, plus a game rule to turn derailing off per world:
/gamerule physicalMinecartDerail false.
Vanilla minecarts only: no new items, no recipes. Your rails work exactly as before until a minecart goes too fast.
Compatibility
| Minecraft | Loader | Required |
|---|---|---|
| 1.21.1 | NeoForge 21.1+ | Sable 2.0.6 or newer |
- Install on both the client and the server.
- All vanilla minecarts can derail: normal, chest, hopper, furnace, TNT and command block minecarts.
- Minecarts from other mods do not derail by default. Modpack makers can add them to the entity tag
sable_physicalminecart:derailable_minecartswith a datapack or KubeJS. - Create trains are not minecarts and are not affected.
- Not tested yet with other minecart mods (speed mods, custom rails) or with the experimental vanilla minecart improvements. If something behaves strangely, please report it.
- ⚠️ Minecart farms and sorters: by default every minecart can derail, empty ones included. If fast empty minecarts in your contraptions hit a block at speed, set Minecarts that can derail to With a player or Any passenger.
Configuration
Mods → Sable: Physical Minecart → Config, or edit the file config/sable_physicalminecart-server.toml. The server's settings apply to everyone. To use different settings in one world, put a copy of the file into that world's serverconfig/ folder.
| Option | Default | What it does |
|---|---|---|
| Enabled | On | Master switch |
| Minecarts that can derail | All | All / Any passenger / With a player |
| Max wrecks | 64 | How many wrecks can exist in loaded chunks at once. At the limit, minecarts stop derailing until some wrecks are broken |
| Derail on crashes | On | Crash into a block at speed → wreck |
| Crash speed | 5 blocks/s | Speed needed for a crash to derail |
| Fly off track ends | On | Run off the end of the track at speed → wreck |
| Track end speed | 4 blocks/s | Speed needed to fly off the track end |
| Derail on curves | Off | Take a curve too fast → wreck |
| Curve speed | 7 blocks/s | Speed at which a minecart flies off a curve (powered rails reach about 8) |
| Launch speed multiplier | 1.0 | How much of its speed the wreck keeps |
| Upward hop | 0.15 | Small hop when a minecart derails, as a share of its speed |
| Spin strength | 1.0 | How hard the wreck rolls and flips |
| Throw out passengers | Off | Throw passengers out instead of keeping them seated |
| Break with one hit | On | One hit breaks a wreck |
| Remove wrecks automatically | Off | Clean up wrecks that lie still |
| Seconds before removal | 30 | How long a wreck must lie still |
| What happens on removal | Disappear | Disappear / Drop as item / Become a minecart again |
| Put back on rails | On | A wreck that becomes a minecart again on rails is put back on them |
Translations: English, Russian, Ukrainian, German, French, Spanish, Portuguese (Brazil), Polish, Chinese (Simplified), Japanese, Korean.
FAQ
Is there a Fabric version? Not yet. NeoForge comes first because most Sable modpacks use it. A Fabric version is planned.
Can I use it in my modpack? Yes, no permission needed. Monetized modpacks are fine too.
Do I need it on the server? Yes, on both the server and every client, like Sable itself.
My minecart farm keeps crashing. What do I do? Set Minecarts that can derail to With a player. Then only minecarts with a player inside can derail.
How do I get rid of a wreck? Hit it once. Or turn on Remove wrecks automatically in the config.
Bug reports and source code
Found a bug? Please open an issue on GitHub and attach your logs/latest.log.
Source code: github.com/Roostyk/sable_physical_minecart.
More mods by Roostyk
- Better Mount HUD (Unofficial Port): see your hunger, XP and air while riding a horse.
License
Free to play, use on any server and include in any modpack. Re-uploading is not allowed. Full text: the LICENSE file inside the mod jar.
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