Mod

Safari Cobblemon

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Safari Cobblemon

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Safari dimension to work with cobblemon and cobblemon economy

World Gen Improvements
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
safari-dimension-0.0.14.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Safari Dimension (Cobblemon)

Minecraft Loader Cobblemon Version

A dedicated Safari experience for Cobblemon with portal entry, timed sessions, economy integration, curated spawn pools, and Safari-style capture rules.

Bug reports and support: https://discord.gg/zxZXcaTHwe

What this mod adds

  • A separate Safari dimension with custom biome + controlled gameplay rules.
  • A custom portal frame and ignition flow (Nether-style frame, lit with flint and steel).
  • Safari session system (timed entry, reconnect resume, safe return handling).
  • Safari economy loop (entry fee, shop purchases, time extensions, tickets).
  • Safari Ball-focused capture flow with rarity-based catch tuning.
  • Curated Cobblemon spawn pools by rarity bucket.
  • Fishing support in Safari pools.
  • Shiny odds in Safari synced to Cobblemon global shinyRate.
  • Client/server mod version handshake for compatibility checks.

How it works

  1. Enter Safari
    • Player enters via portal or /safari enter.
    • Entry checks run (money, inventory, session state).
  2. Start Session
    • Timer starts, player is placed in Safari, and gameplay restrictions apply.
    • If player disconnects, session is paused and can resume on reconnect.
  3. Catch and Progress
    • Safari Ball usage is enforced inside Safari.
    • Catch rates are tuned by spawn rarity bucket.
    • Spawn pools define what appears in each tier (including fishing entries).
  4. Exit / Timeout
    • Leaving or timer end returns player safely to previous location.
    • Illegal/non-session access is automatically corrected.

Gameplay rules inside Safari

  • No Pokemon send-out battles.
  • Any unexpected battle in Safari is ended automatically.
  • Block breaking/placing restricted (creative exceptions for admin/building use).
  • Only Safari-allowed ball usage behavior.
  • Day/night stays aligned with Overworld time.

Commands

  • /safari enter
  • /safari leave
  • /safari info
  • /safari buy balls 16
  • /safari buy balls 32
  • /safari buy balls 64
  • /safari buy time <minutes>
  • /safari buy ticket <minutes>
  • /safari reload (admin)

Config

World config path: <world>/safari-config.json

Main tuning fields:

  • commonCatchRate, uncommonCatchRate, rareCatchRate, ultraRareCatchRate
  • safariMinLevel, safariMaxLevel
  • entrancePrice
  • pack16BallsPrice, pack32BallsPrice, pack64BallsPrice
  • timePurchaseMinutes, timePurchasePrice
  • forceCustomSpawn, customSpawnX, customSpawnY, customSpawnZ
  • safariSpawnY, safariSpawnOffsetY
  • dimensionSize

Dependencies

  • Fabric API
  • Cobblemon 1.7.1
  • Cobblemon Economy 0.0.15

Credits

  • Safari Portal NPC contribution: Aerendil

Safari Dimension (Cobblemon)

Minecraft Loader Cobblemon Version

A dedicated Safari experience for Cobblemon with portal entry, timed sessions, economy integration, curated spawn pools, and Safari-style capture rules.

Bug reports and support: https://discord.gg/zxZXcaTHwe

What this mod adds

  • A separate Safari dimension with custom biome + controlled gameplay rules.
  • A custom portal frame and ignition flow (Nether-style frame, lit with flint and steel).
  • Safari session system (timed entry, reconnect resume, safe return handling).
  • Safari economy loop (entry fee, shop purchases, time extensions, tickets).
  • Safari Ball-focused capture flow with rarity-based catch tuning.
  • Curated Cobblemon spawn pools by rarity bucket.
  • Fishing support in Safari pools.
  • Shiny odds in Safari synced to Cobblemon global shinyRate.
  • Client/server mod version handshake for compatibility checks.

How it works

  1. Enter Safari
    • Player enters via portal or /safari enter.
    • Entry checks run (money, inventory, session state).
  • Start Session
    • Timer starts, player is placed in Safari, and gameplay restrictions apply.
    • If player disconnects, session is paused and can resume on reconnect.
  • Catch and Progress
    • Safari Ball usage is enforced inside Safari.
    • Catch rates are tuned by spawn rarity bucket.
    • Spawn pools define what appears in each tier (including fishing entries).
  • Exit / Timeout
    • Leaving or timer end returns player safely to previous location.
    • Illegal/non-session access is automatically corrected.

Gameplay rules inside Safari

  • No Pokemon send-out battles.
  • Any unexpected battle in Safari is ended automatically.
  • Block breaking/placing restricted (creative exceptions for admin/building use).
  • Only Safari-allowed ball usage behavior.
  • Day/night stays aligned with Overworld time.

Commands

  • /safari enter
  • /safari leave
  • /safari info
  • /safari buy balls 16
  • /safari buy balls 32
  • /safari buy balls 64
  • /safari buy time <minutes>
  • /safari buy ticket <minutes>
  • /safari reload (admin)

Config

World config path: <world>/safari-config.json

Main tuning fields:

  • commonCatchRate, uncommonCatchRate, rareCatchRate, ultraRareCatchRate
  • safariMinLevel, safariMaxLevel
  • entrancePrice
  • pack16BallsPrice, pack32BallsPrice, pack64BallsPrice
  • timePurchaseMinutes, timePurchasePrice
  • forceCustomSpawn, customSpawnX, customSpawnY, customSpawnZ
  • safariSpawnY, safariSpawnOffsetY
  • dimensionSize

Dependencies

  • Fabric API
  • Cobblemon 1.7.1
  • Cobblemon Economy 0.0.16

Credits

  • Safari Portal NPC contribution: Aerendil

Screenshots

Gallery

  • 2026-01-25_23.40.53.png
    2026-01-25_23.40.53.png 2026-01-25_23.40.53.png
  • 2026-01-25_23.40.41.png
    2026-01-25_23.40.41.png 2026-01-25_23.40.41.png
  • 2026-01-25_23.40.34.png
    2026-01-25_23.40.34.png 2026-01-25_23.40.34.png

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~49,000
Total Downloads
CurseForge
~45,000
Modrinth
~4,000
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CurseForge
Modrinth
Created
CurseForge
Modrinth
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