Sanity Neo
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A sanity system for Minecraft 1.21 NeoForge
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Must be installed on both the client and the server.
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About
Description
Features
Core Sanity System
- Sanity Bar: Visual HUD overlay showing current sanity level (0-100%)
- Persistent Data: Player sanity is tracked and saved between sessions
- Dynamic Updates: Sanity changes based on multiple environmental factors
Sanity Factors
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Light Level:
- Darkness (< 7 light level): Decreases sanity
- Bright light (>= 12 light level): Slowly recovers sanity
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Hunger:
- Low hunger (≤ 6 food level): Decreases sanity faster
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Sleep:
- Sleeping in a bed restores 50 sanity points
- Only applies when completing a full sleep cycle (not interrupted)
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Thirst Integration (ThirstWasTaken mod):
- Ready for integration when ThirstWasTaken mod is present
- Will affect sanity when thirst is low
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Temperature Integration (Cold Sweat mod):
- Ready for integration when Cold Sweat mod is present
- Extreme temperatures will affect sanity
Hallucinations & Visual Effects (Liminal Spaces Theme)
Visual Impairments (Sanity < 80%)
- Vignette Effect: Screen edges darken progressively
- Screen Distortion: Wavy lines and artifacts appear
- Color Shift: Desaturated/reddish color overlay
- Random Flashes (epilepsy warning): Quick white/red screen flashes
Hallucinations (Sanity < 30%)
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Visual Hallucinations:
- Shadowy shapes appearing in corners
- Unsettling text messages ("You are not alone", "Behind you", etc.)
- Screen shake indicators
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Entity Hallucinations (Sanity < 30%):
- Temporary phantom entities that appear and fade
- Completely harmless - cannot attack or damage player
- Include zombies, skeletons, endermen, creepers, phantoms
- Entities are ethereal (no AI, silent, invulnerable, no gravity)
- Auto-despawn after a few seconds
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Sound Hallucinations (Sanity < 50%):
- Random eerie sounds from around the player
- Cave ambience, enderman sounds, ghast cries, warden ambience, etc.
Sanity Effects
Based on sanity level, players experience increasing debuffs:
- 20% or below: Nausea II, Darkness, Weakness
- 20-40%: Nausea I, Darkness
- 40-60%: Darkness
- 60-80%: Minor visual effects only
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