Sanity Neo

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Sanity Neo

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A sanity system for Minecraft 1.21 NeoForge

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NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.1
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Source Issues Wiki Discord

About

Description

Features

Core Sanity System

  • Sanity Bar: Visual HUD overlay showing current sanity level (0-100%)
  • Persistent Data: Player sanity is tracked and saved between sessions
  • Dynamic Updates: Sanity changes based on multiple environmental factors

Sanity Factors

  1. Light Level:

    • Darkness (< 7 light level): Decreases sanity
    • Bright light (>= 12 light level): Slowly recovers sanity
  • Hunger:

    • Low hunger (≤ 6 food level): Decreases sanity faster
  • Sleep:

    • Sleeping in a bed restores 50 sanity points
    • Only applies when completing a full sleep cycle (not interrupted)
  • Thirst Integration (ThirstWasTaken mod):

    • Ready for integration when ThirstWasTaken mod is present
    • Will affect sanity when thirst is low
  • Temperature Integration (Cold Sweat mod):

    • Ready for integration when Cold Sweat mod is present
    • Extreme temperatures will affect sanity

Hallucinations & Visual Effects (Liminal Spaces Theme)

Visual Impairments (Sanity < 80%)

  • Vignette Effect: Screen edges darken progressively
  • Screen Distortion: Wavy lines and artifacts appear
  • Color Shift: Desaturated/reddish color overlay
  • Random Flashes (epilepsy warning): Quick white/red screen flashes

Hallucinations (Sanity < 30%)

  • Visual Hallucinations:

    • Shadowy shapes appearing in corners
    • Unsettling text messages ("You are not alone", "Behind you", etc.)
    • Screen shake indicators
    • Entity Hallucinations (Sanity < 30%):

      • Temporary phantom entities that appear and fade
      • Completely harmless - cannot attack or damage player
      • Include zombies, skeletons, endermen, creepers, phantoms
      • Entities are ethereal (no AI, silent, invulnerable, no gravity)
      • Auto-despawn after a few seconds
    • Sound Hallucinations (Sanity < 50%):

      • Random eerie sounds from around the player
      • Cave ambience, enderman sounds, ghast cries, warden ambience, etc.

Sanity Effects

Based on sanity level, players experience increasing debuffs:

  • 20% or below: Nausea II, Darkness, Weakness
  • 20-40%: Nausea I, Darkness
  • 40-60%: Darkness
  • 60-80%: Minor visual effects only

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  • Mod Logo
    Mod Logo The logo of the mod

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