Thirst Was Tweaked
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A mod which tweaked the 'Thirst Was Taken' mod.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Addresses and fixes known bugs and issues.
Adds extra features or content to an existing mod.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Features
Removed the original mechanism where drinking dirty water grants hunger or poison effects.Now, players drinking dirty water will receive a brand new effect: Hydratoxin — which increases the player's thirst rate and intermittently causes nausea.
Retain thirst and food levels after death (disabled by default, can be enabled via configuration).
AppleSkin compatibility: the Hydratoxin effect will turn the thirst bar into purple.
Player can now drink rainwater by crouching and right-clicking the sky with an empty hand, instead of simply looking up to hydrate as before (both the amount of water and purity from rainwater are configurable).
Disabled some unnecessary or useless configurations from Thirst Was Taken to prevent them from taking effect.
Developer Content
This mod fixes some logical issues in the Thirst Was Taken code and provides some API for developers. Here are some available features:
- You can now register pure drinks or food drinks through the
DrinkItemsubclass ofItem, allowing simultaneous setting of item data and water data. A simpleSupplier<? extends Item>example:
() -> new DrinkItem(
new Item.Properties()
.food(new FoodProperties.Builder()
.nutrition(2)
.saturationMod(1.0f)
.alwaysEat()
.build()
),
new DrinkItemManager()
.thirst(4)
.quenched(2)
.container(Items.STICK)
)
You can use DrinkItemManager to set the item's hydration amount, use duration, animation, and items returned after use. For more details, please refer to the Wiki or browse the source code.
Modified classes like
ThirstHelperandWaterPurityvia Mixin to make their code logic more aligned with practical development needs and expected results. Common methods can be called through theThirstAPIclass.Fixed some meaningless code that could lead to bugs.
Future Plans
Add a "Thirsty" effect, causing faster thirst in high-temperature biomes, with integration for Cold Sweat.
KubeJS compatibility, making it easier for modpack authors to create drinks.
Add compatibility and customization for water-holding containers.
Fix more bugs from Thirst Was Taken and provide more API for developers.
Gradually improve the mod's Wiki.
Features
-
Removed the original mechanism where drinking dirty water grants hunger or poison effects.Now, players drinking dirty water will receive a brand new effect: Hydratoxin — which increases the player's thirst rate and intermittently causes nausea.
-
Retain thirst and food levels after death (disabled by default, can be enabled via configuration).
-
AppleSkin compatibility: the Hydratoxin effect will turn the thirst bar into purple.
-
Player can now drink rainwater by crouching and right-clicking the sky with an empty hand, instead of simply looking up to hydrate as before (both the amount of water and purity from rainwater are configurable).
-
Disabled some unnecessary or useless configurations from Thirst Was Taken to prevent them from taking effect.
Developer Content
This mod fixes some logical issues in the Thirst Was Taken code and provides some API for developers. Here are some available features:
- You can now register pure drinks or food drinks through the
DrinkItemsubclass ofItem, allowing simultaneous setting of item data and water data. A simpleSupplier<? extends Item>example:
() -> new DrinkItem(
new Item.Properties()
.food(new FoodProperties.Builder()
.nutrition(2)
.saturationMod(1.0f)
.alwaysEat()
.build()
),
new DrinkItemManager()
.thirst(4)
.quenched(2)
.container(Items.STICK)
)
You can use DrinkItemManager to set the item's hydration amount, use duration, animation, and items returned after use. For more details, please refer to the Wiki or browse the source code.
-
Modified classes like
ThirstHelperandWaterPurityvia Mixin to make their code logic more aligned with practical development needs and expected results. Common methods can be called through theThirstAPIclass. -
Fixed some meaningless code that could lead to bugs.
Future Plans
-
Add a "Thirsty" effect, causing faster thirst in high-temperature biomes, with integration for Cold Sweat.
-
KubeJS compatibility, making it easier for modpack authors to create drinks.
-
Add compatibility and customization for water-holding containers.
-
Fix more bugs from Thirst Was Taken and provide more API for developers.
-
Gradually improve the mod's Wiki.
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