Mod

Thirst Was Taken
Rank 564
Rank 376 among mods

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Thirst Was Taken

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0.5★ (no ratings)
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1 rating (100%) · 5.0★
0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
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4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★
Performance rating distribution
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4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★

Modern take on thirst, compatible with Create, Farmer's Delight & more

Arctic/Cold
Desert/Hot
Survival
Create-focused
Hunger & Stamina
Mod Addon
Food & Culinary
Mod Loaders
Forge
NeoForge
Minecraft

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5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 6, 2026 at 5:14:18 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
Last edited: June 30, 2026 at 12:20:30 AM UTC
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 6, 2026 at 5:14:18 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
Last edited: June 30, 2026 at 12:20:30 AM UTC
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 6, 2026 at 5:14:18 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
0
0

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About

Project Details

Type
Mod
License
MIT License
Latest Version
ThirstWasTaken-1.21.1-2.1.5.jar
Authors
CurseForge
Modrinth

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About

Description

 


 
 

💧 1.3.0 Update 

  • 1.20.1 is now supported (thanks to mlus233)
  • Fire protection and fire resistance slow down dehydration
  • You can find various drinks in structures' chests 
  • Piglins now trade Purified Water
  • The Sand Filter now has a Ponder scene

Check out the wiki to learn more

 
Thirst was Taken is a simple mod that adds a thirst mechanic to the game, but that fits well in modpacks (especially aesthetics-oriented ones) by adding diverse features and compatibility with a lot of often-used mods.
This mod is heavily inspired by the other thirst/survival mods out there, including Dehydration, Tough as Nails, and Cold Sweat.
 
 


💧 Water Purity

Water can have 4 different levels of purity, depending on where it was harvested:
 
 

If you drink non-purified water, depending on the purity level, you will have a chance to get sick, or worse, poisoned.
Water can be purified on a campfire or a furnace: a campfire will purify it by 1 unit, and a furnace by 2 (meaning it will go from Dirty to Acceptable, for instance). 
 
Ekh8huc.png

☀ Climate & Cold Sweat

The hydration depletion speed is biome-dependent, meaning you will get thirsty more easily in hot or dry biomes, and less so in cold or wet ones. Hydration is more relevant than temperature, so building your base in wet biomes is more advisable than doing so in cold ones.
This system is also compatible with Cold Sweat, and will use their more precise temperature calculations if the mod is present in the pack.

🍖 Farmer's Delight & Co.

The stack size for water bottles has been increased to 64, to make them fit with the foods from Farmer's Delight.
Every food item that should quench your thirst added by farmer's delight, respite and brewin and chewin is integrated by default, making teas (or booze) the bestlate-game hydration source.

⚙ Create

A new block is added if you have Create installed: the Sand Filter, which can purify water fed to it by pipes.
 
 


💧 Apple Skin

The mod is compatible with apple skin, showing the "quenched" overlay if the mod is present, as well as tooltips for every item that quenches your thirst.
 

To learn more about the mod, you can check out the WIki or the Discord

This mod is still very early in development, which means it's filled to the brim with bugs and glitches. Sorry

4IBZaA4.png

💧 1.3.0 Update

  • 1.20.1 is now supported (thanks to mlus233)
  • Fire protection and fire resistance slow down dehydration
  • You can find various drinks in structures' chests
  • Piglins now trade Purified Water
  • The Sand Filter now has a Ponder scene

Thirst was Taken is a simple mod that adds a thirst mechanic to the game, but that fits well in modpacks (especially aesthetics-oriented ones) by adding diverse features and compatibility with a lot of often-used mods.

💧 Water Purity

Water can have 4 different levels of purity, depending on where it was harvested:

If you drink non-purified water, depending on the purity level, you will have a chance to get sick, or worse, poisoned.

Water can be purified on a campfire or a furnace: a campfire will purify it by 1 unit, and a furnace by 2 (meaning it will go from Dirty to Acceptable, for instance).

☀ Climate & Cold Sweat

The hydration depletion speed is biome-dependent, meaning you will get thirsty more easily in hot or dry biomes, and less so in cold or wet ones. Hydration is more relevant than temperature, so building your base in wet biomes is more advisable than doing so in cold ones. This system is also compatible with Cold Sweat, and will use their more precise temperature calculations if the mod is present in the pack.

🍖 Farmer's Delight & Co.

The stack size for water bottles has been increased to 64, to make them fit with the foods from Farmer's Delight. Every food item that should quench your thirst added by farmer's delight, respite, and brewin and chewin' is integrated by default, making teas (or booze) the best late-game hydration source.

⚙ Create

A new block is added if you have Create installed: the Sand Filter, which can purify water fed to it by pipes.

💧 Apple Skin

The mod is compatible with apple skin, showing the "quenched" overlay if the mod is present, as well as tooltips for every item that quenches your thirst.

To learn more about the mod, you can check out the Wiki or the Discord
This mod is still very early in development, which means it's filled to the brim with bugs and glitches. Sorry

Screenshots

Gallery

  • Gameplay screenshot without AppleSkin
    Gameplay screenshot without AppleSkin
  • Gameplay screenshot with AppleSkin
    Gameplay screenshot with AppleSkin
  • Advanced purification setup
    Advanced purification setup
  • Basic purification contraption
    Basic purification contraption
  • The sand filter
    The sand filter
  • Purifying water on a campfire
    Purifying water on a campfire
  • Basic purification setup
    Basic purification setup
  • Gameplay screenshot with AppleSkin
    Gameplay screenshot with AppleSkin
  • Gameplay screenshot without AppleSkin
    Gameplay screenshot without AppleSkin
  • Purifying water on a campfire
    Purifying water on a campfire
  • Advanced purification contraption
    Advanced purification contraption
  • The Sand Filter
    The Sand Filter

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Modrinth
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