Thirst Was Taken
Rank 703
Rank 495 among mods

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Thirst Was Taken

By ghen-gitOwner , ghenghen_
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Modern take on thirst, compatible with Create, Farmer's Delight & more

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Minecraft

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5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thirst Was Taken is simply a mod that does the job of adding thirst mechanics to Minecraft, for this review i will only be reviewing up to the current most recent patch as the mod itself is moved to Thirst Was Reclaimed, it's technically an abandoned mod now but for the time being it's actually decent.

Let's start with...

The Good

  1. Instead of simply adding thirst as in you just have to drink water or purify it, this mod adds stages and logics to purification of water, water that came from waterfalls are clearly more pure than stagnant still water (i'm trying so hard to not make a pun here), water from higher places like in the mountain are usually cleaner than those stuck on the puddles in y = 64, which is also where the stages came from. Stagnant water when bottled creates dirty water, which takes 3 stages of purification (dirty -> slightly dirty -> acceptable -> purified) 3 times cooking the same water, whilst the moving/flowing water only takes 2 stages (slightly dirty -> acceptable -> purified) which makes sense to real life too, you don't wanna drink still water.

  2. The mod heavily interacts with the environment, in more lush and wet biomes your hydration goes down slow, in desert and in the nether, you will be thirsty all the time, it makes the mod a whole lot impressive i'd say.

  3. Quenchness, many thirst mods out there either only has the thirst bar as is, or they don't exactly show what happens if you drink too much water, Thirst Was Taken actually integrated in the Quenchness part on top of the Thirst bar, it's just like how Saturation works with Hunger, and by far it's actually good knowing what overflow of water does, and it's integrated with Appleskin, so pretty much already good by any standards.

The Bad

I can't actually really think of any, it's just a very straightforward mod, does it's job well, executes it perfectly, and doesn't do anything else that you would not expect nor is bad, it's just a good mod. It integrates with temperature mods too, farmer's delight, etc. Honestly, i do wanna say that if possible, the mod would be updated to have some sort of it's own filter system, but like, it's already very good as it is now, i will be more in depth on the continuation of this mod (Thirst Was Reclaimed) once it settles to a more major update or so, but for now, this review stands for Thirst Was Taken, 10/10

0
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
0
0