Sanityfy

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Sanityfy

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Adds Sanity attribute to Minecraft.

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MCreator
API/Library
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Sanityfy 1.0.1 NeoForge 1.21.1-1.21.11
Authors
CurseForge
Modrinth

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About

Description

Sanityfy

Sanityfy is a tool for mod developers that adds a simple Sanity attribute.

On its own Sanityfy just adds an Attribute with a value from -1000 to 1000 and default 100 that is added to every entity.

How to use it

To use Sanityfy you need some basic Java knowledge.

The mod adds xyz.tygrysgames.sanityfy.procedures.SanityControlerProcedure that you can use to run 6 functions:

  • addSanity(Entity entity, double value) - adds value to current sanity of entity
  • removeSanity(Entity entity, double value) - removes value from current sanity of entity
  • devideSanity(Entity entity, double value) - devides current sanity of entity by value
  • multiplySanity(Entity entity, double value) - multiplies current sanity of entity by value
  • setSanity(Entity entity, double value) - sets current sanity of entity to value
  • getSanity(Entity entity) - returns current sanity of entity, if something goes wrong it will return -1001 or cause error

If you want to use this mod in your project remember about adding dependency to your .mods.toml and build.gradle

It is recommended to use 100 as the maximum sanity, since if there will be any mod installed which uses different number, your mods can fight about which one should be the default/maximum sanity.

Sanityfy

Sanityfy is a tool for mod developers that adds a simple Sanity attribute.

On its own Sanityfy just adds an Attribute with a value from -1000 to 1000 and default 100 that is added to every entity.

How to use it

To use Sanityfy you need some basic Java knowledge.

The mod adds xyz.tygrysgames.sanityfy.procedures.SanityControlerProcedure that you can use to run 6 functions:

  • addSanity(Entity entity, double value) - adds value to current sanity of entity
  • removeSanity(Entity entity, double value) - removes value from current sanity of entity
  • devideSanity(Entity entity, double value) - devides current sanity of entity by value
  • multiplySanity(Entity entity, double value) - multiplies current sanity of entity by value
  • setSanity(Entity entity, double value) - sets current sanity of entity to value
  • getSanity(Entity entity) - returns current sanity of entity, if something goes wrong it will return -1001 or cause error

If you want to use this mod in your project remember about adding dependency to your .mods.toml and build.gradle

It is recommended to use 100 as the maximum sanity, since if there will be any mod installed which uses different number, your mods can fight about which one should be the default/maximum sanity.

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